Suggestion: Herbalist Can Search for Specific Herbs
Suggestion: Herbalist Can Search for Specific Herbs
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Posted 2020-11-04 17:55:15 (edited)
Today, I was wondering why Herbalists can't be set out for something specific. It makes sense if they're past a certain level of proficiency they would know where to find certain herbs. So, here's my idea. I think once a Herbalist is 50%+ Proficiency, they have the ability to "Search". Much like Rescouting, you can send a Herbalist with full energy out for a specific herb that you need. However, the same rules for Foraging apply, which means you can't send them out searching for something like Aloe in the Tundra. The herbs you send them out for must be found in your particular biome. It takes 100% energy and takes 100 minutes, just like Rescouting. Obviously, the Herbalist can't do anything while out Searching. When they return from Search, they are guaranteed to have a little bit of experience and two of the specific herb/item, just like with Rescouting. They could maybe have a small chance of a bonus to either Smarts or Wisdom as well, just like Rescouting. I had this idea because sometimes it's really frustrating to know that a herb is in your biome, but your attempts at Foraging give you everything BUT what you need. I feel that "Search" will allow people to get 2 of the items they need without being too easy since full Energy is needed. I know that you can exchange three Herbs for any 1 Herb you need, but that's not limited to a specific biome or energy so I feel that Search will be something good to add to Herbalists to give them a bit more use. In order for my idea to get added to the game, I think the following will be required: 2: Writing? - they might have to write a little bit of "Your Herbalist returns, tired but pleased, setting the request herbs at your paws"? Thank you for considering my suggestion! |
Hunter [HM] #10016 |
Posted 2020-11-04 18:04:49
That would be great, support! |
Nika #10475 |
Posted 2020-11-04 20:48:12
brilliant idea!! Full support |
Mady #2742 |
Posted 2020-11-04 21:00:33
I have definitely had this cross my mind a few times. No excuses 100% proficient plant doctor. Wth, are you doing? SO MUCH SUPPORT! ALL THE SUPPORT for you! |
QueenOfFrowns #3910 |
Posted 2020-11-04 21:05:15
Thank you all for the support! If you have any suggestions to add to the suggestion, go for it! Happy to edit the original post with some ideas. |
Hunter [HM] #10016 |
Posted 2020-11-05 03:01:54
Support! Something like this would make a lot of sense and wouldn't really change much which herbs you can get from your home. Just makes it a little easier to get what you need. |
Kahvinporo #489 |
Posted 2020-11-05 03:46:58 (edited)
I don't really think this is necessary. It was also mess with the market; and you can already exchange 3 herbs for a different one. If you want better odds of finding a certain herb you could just move to that biome? |
Sienna Snow #402 |
Posted 2020-11-05 11:21:27
I support. I like the idea of the herbalist having to be at least 50+ proficiency. Maybe certain herbs need a certain skill to be a certain level? Like the scouts who need 101 wisdom to scout the tundra. That would make it a little harder to go after certain herbs so that the 3:1 trade for herbs isn't completely abandoned? |
Bambi_Lesbian #24415 |
Posted 2020-11-05 12:35:45
@Crowley @Sienna Snow |
Hunter [HM] #10016 |
Posted 2020-11-05 12:40:30
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Sienna Snow #402 |