Development Update #25
Posted 2023-11-07 16:59:10 (edited)
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Remmie #8429 |
Posted 2023-11-07 17:06:52
Example: Slots. I play a lot and I'd much rather get a White Sage or Jellyfish instead of 400 sc, but that's kind of the point of random prize I guess. |
Carrie #45194 |
Posted 2023-11-07 17:11:08
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Remmie #8429 |
Posted 2023-11-07 17:38:31
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raven #19912 |
Posted 2023-11-07 18:01:12
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Sunny #55478 |
Posted 2023-11-07 18:34:10
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indigo #111756 |
Posted 2023-11-07 20:34:50
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RootBeerBog [he/him] #11245 |
Posted 2023-11-07 23:51:03
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viki 𓃠#126294 |
Posted 2023-11-08 02:37:54
The reward threshold is too low, it took me tens of games on "Hard" difficulty until I got one with score below 1600 and it was a game where I got a brainfart in one move while putting colors improperly. I can't remember a game being finished in more than 6 moves. A bit sad there's SC reward for winning in minigame. Low SC rewards don't satisfy most players and cause a slight inflation (especially that the game is free), the issue has already been raised regarding Slots here and here. |
Dżanek #24018 |
Posted 2023-11-08 06:39:37
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spotpc #9204 |