Make Chased Adolescents Appear as Befriendable Wolves
Make Chased Adolescents Appear as Befriendable Wolves
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Posted 2020-12-02 22:53:54 (edited)
I haven't seen any boards bringing up this idea specifically, so I thought I would toss it out there. (And I don't mean that the befriendable wolves would be showing as adolescents when in the Befriending a Wolf page, I think they'd be automatically aged up to 1 year old once chased and added to the population)
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❣❀ Runaway-Rosie ❀❣ #11855 |
Posted 2020-12-03 21:30:42
tentative support I admit I've wished this was a thing a few times, but I'm not sure if it's a very good idea. Like you said, it would probably lead to more potato chased wolves being found in explore, and while 24 days is a long time, it doesn't take much to keep a wolf from leaving the pack, especially once they've reached adolescence. While the pup stage is difficult, I personally have had very little trouble keeping an adol while waiting for it to age up. If this feature is to be implemented, it would have to be modified in order to balance it. Maybe give them a significantly lower chance at appearing in explore? Like 50+% less than adults, with a longer period of time before they appear; according to Grouse House chased adults may show up in explore 4-48 hours after being chased, maybe adols should have a chance 24-36 hours later. |
Dr. Disco #6355 |
Posted 2021-01-08 01:45:27
I’m so confused. I thought this was already a thing? I thought I read in the site guide that chased pups and adols automatically age up?! Now I keep saying stuff saying they don’t, but I don’t know how this would be such a known fact unless developers stated it? |
Oblivion #30340 |
Posted 2023-07-02 09:45:30
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(っ◔◡◔)っ ♥ snowyfox ❤️ #38349 |
Posted 2023-07-06 00:09:04 (edited)
As a casual player, I'd much rather keep chasing when they're young as a sure fire way to permanently remove unwanted wolves from the game. It's what I do to ensure potatoes I change my mind on (ie no longer want to put applicators on them) don't show up in other players' pools, and then the wolves I do aesthetically like I put in the time for them to grow up because I truly think they deserve it and that chance to show up as a chased. |
otterbells #4284 |
Posted 2023-07-07 09:18:00
I'm copying what i wrote in the befriending pup thread :) Pups could be rare to find and easy to befriend since they are either yappy, clueless bundles of over-excited fur, or scared babies who look for help from any adult they see. Ados could be less rare, since they have learnt a bit of survival skills (still rarer than adults) but hard to befriend because they are shyer and know that a stranger can be aggressive. @otterbells Wolves only stay in the chased pool for a while and you don't have to befriend a wolf, which means if the wolf (whatever the age) is not appealing it will sooner or later dissapear. BUT I think there should be a way to eliminate them from the game if you so choose - whatever their age. |
mALEc 🌸🐰 🌸 #121180 |
Posted 2023-07-07 15:55:21 (edited)
This thread feels similar to the encountering your own chased wolves thread, where more or less it benefits R&C in making chasing adols another 'chase pool' (basically more of the same just slightly different), and I'm really not interested in features with that amount of functional repetition. Like if there was a delete button for a wolf then cool, I guess? But that would not change how encounters I may find in explore would also now include adols I want nothing to do with in favor of other encounters, and to be honest, there's only so many 'things i can ignore and not participate in' before it becomes a chore to do so. This isn't even like... touching on how adols would have to be balanced stat wise to adult NBWs. Like there's a lot of layers to it and not wanting my own wolves to go into a chase pool for it is only one of them. Hence my general stance of opposing and keeping it as it is, a way to permanently cull wolves from any chase pool. So I'm with my general stance of opposing, even if a permadelete option were there. It just sounds like something nice on paper but not in practice. |
otterbells #4284 |
Posted 2023-07-07 21:08:28
otterbells covered a lot of why I'm opposing. There is no real benefit to this outside of the R&C group, which not everyone follows. R&Cing is not the purpose for chasing wolves, it is merely a bonus. And I would argue that this would actually make it harder for R&Cers, because it would increase the likelihood that uninteresting chases would make it through. Spending 24 days to raise a pup to adulthood takes a lot of intentional effort. If someone keeps a wolf around that long and chases it at a year old, there's very good odds that they want that wolf found. For an adol chased at 6 months? That could have just been a fodder pup that wasn't bought, and was chased as soon as it couldn't be enclaved anymore. And enclave-worthy pups aren't exactly top quality. That line in the sand would become muddier, and I've seen too many people get upset over finding 'boring' wolves as it is. I'd rather not see an influx of that attitude. Personally, I'm most likely to chase wolves in the adol stage, after I've pup-trained them for the achievements. I chase them then so that the uninteresting wolves won't be added to the chase pool. I purposely chase them at that moment, because I can rest assured that they'll be well and truly deleted. I don't want to have to think about them making it through, just like I don't have to think about chased pups making it through. Some people neglect adult wolves just so they run and won't be thrown into the chase pool - it would be hell to feel the need to do the same for adols too. The chase option is a delete button and I'd like it to stay that way. Finding chased wolves is completely fine as it has been designed, as can be seen from how little people care about nice NBWs anymore. |
Whirligig #11137 |
Posted 2023-07-07 21:08:51
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Ines🪻Semi-Active #116247 |