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The Problem With Silver Cones

Posted 2021-03-16 11:33:57

I agree with DynastyWolves456 where there shouldn't be just 1 slot for a 700SC territory expansion. I feel like the more expensive it goes that the more slots we can get. Especially if we can only have one new pair bond breeding every 10 territory slots. It's very annoying when i want to do my breeding projects with my pair bonds but can't because of a stupid limit.


🦊Trolljan
#3269

Posted 2021-03-16 15:16:32

I agree with everything said in the first post!

My greatest frustrations in this game have been the the difficulty in earning SC,  the Explore SC cap and the Raccoon’s SC limit. 5000 is not that much - especially when a single background in Raccoon Wares costs 1000 SC. Furthermore, Raccoon’s SC limit is also very frustrating with no obvious benefit to it. I’ve had days where I couldn’t sell all my critter carcasses/delicate meat/eggs to him and began worrying if I’d manage to sell them before they rot, because I’d been lucky enough in explore and hunting to gather quite a few. And selling to other players isn’t always a guarantee (and then if you want to give yourself the best chance of selling things, you have to price them pretty cheaply so that people actually CAN afford them). 

You have to walk a fine line of struggling to earn sc, and trying not to save too much lest you hinder earning even further.

It’s weird to kinda punish people for attempting to earn/save the non-premium currency, especially when there’s so MANY sinks (Gene’s Hollow, Scrying, Slots, Lottery, etc)


Chirp
#2670

Posted 2021-03-17 02:28:46

I haven't read every post, but I do wanna pitch in support and agreement. This game has so many sinks but not many places to gain at all, and it's frustrating. I've basically resigned myself to the fact I'll never own decor that isn't something I found in explore because spending 1000sc in one sitting would literally bankrupt me- and it'd take a long time to build that back up, the length depending entirely on my luck with the RNG. That doesn't feel... fair? I mean yeah I don't need it, which is why I survive just fine without, it just makes things feel so much more limiting for what feels like no reason. And honestly, I've noticed the wolf/pup thing hardcore too. I really try to sell wolves, I do, but I'm starting to resign myself to just immediately chasing pups regardless of base or markings or eyes because none of these things make them sell unless they are super duper special- like a tier iii or mute or carrier. None. I can list wolves for several days at 5sc, wolves with nice markings and tier ii bases, and they do not sell. Maybe my wolves just like suck, taste is subjective, but something about not being able to sell a rarer base wolf for literal pennies doesn't feel like it's working right. There is also the lair cap thing, like several hundred sc is hard to get and it's only worth a single territory slot. One More Wolf. In a breeding game. That just ain't it, chef. 

I dunno. I just think there's a real problem with the market now because it feels like how hard SC is to gain in comparison to how easy it is to lose all of your earnings in a single sitting on singular items you're encouraged to buy multiple of is a bit unfair. Even if its just the inclusion of quest difficulty tiers with higher payouts, anything to balance the scales would be appreciated. 

Recall
#21344

Posted 2021-04-01 16:42:55

Completely agree

My friend and I played Lioden back in 2012 now here we have Wolvden all the issues Lioden has and hasn't been resolved we are seeing here. It's frustrating because pretty art and wolf Sims are far and few in between.

1. WOLF BREEDING SIM!

the fact that you only unlock 1 space at a time for a breeding sim is kind of crappy. There is sooo much potential here use caves or migration to find bigger plots in explore and give the option to move rather than sticking to the lioden way. We aren't dealing with lions we are dealing with wolves. Have the pack splinter when you open up another cave. Space is an issue big time I shouldn't have to struggle for the bare minimum in a SIM BREEDING GAME!

2.PROFIT

have a way to sell off pups at a flat base price to the game it takes pressure off the server and pups will have a minimal worth. One can also increase value of certain items that would be worth it to. 

3. Ailments 

People have to have a minimum amount to cure diseases obtained in explore... they may or may not have the plants that other users sell... meanwhile the rest of the pack can be getting infected I get it want some realism cool but I can tell people get frustrated and getting ill randomly while exploring can be more or less annoying especially when a player doesn't have the funds on hand.

4. HUNTING

For everything pure and holy add multiple hunt groups that can go out at once so larger packs can support themselves and not starve it DOES NOT make sense for a pack to not be able to sustain itself with so many able bodies that could be yet another way for players to make money along with use for access wolves in the pack. 

5.REVIEW THE ECONOMY

look at the players listen to them they know how to better mechanics and see the major errors. I don't want to leave this wonderful sim with all the potential but I will because potential is just that. Let's dust off everything and look at Wolvden as a separate entity because right now it feels like lioden downgraded but with wolves. 

Overall I hope they take the criticism it's nice they opened this site but as a gaming sim that has ran for years I feel like things could have kicked off better with attention given to the issues Lioden had rather then recreating the same issues players had with LD.

