Herbalism Improvements - Medicine Quality
Herbalism Improvements - Medicine Quality
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Posted 2020-11-04 10:49:22
So I really, really adore herbalism! I think it's a great addition to Wolvden and it keeps things fresh and keeps you involved! However, the herbalism aspect as a whole feels like it needs some form of fine tuning somewhere.
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AilurusMursus #22308 |
Posted 2020-11-04 10:52:38
Getting my hunters longer-lasting wound protection would be pretty good, support! |
Nika #10475 |
Posted 2020-11-04 10:54:27
I support this idea! I also love the herbalism aspect of WD and wish there were some shinier things I could do with her. It's obnoxious to get all these open wounds all the time. I also like the limitation of not increasing uses and perhaps and increased chance of flubbing/the rarity of a higher-valued mixture. |
Gremlin's Hotel #621 |
Posted 2020-11-04 13:54:33
I feel like this is kind of a lot, but maybe a similar affect could be achieved by just making the different tiers be more uses of the medicine? And it wouldn't be a product of the item, per say, but a product of the crafting itself... So in the hoard it would just be a big stack of that medicine, without tier distinction but with different amounts of uses, but when you collect the medicine it'll tell you what tier your wolf created. Also, maybe the highest tier gives more ROs of protection or something, because that seems like a sorta complicated feature to scale up but please. Please my wolf shits herself every day |
red #1252 |
Posted 2020-11-05 02:04:15
Although I like this idea, Im not sure I support it. Herbs are fairly easy to come by as well as medicine being readily available on the market. Not to mention Cure-For-Alls are actually quite cheap to make, and the more rarer herbs in the recipe can be got by trading other herbs for it. Ive converted to only using Cure-For-Alls on my pack bc they're easier. However, I did post in another topic a suggestion to give herbalista that know all the recipes a 10% speed buff on mixing medicines which I think is more feasible than star ranked medicines. Especially if you use a greater number of herbs to try for a higher rank and still only get rank one vs just trading those herbs to make a specific medicine. Also, your wolves getting sick daily is what encourages you to use your herbs. Instead of star ranked medicines Open Wounds and Diaerrha should just be less common maybe, though my wolf has been blessed by the wolvden gods to not get the runs all the time so I dont see it as as big of an issue as others. Though my at least 2 of my hungers bust a leg open everyday, Open Wound Salves are expensive which is why I switched to Cure-For-Alls. Find what works for your pack with what is currently available to you, at least for now. Also, to often people say they dont have the medicines to cure their wolves or their herbalist is foraging when a wolf gets sick or its nursing pups. My suggestion is to have extra cures on hand for those situations bc not everyone has the currency to just buy medicine. Herbs are easy to come by, so theyre easy to trade for other ones. So I guess in conclusion, I dont support this idea |
🧊 Orthrus🧊 #15164 |