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˗ˏˋ| AVESCLAN OOC |´ˎ˗ replies welcome!

˗ˏˋ| AVESCLAN OOC |´ˎ˗ replies welcome!
Posted 1 day ago (edited)



A V E S C L A N



ˋ a lone feather may drift aimlessly in the wind, but in a flock, wings beat as one, and the sky itself bends to their will. no bird flies forever alone--not by choice. strength is not in the sharpness of talons, but in the harmony of many wings rising together. a warrior who stands apart may be swift, but a clan that moves as one will never fall. ´

- avesstar, first leader of avesclan






avesclan territory


rp forum
character forum

avesclan territory stretches across a sprawling mountain range, where towering pines and ancient spruces form a dense, shadowy canopy. the air is crisp and carries the ever-present scent of resin and damp earth, while the wind whistles through the trees like the calls of distant birds. jagged cliffs and rocky outcrops break through the forest, offering breathtaking views of the valleys below and creating natural perches for watchful warriors. narrow, winding trails snake through the underbrush, worn smooth by generations of padded paws. the forest floor is thick with ferns, moss-covered boulders, and tangled roots, making it both a challenge to navigate and the perfect place for stealthy hunters. prey is plentiful, with squirrels, voles, and mountain hares darting between the trees, while high above, flocks of ravens, hawks, and songbirds weave through the sky. despite the terrain's harshness, avesclan thrives in this wild, untamed land. their hunting skills are unmatched, moving like shadows through the undergrowth or launching themselves into the treetops to strike with swift precision. the clan's connection to birds is evident in the way they live-high, watchful, and untethered to the lowland dangers of the world below.









the rookery


nestled within the protective embrace of an ancient, fallen spruce, the rookery, serves as the heart of avesclan territory. the towering roots of the tree, long since hardened into twisting spires, create a natural fortress against the elements and outside threats. over time, brambles, ferns, and woven pine boughs have further reinforced the camp, making it nearly invisible from the outside eye.

the aerie: high within the hollowed-out trunk of the fallen spruce, a large natural cavity forms the aerie, the leader's den. a small tunnel, smoothed by generations of paws, leads upward into the space, which is lined with soft owl feathers and warm moss.
the raptor perch: a thick, strong branch extending outward from the den's entrance. from here, the leader addresses the clan, their silhouette framed against the open sky like a great bird of prey.

the falconry: carved into the knotted base of the fallen spruce, the falconry is a sheltered, cozy den just beneath the leader's. wide enough for strategic meetings, it is covered in woven pine branches and dried leaves, offering warmth and protection.

the lark burrow: tucked deep beneath the roots of a sturdy fir tree, the lark's burrow is a cool, spacious den with several natural hollows for herb storage. a small stream from the song creek trickles past the entrance, allowing easy access to fresh water. bioluminescent fungi glow faintly in the dim light, illuminating the space at night.
the swift's nest: a tiny, private hollow in the back where the medicine cat and their apprentice rest. the walls are lined with soft goose down and fragrant herbs.

the roost: set within a sunlit dip in the ground, the roost is encircled by dense ferns and protected from the wind by an overhanging bramble thicket. the den's entrance is carefully woven with feathers and vines, creating a warm and comfortable retreat for the clan's oldest members.

the hollow: positioned near the camp entrance, the hollow is an open, well-ventilated den built from tightly woven pine boughs. patrollers, who spend the most time outside the territory's edges, rest here, ready to leap into action at a moment's notice.

the starling nest: tucked beneath a cluster of boulders near the edge of camp, the starling nest is a warm, sheltered den lined with shed bird feathers. a hidden tunnel allows hunters to slip in and out undetected, perfect for early-morning hunting parties.

the watch: positioned at the highest point in camp, the watch is a raised, bramble-woven structure that offers a clear view of the surrounding forest. guarders, the protectors of the camp, rest here, always alert and ready to defend.

the branches: nestled in a shallow dugout beneath the spruces's roots, the branches is where young apprentices sleep close together like a clutch of young birds. pine needles and feathers line the den, making it both soft and well-insulated.

the nesting grounds: located in the most well-guarded part of the camp, the nesting grounds is a warm, hollowed-out space beneath an old pine, its entrance thickly woven with protective brambles. a small, trickling stream runs nearby, making it easy for queens to fetch water for their kits.









roster


the aerie: [  ] 0|1 aka leader
the falcon: [  ] 0|1 aka deputy
the larks: [  ] 0|3 aka medicine cats
the larklings: [  ] 0|3 aka medicine cat apprentices
the elders: [  ] 0|5
the windwards: [  ] 0|10 aka hunters
the starlings:  1|10 aka patrollers
[ darkflower ] ღ [ antler ]
the vultures: [  ] 0|5 aka guards
the fledglings: [  ] 0|8 aka apprentices
the nesters: [  ] 0|3 aka queens
the pippers: [  ] 0|? aka kits






 


landmarks


skycall cliffs - rising high above the forest, skycall cliffs are a rocky, wind-battered outcrop where warriors train apprentices in agility and fearlessness. here, the young learn to leap between ledges, balance along narrow paths, and read the air like a bird in flight. here you can find the hawk's crest, a sheer rock face where skilled climbers challenge themselves to ascend like hunting hawks, the windwing bridge, a natural stone arch spanning a deep ravine, demanding careful steps and unwavering balance, and the kestrel ring, a wide, flat clearing atop the cliffs, where battle training takes place, named for the kestrels that hover above, watching with sharp eyes.