Hound
#41102

Posted 2021-04-01 17:39:30

Hard agree with everything Recall#21344 and Hound#41102 said because those are all more or less my thoughts- granted I haven't played LD but (again mentioning it)having played FR for a number of years, the economy on there isn't as wild as it is here. Not to mention lair space isn't abysmal like it is here where you have to pay for each individual slot and not only that it's terribly expensive per slot. And main reason I'm on here is because I wanted to try out another pet sim that wasn't FR, and this one had some interesting mechanics of hunting, scouting, herbalism, etc that piqued my curiosity. Just wish some "quirks" here weren't brushed off as "well it's hard for beginners, just gotta get good with some things" when there's kind of clearly a problem with gaining SC and how easy it seems to just buy GC instead.

Another thing I'm also starting to see is that there's literally no way to make money off your pups unless they're a T2 or T3 base, which is kind of... I dunno, maybe a tad ridiculous? Maybe that's not the word I'm thinking of but considering how you're given T1's to start with and eventually expanding your pack and breeding more pups, you'd naturally want to try selling them for extra SC but it's not even worth trying to sell T1's because all anyone seems to want are T2's/T3's, and if you're not on here religiously or sinking irl money then there isn't much payback.A lot of what goes on with this game feels very p2p/p2w which in turn just frustrates the folks who don't want to do that. And I know you can still sell T1's but it feels like they're only valuable if they're rocking really high stats or have rare markings- which is a little hard to tell what's what in all honesty.

But for sure the other thing I would love to see is possibly allowing for more than two scouts as your pack grows and definitely multiple hunting parties because if you're only allowing one party to hunt and they keep failing hunts then at least maybe you can count on a second party to do a better job to help maintain your pack. I know it seems like common sense to just keep your pack at a certain number but if we were able to have multiple hunting parties depending on how large the packs are then it would help with maintenance and maybe garner some SC from being able to sell excess stock?

BluJay
#36438

Posted 2021-04-01 18:02:02

A lot of these offshoot issues have their own topics that could use boosts.

Multiple Hunting Parties - as a note, I don't agree with OP's list of 'tiers' wrt how much territory you need to unlock multiple parties. 2 hunting parties should at least be available at 25 slots if it's going to be locked behind arbitrary numbers.

Pup selling/compensation mechanics - it sounds like the dev team is already trying to implement this, but who knows when that's going to happen.

XP Rebalance - My own topic that I'm going to toss out there because it ties into stats and therefor pup and stud viability.

As a note, ever since the event, pup selling has been even more difficult than usual. I could usually count on 1/3rd of my pups getting sold at bare minimum-- now, barely any of the 400s-500s are getting sold. And they're being listed for modest prices, in the 75-125SC range, not the T2 TAMASK INUIT 200GC nonsense you see on the TC sometimes.


DogBlud
#24586

Posted 2022-06-15 20:22:08 (edited)
Redacted due to Account Closure

Closed Account
#68166

Posted 2023-01-10 11:38:07
Im a player that comes from lioden and I was astonished by the SC rate. On lioden its not easy to get a bunch of SC but its no where near here. Getting SC is so hard and using it for anything is crazy! I actually temporarily quit wolvden becuase it just got to expensive to take care of my wolves. Stuff sells for next to nothing and getting sc is so so hard. Ive cut out buying items and when i see really great awesome studs I immediately get turned away if stud price is over 400 SC. It crazy and I really want something to be done about it. I wish mods or the devs could look at this issue and actually try to work on it :(
Playing wolvden especially as a newer player is otherworldly hard and stops the game from being enjoyable. I hope this gets the attention it so very deserves.
Finch
#72929

Posted 2023-07-26 03:53:52
My SC grind has entirely depended upon being able to sell toys and food. I wish they'd even add SC rewards for winning battles. I love fighting. It would be such a boon if I could even get just 5-7 SC per battle im struggling. I feel like I grind up enough to have a safe cushion then it is GONE on 2 stud fees. It takes me so long to accumulate enough to buy GC, and forget about buying Raccoon Decors. 1000 SC for a background? That'll take me 2-3 days to earn if my trades don't sell.

I agree with all of this post.

[â™°] Yharnam
#43420

Posted 2023-07-31 08:22:14 (edited)
I get SC pretty consistently, it takes some work to get it and it makes me proud to have accomplished what I have. I don't want it to be easier....

I do Melvin's missions I do my quests daily and I sell my food from hunting to the raccoon.

I have enough for stud fees and for decor. The wolf market isn't very good but that's from everyone wanting low gens in my opinion. But I'm more of a casual stat breeder so gens don't bother me (Stat ceiling isn't something I have had to deal with yet because I am a CASUAL stat breeder)  Yeah I probably will never be able to get 1,000 SC in one day and that is okay with me. I have to work for my decors and ability to choose a good stud with my SC and not my GC

If it is easy to get SC it loses value and what's the point in getting it eventually. Fishing is a good way to get SC as well.
Rabid Syn (I drink water)
#2611

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