Reduced Reliance on RNG (from the perspective of a game maker)
Posted 2021-10-04 08:42:33
Maybe it's vague to you, but I have always been working off of the information the game itself presents to me easily. Most of what you detailed is not. Another question is - what are sufficient stats? Does it scale? Is it static? I have no idea! I don't know which stats I need for which moves. I don't know how many stats I need. I know nothing :P All that aside. I'm not a numbers person. I can't just look at those numbers and go "aah yes, this should change to that", I'm just going off of the vague feeling of "it doesn't feel right to lose to this tiny animal so many levels below me, from full health". |
![]() Ihmislehma #1850 |
Posted 2021-10-04 12:43:18
Take for example two different fights: one against lvl 5 walrus and one against lvl 20 walrus (my lead is lvl 20). Lvl 5 walrus takes the first turn while lvl 20 does not. Why? I should have higher stats than 5 lvl enemy. Lvl 20 enemy of the same type should have better stats than their kin on the lower level. It doesn't seem to be consistient at all... I have had many instances of low level enemies almost defeating me and I don't think it should really be the case... |
![]() π πππππππππ #28599 |
Posted 2021-10-04 12:49:13 (edited)
After reading your feedback, Ihmislehma, you reminded me of another thing: modifiers are not evident to players. They need to hover over the dice icons to see the modifiers. It's not obvious to everywolf and most of them usually don't know there's some hidden information. I think it's okay to suggest the modifiers to be more manifest such as showing the sum of modifiers affected beside the dice icon. I think it'd help players to get a better idea of how the dice rolls are affected. |
![]() DΕΌanek #24018 |
Posted 2021-10-04 13:05:50
That said, this all ties up to battles being kinda "the same" - it just so happens sometimes you'll win, sometimes you'll lose. There's only a few enemy types I know that "choosing this option is usually a good idea", aside from that I just outright avoid snakes and birds if possible. Bears are hard, but that's acceptable to me - big meanies, after all. |
![]() Ihmislehma #1850 |
Posted 2021-10-04 13:10:54 (edited)
![]() How it looks without hovering over any dice icons: ![]() Then, players who are currently unaware of modifiers might get curious about what the numbers mean and realize that dice rolls with plus numbers are more likely to turn positive. |
![]() DΕΌanek #24018 |
Posted 2021-10-04 21:24:29 (edited)
'I got spectacularly unlucky and a lvl 1-5 beat my 350+ str wolf' should be an ultra-rare event. Just in terms of basic design, level 1-5 shouldn't even be showing up for a level 20, but because of their trophy system, etc etc. There's a lot of interlocking systems at play here that make it more frustrating than it should be, and just saying 'you got unlucky' is an annoying answer when I've seen with my own two eyes a level 3 absolutely wreck my shit for no good reason, on multiple occasions. That isn't 'unlucky,' that is astonishingly unlucky, and gives no credence at all to the notion of level progression. |
![]() DogBlud #24586 |
Posted 2021-11-01 19:00:37
I have experienced this with all three lead wolves. It is not fun. |
![]() Zeraki #26932 |
Posted 2021-11-03 22:28:32
I'm not entirely sure how battling would need to be reworked in order to be more fun, though I do like your idea of various items adding skill modifiers. I saw someone else with an idea for alchemist wolves crafting items with modifiers and I feel like these two suggestions together would be fantastic. |
![]() Drakine #1010 |
Posted 2021-11-20 12:56:15
The birds are OP as heck. "Retreated from a battle against a level 2 Volukros Eagle. New HP after fight: 3." "Retreated from a battle against a level 17 Charged Eagle. New HP after fight: 2." (with lucky feet) I think they should at least be toned down a bit, even 2lvl bird can defeat you with inducing bleed DoT on the opening strike :/ |
![]() π πππππππππ #28599 |
Posted 2021-11-24 10:41:08
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![]() Snær #35015 |