ᴛʜᴇ ɴᴜʀꜱᴇʀʏ.
Moorrunner's nursery is protected by a wall of brambles, has a distinctive milky smell, and has deep nests of moss and heather as beddings. There is a huge gap in the bramble wall that two pups can squeeze through as an exit. This nursery has another exit from the camp behind.Nursery is the lair of puppies, their mothers and pupsitters. all combatants will be moved out of this lair after the puppies are weaned. Puppies themselves stay in the nursery, and train with Topaz or Salem. Untill they'll become apprentices. Topaz trains three puppies & Salem one as a limit, which leads to that the alpha of Moorrunners has assigned some other combatants to take over the role of a Mentor, and when not needed, they'll continue as their normal roles. Pupsitters and scouts wont mentor puppies untill stated otherwise, which is because of the unexpectedly big amount of Hunters.
All pups labeled "Not Keeping" are up for grabs!
Rules:
-Do not Chase, Enclave or Sell any of the pups you've got. If you do so, you're blocked on an instant.
-If you once claim a puppy, and wont accept the gift in 24hrs, it'll be taken back.
-Take as many as you want, as long as you note that you're not the only person here.
-Don't claim a puppy just to starve it or leave it to die in any other ways. Accidental passes are understandable.
-If the puppy is unwanted, give it back to me or decline the gift right away.
-When PM'ing me, Set the name of the message to be "Snow" So I can know that you've read the rules.
ᴛᴏᴛᴀʟ ᴏғ ᴍᴜᴛɪᴇs ʀɪɢʜᴛ ɴᴏᴡ:
0.
ᴛᴏᴛᴀʟ ᴏғ ᴍᴜᴛɪᴇs ɢɪᴠᴇɴ ᴀᴡᴀʏ sᴏ ғᴀʀ:
5. (ᴛʜᴇ ᴏɴᴇs ᴘᴇɴᴅɪɴɢ ᴅᴏ ᴄᴏᴜɴᴛ.)