song creek - a meandering, whispering stream that winds through avesclan territory. its crystal-clear waters glisten in the sunlight, an the calls of terns and warblers give the creek its name. here you can find the sun pools, a cluster of shallow, pebble-lined pools where young apprentices often play and learn to fish, and the egret's bend, a graceful curve in the creek, where snowy egrets sometimes wade, mirroring the clan's own fluid hunting style.

osprey's vein - a powerful, rushing river that cuts through the mountains like a silver ribbon. its currents are dangerous, but its waters teem with fish, drawing ospreys and herons to its banks. here you can find the crossing, which is a fallen pine, sturdy and slick with moss, acting as a natural bridge, and the harrier stones, a cluster of jagged rocks in mid-river, used by the bravest warriors to fish, which is named after the harriers that skim over the water's surface.

bittern mire - a mist shrouded wetland hidden in the lowest valley of avesclan territory. the air hums with the croak of frogs, and fireflies flicker like tiny stars above the murky pools. the bog is rich with medicinal herbs but treacherous underpaw. here you can find the moon pools, dark, stagnant waters that never seem to dry, reflecting the sky like pools of ink. nightjars are said to haunt these waters, their eerie calls drifting through the mist. you can also find the dead tree, which is a lone, dead tree at the heart of the bog, where great blue herons perch in eerie silence.








layout by #202

antler
#125339

Posted 1 day ago (edited)



A V E S C L A N



ˋ the sky does not favor a single wing, nor does the wind carry only one call. strength is not in solitude, but in the harmony of many voices rising as one. ´

- avesstar, first leader of avesclan






rules



1.| roleplay depth : all roleplay responses must be at least three+ sentences long to encourage detail and immersion. avoid one-liners--describe your actions, emotions, surroundings, and dialogue to bring your character to life! use proper grammar, punctuation, and spelling to the best of your ability.
2.| powerplaying : do not godmod, powerplay, or railroad your or somebody else's character. examples include the following: your character cannot be invisible, all-powerful, or flawless. they must have weaknesses, limits, and failures. you cannot control another player's character without their permission. let them decide their own actions and outcomes. your character should not know things they haven't learned in the roleplay. just because you know something as a player, doesn't mean your character does.
3.| ooc & ic : keep ooc chats separated from the roleplay by using brackets, or this forum. you may use ooc in the roleplay channel, but keep the discuss in your actual roleplay post to avoid excessive spam. if you want to continually talk to someone, do it here instead of in the roleplay forum, or even in dms. do not break character mid-roleplay. respect other people both in and out of roleplay. disagreements in the roleplay should not carry over into the ooc forum.
4.| consistency in lore : avesclan is a realistic warrior cats roleplay with a unique culture based off of birds, hint: aves means bird in latin. no unrealistic powers, for example mind-reading, unnatural fur colors, wings, etc.. keep abilities reasonable, avesclan cats may be agile climbers and swift runners, but they are not faster than falcons or able to fly.
5.| fair injuries : your character cannot dodge every attack, they must get injured at some point. major injuries, such as broken bones or near-death experiences, must be discussed with each rolplayer involved beforehand. medicine cats are healers for a reason, but serious wounds will take time to heal.
6.| development : characters should grow, change, and develop over time, this is how true stories continue to be so interesting. relationships, rivalries, and friendships should evolve naturally over the course of the roleplay. if you want to introduce a major plotline such as a fire, disaster, prophecy, war with another clan, discuss with me and the rest of the roleplayers in dms and in this forum.
7.| avoid attention seeking : your character should not always be in distress, constantly injured, or endlessly sad to gain attention. while emotional struggles do make the roleplay fun and engaging, they should not overshadow every roleplay interaction. let other characters have their moments as well.
8.| the question : because so many people don't actually read the rules to roleplays, i am going to include a question that must be answered in your character submission form. what is your favorite animal, and why did you pick that one? any submissions without this question being answered will not be accepted and will be told to reread the rules.
9.| relations : no romantic, familial, or close friendships between your own characters unless that character is dead. characters should interact with others within the roleplay, not just with your own characters.









avesclan submission form


0.| are you familiar with the rules?
1.| character name:
2.| gender:
3.| age:
4.| position:
5.| appearance:
6.| personality:
7.| short 1-2 sentence backstory:








layout by #202

antler
#125339

Posted 1 day ago

. reserved


antler
#125339

Posted 1 day ago

i will start this off so anyone else can follow!




1.| character name: darkflower
2.| gender: female
3.| age: 22 moons
4.| position: starling
5.| appearance: a milk-chocolate colored molly with long, lusciously fluffy fur. she has a darker muzzle and back paws, with a brown nose and dark brown eyes
6.| personality: intelligent and observant, often quiet if in the background. she has a natural curiosity about the world around her and a deep love for the wind and sky, often preferring to patrol in the branches rather than on the ground. she may come off as reserved or aloof, but she is a very confident speaker when the opportunity is brought up.
7.| short 1-2 sentence backstory: she was born into the clan during a soft winter storm, and therefore always had an interest in the sky and the winds. the changing white to green landscape made her fascinated with exploring the clan territory and even that around the territory



antler
#125339

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