Skip to main content
Main Content

Merchant Guild - Wanna Stabilize the Market??? OPEN FOR MORE INFO

Merchant Guild - Wanna Stabilize the Market??? OPEN FOR MORE INFO
Posted 2021-01-18 15:29:14 (edited)

Hi y'all! The market on WD is UNSTABLE. So a thought struck me, what if we started a Merchants' Guild that could keep prices stable, discourage undercutting, and support the other sellers on the TC?

I kicked this idea around to some of the folks in the Fox Coalition discord, and a few agreed to trying out a Merchants' Guild. Currently, @DarkDragonfly, @enbee, @Remmie, @OrangeNeon, @snail are all working on hashing this idea out. Most of us have interest in the amusement/toy market, but @DarkDragonfly and I are also pounding out a pup pricing formula that also includes special eyes, TIII bases, more strict stat guidelines, and other important stuff that hasn't been addressed in @Irn's really great thread on making the pup market more stable. 

Some of y'all may be wondering: what the hell is a Merchants' Guild?

Friends, its an association/group formed to promote the economic interests of its members as well as provide a network of mutual aid. 

Well, what are some of the guild types that could be implements through WD?

Plenty! A couple of examples include guilds for sellers of toys/amusement, food, herbs/medicine, and even a stable CURRENCY CONVERSION RATE. We can also do so much more with guild types! We just have to have interest, and folks who want to be members of those guilds. 

Sounds nice, but what are the benefits of joining a guild when I can just sell my hoard independent of "enforcement"?

There's plenty more benefits than just enforcement that go into guilds!:

  • competition restriction through monopoly -- or at least getting a lot of people that sell a particular item to agree to a price/price range
  • price regulation -- less undercutting; the more people who agree to a standard price, the more likely it is to start a domino effect on other people, and then it doesn't matter if some stray people undercut the market, because there would be too few "strays" undercutting to actually affect the market
  • community
  • customers within the guild? Got a pup auction thread that isn't gaining traction? You can share the link with your fellow guild members and you'll probably get more customers! People tend to buy from other users they already know/have a relationship with
  • Exclusive invitations to events/raffles
  • Maybe an insignia for membership ;)
  • Discounts on services/goods from within the guild
  • Artificial supply limits -- this alleviates the supply vs. demand inequalities. If there are fewer options, people are more likely to pay the standard (set) price for the item. But if they have more options, customers are more likely to browse the TC until the get a "better" deal

Anyway, if you have an interest (OR JUST HAVE QUESTIONS), throw a comment down below! We have a (shoddy) discord server up right now, too, if you wanna join


treestargarden
#23521

Posted 2021-01-18 15:57:10

Sounds good to me! Having a (stable) general price range for things would lessen a lot of anxiety when posting trades, I’m always worried that prices will suddenly spike and I’ll miss out on a profit,


Starling 🏳️‍🌈
#17827

Posted 2021-01-18 16:22:25

Hello,


I have a very strong interest in this proposed idea for a Merchant's Guild! The WD market is very unstable, with lots of fluctuation, and the lack of any true set value on currency is problematic. I have been selling food for several real weeks, toy/amusement items for about one real week, and am attempting to start selling herbs/medicines. Selling items has become a huge aspect of my gameplay, in order to satisfy my pack's needs for territory slots and other items via SC and GC. I have had fairly good success, but the unstable fluctuations in the TC have been getting worse, especially in the last two weeks. 
However, I have several concerns/questions about this proposed model and its benefits. 
- Artificial Supply Limits: I need to bring in a certain amount of SC currency a day to keep my pack operating smoothly/accommodate our need for territory slots. While I do dabble in exploring other biomes throughout the day (and based on questing or herb needs), I usually stick to one for most of my day's exploring. This means that I will have more of certain types of carcasses, feathers, and other items to sell based on that biome. If artificial supply limits are set, and there are a good number of merchants with the same biome specific items, that could potentially harm my usual SC income a day through trading. Now, I do usually only put up a certain number of any particular item up for sale at once, so that I minimize competing with myself or flooding the market, but if I could only sell 3 of item "x" a day, when I usually sell 6, that would be harmful to my pack and my business method, and thus make joining a guild a determent. How would the artificial supply limits counter this conundrum? 
- Members vs Strays: If not enough players join the guild, we would never have enough members to eliminate the effect of strays. Would members be able to leave the guild if the business model did not work for their needs, without repercussion or slander from those still remaining in the guild?
- Set pricing: This is a wonderful idea, and you are right that it would help to stabilize the market which is desperately needed. However, that does take away from the attractiveness of any particular member's sales posts. This is especially true as, being like minded and attentive individuals, we would be noting each other's advertising skills and using them to improve our own. This is, of course, checked by the artificial supply limits, but then there are my concerns listed above. How would the guild insure that members would be receiving their "fair share" of sales, due to the standardization it enforces? 
*Granted, I typically only trade for currency, not other items. Others may have different needs, experiences, or thoughts then me. 
I really am thrilled by this idea, and would love to become passionately involved in helping to create, maintain, and bolster this community! But, seeing how the market is already a fluctuating, and sometimes difficult place, I would need to make sure I could maintain my current trading abilities, if not see them improved. 
I have noticed that, the more I sell, and the longer I sell, the more repeat customers I have and the quicker things generally move. So building a guild of experienced sellers should help build a "marketplace" community where buyers can recognize names, and everyone can network. This would benefit novice and experienced sellers alike.
In a guild, I would be happy to share the tricks of the trade I have learned, the pricing I have found to be successful, and collaborate anyway I can. The issues of WD's economy and market have been on my mind, and I would love to work with other players to help bring some stability! 
(I am, as of yet, not very experienced with discord. But I am happy to learn, if I can get it working on my computer again.)
Thank you for starting this great idea! 
AKPirate
#29700

