[explore encounter] defuse and befriend!
Posted 2024-01-17 14:37:12
thank you for your feedback! i appreciate the suggestions <3 in terms of the first suggestion (failing/succeeding) is already implemented in the original idea! defuse shows up at the beginning of a hostile wolf encounter as a chance, and there is a chance it succeeds, as is says here in the first paragraph under the initial about "defuse" subheading: a randomly generated chance to "defuse" the fight (added for clarification: the "fight" button would still be there, but "defuse" would be an alternate option). if successful, it would load up a befriending wolf screen as a chance to invite the wolf into your pack. i hope that clears things up! ^^ |
![]() cuttlekiss 🐙 #1052 |
Posted 2024-01-17 22:51:05
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![]() blacklight #131787 |
Posted 2024-01-22 20:37:50
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Ezra #51426 |
Posted 2024-02-12 11:42:54
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![]() Petters #126972 |
Posted 2024-02-12 12:44:49 (edited)
thank you for your suggestion, but it has been previously added in the post! suggestion made by blacklight (#131787) that if defuse is successful, the befriending encounter would start with 1 red arrow, adverse to an effect available as a talent. |
![]() cuttlekiss 🐙 #1052 |
Posted 2024-02-12 12:46:18
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![]() Petters #126972 |
Posted 2024-02-14 22:25:28
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![]() blacklight #131787 |
Posted 2024-02-15 07:45:19
i appreciate the question ![]() the original idea is for defuse to have the possibility of showing up before or after a battle - not during. because there isn't really an encounter example for after the battle, i am not able to edit that as well as i could the other one. this being said, i could imagine that if the wolf is added after the battle, this could effect hp and injuries. i'm more than happy to add that into the suggestions! |
![]() cuttlekiss 🐙 #1052 |
Posted 2024-02-21 15:00:04
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![]() blacklight #131787 |
Posted 2024-04-14 18:22:34
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![]() 🦊Skulk🦊 #46971 |