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Rules for a semi-realistic pack

Rules for a semi-realistic pack
Posted 2023-12-07 06:27:12 (edited)

I'm running a more realistic pack lore with a different rule system and I want more, something that is more in line with the game. So I decide to create a new pack with new lore and new rules, and this topic is for the rules.


Trez
#79784

Posted 2023-12-07 06:48:15 (edited)

Rank determines the order in which food and speech are given.

  1. The leader, who is designed by the game, has the highest rank.
    1. They are the most powerful wolves in the pack. Together with the scouts, they patrol and defend the territory of the pack.
    2. A wolf must be both a scout and a leader's offspring to become a leader.
  2. Scouts are the second rank.
    1. They are the apprentices and deputies of the Leader. They must be strong enough to learn how to be a leader and to fight the intruders and predators with the leader.
    2. They should either be 4+ years old, or be a genius who was trained to be a scout when they was a pup. They don't have to be the leader's offspring.
  3. The pupsitters & pups are in the third rank.
    1. There is no permanent pupsitter, the pup's mother or mentor will be the temporary pupsitter.
  4. The hunters are in the fourth rank.
    1. They are the majority of the pack and cover all ages.
    2. If a hunter is outstanding, they may be promoted to scout when they are old enough.
  5. Adolescent are the lowest rank.
    1. The adolescents are also ranked internally. Typically, the leader's direct offsprings are higher than others, and scout's apprentices are higher than hunter's and herbalist's.
  6. There is no herbalist in the pack. All wolves must learn basic herbalism to deal with emergencies, and they may use the herb found in their territory's biome.

The territory biome is where the pack has set up home, which is not the same as the home biome in the game.

  1. Where the pack sets up its territory is determined by the leader. Once the territory is set, only the exploration in the territory biome can be added to the lore, and only the herb provided by the territory biome can be used.
    1. The territory biome doesn't have to be set as the home biome in the game, but it must be fully discovered for the leader to be able to explore there.
    2. As the herbalist can only forage in the home biome set in the game, herbs from the territory biome can be echanged or brought in for lore use.
  2. The leader may spend 20% of energy each rollover to explore the territory biome for lore. Food found can be eaten by the leader and the scouts, but can't be taken back to the den for other packmates.
    1. They can explore as many steps as want, but the extra step doesn't add to their lore (except adding a chased NBW) and the food can't be eaten.

  1. All wolves may breed as long as the pack can feed them.
  2. Inbreeding is illegal.

Trez
#79784

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