Remove or change the word "enemy" in battle encounters
Posted 2021-08-09 12:08:22
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Phantom #44024 |
Posted 2021-08-09 16:43:54 (edited)
This isn't make or break for me and definitely low priority, but I appreciate immersion in games like these and enemy does feel a little odd considering the circumstances / context of the encounters. |
🌿 「 Robin 」 #47005 |
Posted 2021-08-09 18:02:25 (edited)
Enemy means 'actively opposed or hostile to someone or something.' It does state 'person' since definitions tend to assume the words are being used for people, but that doesn't mean it doesn't apply to animals. When you encounter an enemy in explore, it's your enemy because it's hostile to you. Even if it tries running and you attack it first, (which makes you its enemy,) it ends up attacking you, which makes it your enemy. Enemies are those who are trying to hurt or hinder you, no matter why they're doing it. And since the realism argument is being brought up, enemy can easily be used in realistic situations too. It is by no means unrealistic to call two animals enemies - it's a very common word used for anything that are at odds with each other. Again, no matter the reason for the hostility, it still applies. I'm semi-leaning towards neutral just because I really don't care if the terminology is changed or not, but it works just fine as is. There's absolutely no logical reason for it to change and I agree with those who say this seems more nitpicky than anything. |
Whirligig (Hiatus) #11137 |
Posted 2021-08-10 07:19:15
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Gringe #3594 |
Posted 2021-08-11 16:57:40
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unsknown #21142 |
Posted 2021-08-28 13:23:01 (edited)
"Enemy" sounds too game-y imo. "Aggressive" sounds more neutral and more descriptive. To me, calling something "enemy" is like saying "kill it", while calling it dangerous leaves more agency to the player, saying instead: "careful. What are you gonna do?". I also agree with unsknown's proposition: using different qualifiers depending on the best tactic to use would be nice for those of us who didn't read the battle guide and don't know you can hover over the dice image to get additional info (or play on mobile where afaik this doesn"t work). (also how much of an asshole are you that you have so many enemies?) |
Fal - semi hiatus #43456 |
Posted 2021-08-28 16:19:10
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xofrnk [INACTIVE] #10923 |
Posted 2021-08-28 17:16:05 (edited)
I think what bothers me most is not the word "enemy" per se, but the way it's used. You can say "the enemy of my enemy is my friend", or "they were sworn enemies" without it sounding game-related. But the expression "an enemy X", to me, is strongly correlated to video games (mostly fps/tps, rts, or rpgs), and not to my experience of real life. And if it's related to real life, then it's to war, where there are several distinct factions, and not to wildlife or even any non-war setting. (I mostly flee explore encounters so I don't kill very many animals XD also the quest snake (I think?) says we incapacitate the enemy wolves, we don't kill them) PS: I think the "realism" argument is kinda useless (not because of the purple wolves but because of game design), but for the sake of arguement: fighting, in nature, is usually not energy-conservation-efficient, so any wolf that would fight anything that moves like players here tend to do would die very quickly, especially in harsh environments like the glacier. Also, since we are always the ones who decide whether to attack or not, and we're always successful when retreating (they don't chase us) one might argue that the "One who feels hatred toward, intends injury to, or opposes another; a foe." definition doesn't apply to self-defense and so those animals aren't enemies; we are. |
Fal - semi hiatus #43456 |
Posted 2021-08-28 17:26:57
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xofrnk [INACTIVE] #10923 |
Posted 2021-08-29 01:30:41
If it is meant to be an RPG, then the label 'enemy' makes even more sense. Because, well, this IS a game, after all. Not real life. (And I'd said before that enemy fits real life situations anyway.) It might not feel like a game because it's largely a breeding pet sim, but the turn-based battles still make it a game. It's hard to argue against that when there's random encounters in the world, battling, questing, HP, XP, levelling, and stat increase. These are all very typical to an RPG. I do agree that there should be more indicators on how to fight enemies, since the dice roll thing makes absolutely no sense to me, but changing the labels isn't the best way to go about that imo. |
Whirligig (Hiatus) #11137 |