Posted 2021-01-18 16:28:29

I totally agree on everything, the market is extremely unstable and this would be great.

Hot Topical
#28676

Posted 2021-01-18 16:39:51

@Starling awesome! Here is an invite link if you would like to join the discord and learn more about this opportunity!

@AKPirate, those are all very valid concerns! As far as most of them go (especially the artificial supply limits) they general won't happen until we have a much larger membership pool! For right now, we're trying to hash out specifics of what the guild could be used for, fair market prices, and how to general make the discord flow smoothly! I'll still answer your questions as if we had the membership # needed to successfully implement some of these benefits!

Artificial Supply:

This is a great question! And to be completely honest, they're set in place to also keep the members who don't collect as much safe, too! Think of the supply limit as a range rather than a hard number. Lets say one member X can only explore/collect enough to do 2 bundles of 100 (let's say of toys, for ease) (which can also be split into 4 bundles of 50). Let's pretend that's the low end of the spectrum. Let's say another member Y explores enough to collect 4 bundles (of toys, too) of 100! We could set a range limit of 200 - 400! Additionally, rather than limiting specific items (which would be entirely too hard), a much easier regulation would be on item types. And obviously, the supply limits would absolutely change between different item categories (like food, because it expires in 10 days rather than never like toys).

While member Y may view this as a detriment for their business if they collect more than 4 bundles of 100 items, member X would see this as an advantage, because they are guaranteed at least some views on their trades, rather than being drowned out by other folks. As a member Y, however, you have a constant supply of sellable items, so while you may not be able to sell all of them at once, you do have a back stock :) Think of this like a grocery store! They don't put all of their stock on the shelves all at once; which is considered an artificial supply limit, too!

Members vs. Strays:

True, there are almost 40k WD players. However, I'm a toy dealer (LOL), and I noticed this weekend there were only 21 pages of bundles being sold, which means not even half of those players are selling on the TC. And this could probably be stated for most other markets (other than probably pups). I'm not saying 21 pages of members is easy, but it would certainly be easier to recruit than all 40K members on site! Of course, this could also be helped out by boosting this post, inviting other discord members, etc!

I think if we, as a small group, can prove the merchant guild can work, people would be more inclined to join, because they would at least be guaranteed some sort of stability, especially on the TC. 

Price Sets:

Another great question! Again, guilds typically deal in ranges! So while we have a supply limit range, there is also a price limit range to encourage (small) competition, but everyone still profits in a relatively similar way. Folks would be required to stay within any of the limits voted on by all guild members. Ranges are not set by an individual members or specific members, but would rather be voted on by folks who have specific interests in those sales items, prices, or by activity level. 

And as always, if you are also interested in discussing this more in-depth with the other members I shot this idea at, you are more than welcome to use the discord invite link I provided in my comment for Starling :)



treestargarden
#23521

Posted 2021-01-18 17:01:12

@treestargarden,

Thank you for your thoughtful reviews of my questions! I appreciate your comments, and the clarification. That model seems very functional and beneficial! I had not thought of it like a grocery store.. that works well! I usually sell items individually, to appeal to questers or lower income players who need amusement items/food for their packs, but I am interested in starting to sell bundles.

Joining the Discord :). Thank you for the invite!



AKPirate
#29700

Posted 2021-01-18 17:08:07

@AKPirate, omg I'm so glad you decided to join us! For further clarification, I want to emphasize that guilds are very specifically communist reactions to capitalism. Just because you are in a guild DOES NOT mean you cannot also sell to lower-income/newer players! Generally, we tend to use stuff like "EMERGENCY" or "NEWBIE" in front of our sales to separate who we're targeting as a customer. Also, I tend to believe low-income or newer players probably don't have 100+ wolf packs, so they generally don't need large bundles like the richer players lol


treestargarden
#23521

Posted 2021-01-18 17:14:05

@HotTopical omg i'm so sorry I skipped over your comment ;-; yes, please join our discord if your interested in developing this project further!


treestargarden
#23521

Posted 2021-01-18 21:31:21

I'm definitely interested! I'm not too knowledgable about WD (or other) markets but I'd be down to learn and help I think.


Rappadapa
#2168

Posted 2021-01-18 21:39:12

@Rappadapa perfect! There's a discord invite link in my second comment address to Starling that u can click on :)


treestargarden
#23521

Search Topic