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More mutation removal items

More mutation removal items
Posted 2020-11-07 22:30:41

Osha exists so I would be interested in there being an item (preferably a herb to keep the theme) with similar effects except instead of removing the primary mutation first it removes the secondary mutation first. I thought this would be useful for lucky people who own a mutated wolf but want to remove the secondary mutation and not the primary mutation. I also want to see an item (preferably a herb to keep the theme) that removes both the primary and secondary mutations which should cost 1000 SC to keep the prices fair. Of course, if my suggestion was implemented you could just stack the effects of the two items, but it would be more convenient to have one item that does two uses at once. These items should be sold at Racoon Wares because that is where the osha is sold and it would make sense.

🌿 Fern 🌿
#1147

Posted 2020-11-08 11:59:53

yeah, being able to just remove the secondary mutation seems like something that should be possible.


Nika
#10475

Posted 2020-11-08 14:10:42

no support. though maybe in future when more mutations are added. Not that it's a bad Idea, it's just unnecessary.

Right now the only secondary mutations are albinism and melanism, which aren't lethal. Their only disadvantage is that they cover up the markings, but they're rare enough that you should never want to remove the mutation. The reason osha is there (as far as i know) is because primary mutations are currently lethal, so if you want to keep the pup without freezing, or breed it for more mutants, you have to use an osha. It's a good idea to, because breeding a melanistic/albino wolf creates more so you can sell them for super high. That seems to be what osha is for. 

Removing a secondary mutation is possible with osha (though at this point doing it would kinda just be super dumb) and the 'primary mutations first' only matters if they have two mutations. If in future we get non-lethal primary mutations and disadvantageous secondary mutations, then it sounds like a great idea. 


Bluefire
#9279

Posted 2020-11-08 14:30:55 (edited)

@Bluefire

I understand what you are saying, I also agree that mutations (especially double mutations) would be weird to remove since all mutations are rare, valuable, and in high-demand, but at the same time while it would not be something I would do to a mutated wolf I would still want it to be an option for people who do want that choice even if it is something I would never use. While all the current secondary mutations are non-lethal some people might not want a mutation to begin with and they just want a 'normal' wolf and do not care about selling a mutated wolf for profit, they just want the 'normal' wolf. Maybe their mutated wolf was born on a special day (e.g. their birthday) to a special breeding pair and they want that wolf but not that mutation, but the reasoning does not have to be as specific as that. While I disagree with what you said I appreciate your feedback nevertheless. I hope you have a good one! :D

🌿 Fern 🌿
#1147

Posted 2020-11-08 15:44:32

Support!

If I were to get a lethal pup, I'd want the opportunity to fully customize it before making it immortal or adding it to my dynasty. If it had Melanism or Albinism, too, though, the customization wouldn't show. Personally, Melanism is way too dark for me, so I would actively want to remove that but not the lethal mutation. Sure, I'd be able to sell it for more with both mutations intact, but that wouldn't matter if I wanted to keep it.


Before
#8638

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