Limit the Number of Trades a Player Can Post
Posted 2020-11-20 17:53:22
I support |
Emby #1468 |
Posted 2020-11-20 18:08:12 (edited)
There. I've edited the first post to tweak the suggestion a bit and explain further. I am well aware that this will not change some people's minds. That is fine. I'm offering my counters not because I think the people pushing for it to stay the same will change their mind, but more to explain why I haven't found a reason to change mine. Both opinions are valid and I respect people's opinions. I still stand by the suggestion, but I acknowledge you have the right to support or not as you so choose. Thank you. |
Hunter [HM] #10016 |
Posted 2020-11-20 18:10:08
No support. This would be pretty frustrating for a lot of people. |
Jay #11211 |
Posted 2020-11-20 18:53:53 (edited)
@Bard I acknowledge that some people support this but the majority do not. The majority of supporters are giving partial support, most people are saying that the limit of trades you suggested is too low of a limit and they want a minimum of one hundred trades per person: "Support maybe? I could definitely see a limit on trades, but 25-30 is too low." "Support but with a higher limit. Maybe like 100." If it was limited to one hundred trades per person then there would be no point in limiting it since one hundred is a high number. "They don't want to have to put in more effort." This is exactly my point though, I rather not have to put in a lot of effort when things can remain simple and easy because online games are my escape and I do not want to be bothered with the worry of remembering to list different trades at different times when I can just do it in one sitting. "They don't want to be limited because it requires them to be more active." Not everyone can be online frequently, real-life causes people to get busy and for those people, most rather not spend their limited time online listing trades. The server strain is not as bad as you are making it out to be, this website was built to handle that type of server strain, it might not be perfect, but it is not disastrous either. If the limit of trades was a minimal of one hundred trades then I could support it, but then again, as I previously stated, if you are going to limit it to such a high number then there is no point in limiting it at all. * While I do not agree with everything you have said your opinions are valid too and I respect them. I appreciate your input because agree to disagree. I genuinely hope you have a good one! <3 |
🌿 Fern 🌿 #1147 |
Posted 2020-11-20 18:55:03
@VincentMango I understand what you are saying but that still does not seem like a fair compromise to me because the forums move very fast and I rather not have to compete with other people selling stuff. |
🌿 Fern 🌿 #1147 |
Posted 2020-11-20 19:11:03
@Kat I've already updated the first post and changed the limit and clarified it would be to public trades only. No private trades included in the limit. The suggested limit is between 50-100. And honestly, 100 is far more reasonable because there are quite a few sellers right not that literally have 20+ pages, most of them single items. Quite a few people have 200+ trades going at any given moment and they end up staying there until they time out, which is a strain on the system. I would also happily support trades expiring in less time (maybe 2 weeks) but that's a completely different topic and the rules of the game suggestion board are "only one topic per". Not wanting to put in a relatively minor effort as a reason is fine. I didn't say anyone had to change their mind because of that. However, I don't think "I don't want to have to get on more than once a week" is a good reason not to include a change that can be beneficial to both the game itself and the economy. I'm aware that's my personal opinion and I never said otherwise. However, if the only excuse is "I don't want to have to make an effort because it's slightly more difficult" than I personally don't consider it a good enough reason to go "you're right. I'll just remove the suggestion." If it was a massive effort, I could understand, but honestly, trading anything is voluntary. So the effort put in is entirely by the person's choice. This limit isn't forcing anyone to be more active. They can be just as active then as they are now and still sell items. If they still want to check once a week, that's fine. Their gameplay will be minimally impacted unless they decide otherwise. They can still put up trades, they can still make currency, and they can still be as active or inactive as they please. The only difference is when they sit down to put up trades, there will be a limit to how many they could put down. And, as mentioned, trades being limited would make searches fast, lag better, as well as make the trades more visible. It would help stabilize the economy and improve sales overall if the Trading Center was easier to navigate, the trades were not as flooded, and the field was a bit more leveled for all involved. And at no point did I said the Trading Center lag was "disastrous" but it's unnecessary and could be improved. As to the idea that "the server is made to handle it", that isn't exactly true. If it was true, people wouldn't be having issues with it. Granted, I've seen some people go "it's fine" for them and that's fine, but I know quite a few people that say that Trading Center is a nightmare for them. And if Scrying potential breedings cause a server strain (which the admins have said it does), then searching the Trading Center does too. Looking through 30,000+ trades causes an issue at least as great as randomly generating puppies from two wolves (which is a far more limited amount than the trading center). |
Hunter [HM] #10016 |
Posted 2020-11-20 23:31:09
Hmmm. I don't really support a global trade limit. But maybe there'd be a way to limit duplicate trades specifically? Like, check the contents of the trade for items and if it matches another, allow no more than 5-10. My concern is that if someone has a lot of wolf trades, it could cause problems. But flooding the market with duplicate items is also a problem. Admittedly I do occasionally post duplicate trades because it's an equal hassle to have to replace one every time someone buys one out (and there's a possibility of missed income because people do sometimes buy multiple trades at once), but I try to be conscious of how many I post at once. I would support a system that limits the number of times a person can post a trade that contains the same items, as long as it's not a global limit for trades as a whole. Also, tbh, I'd love to see a branch market similar to LD's make its way into WD. That was way more optimized for a lot of the things people use the trading center for... |
JayZX535 #1535 |
Posted 2020-11-21 00:51:58
@ Kat Except youre competing with people by selling stuff on the trading center anyways? Its always a competition of who has the lowest price for an item. That suggestion is just for people who- like i said- want to post hundreds of new items daily. I dont really understand why people are so against a trade limit when it could easily be set to 100-200 per person at a given time. There doesnt seem to be another option for reducing spam trades which I think is the main point of frustration for people in support of a limit - even better filtering wont get rid of "1sc for 100gc lmao" trades : ( @ Jay Its a good idea but i think it would get tricky fast with a 5-10 per trade type/item type limit. If it were a higher limit like 25-50 i would definitely be in support : 0 |
VincentMango #4293 |
Posted 2020-11-21 01:00:47
@Vincent Yeah, 5-10 was just me spitballing a number. It might take some testing to figure out what would work and what wouldn't, too. But in any case, I'd be much more ready to support a type locked restriction rather than a total one-- whether that was something lower like 5-10 or something higher like 25-50. |
JayZX535 #1535 |
Posted 2020-11-21 07:22:00 (edited)
No support. Going to echo Closet#4068's stance here. A limit for amount of trades one can make does not feel like the solution to this issue. I usually do not cap over 20 trades total at a time, but even then it is usually the single item trades I post in bulk and bump occasionally that sell the most. I feel like there are other solutions that would tackle the problems much better, such as implementing more QOL things. Like filters to search trades by if the seller is currently online, how soon the seller's last RO was, how old the trade is, # of items in trade, or auto-aware things like food trades that rotted while sitting on TC long enough automatically being removed. And other similar options. It just does not sit right with me to put a limit on every player in the TC instead of try to make it easier to locate what you are looking for, or filter out what you aren't instead. It simply doesn't seem right to me to put a limit on trades when we have a hammer space hoard and the number of pups you can have in a pack at once is absolutely huge compared to active adults. My territory size is 16 adults but I could have 80 pups mingling around if I wanted to. That is insane, and already over a cap of 50 trades and nearly at the current max of 100. Even if the odds of someone having 100+ pups to sell at once might be slim/very rare, there's still the chance someone will or have other items they might want to sell on top of pups etc. Simply too many variables and potential edge cases that would get the short end of the stick over limits like this and I can't support any sort of limit or ceiling on amount of trades someone can make because of this. |
otterbells #4284 |