Mushrooms: A new collectable and task for herbalists!
Mushrooms: A new collectable and task for herbalists!
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Posted 2021-01-24 18:35:17 (edited)
Before we start a note: I'm also not afraid of criticism or anything. If you think this idea can be improved somehow or wanna add a suggestion go ahead because I'd love to hear it! This idea has a lot of room for ideas so plz by all means share your concerns/ideas! Also if text hard to read on dark mode let me know n I can edit again! I don't use it as it's hard to see on my phone -w- ~~~~~~~~~~~~~~~~~~~~~~~~~ Mushrooms! Mushrooms are, In my opinion, the cutest collectable idea for Wolvden! Through various means such as Explore, Pack Quests (a suggestion I need to finish typing up), Date Nights (another idea), Foraging, Hunting (chance if you fail a hunt), and Scouting your wolves will have a chance to come across various mushrooms! Each biome can have a different mushroom/s that they can collect or something along those lines and they can be used for various things! They can also maybe be used to trade for herbs too as they are all things your herbalist can collect. What are these things? Good question! That's where your Herbalist comes in! With some practice and experimentation your Herbalist will be able to create new things such as... Fur Dye! Decor! And the most important. Boosts!! Poisons are another thing your Herbalist can learn via experimentation! Their main thing is to help you in battles in explore. You can use 1 in battle to help give you a slight edge by poisoning, increasing your defense, decreasing their defense. It can miss I think depending on the level (stat?) so if you are level 1 and fight a lvl 15 for example it has a good chance to miss. I'm not sure how balanced it is but hopefully it's not too OP :3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I also think in addition, a new skill/role or whatever can be available for Herbalists in order to be able to find mushrooms. A Foraging skill they can train separate from healing! What does a foraging role/skill do? ~~~~~~~~~~~~~~~~~~~~~~~ Limitations: My other Ideas: |
Zambz #956 |
Posted 2021-01-24 18:35:59 (edited)
Reserved for other player's additions or whatever :3 |
Zambz #956 |
Posted 2021-01-25 18:43:57
Oohhh yes please! All these ideas are so cool it would be super interesting to incorporate them! Especially herbalists being able to make poisons that could be used in battles! Perhaps it’s something that comes later, once a herbalist is a certain level or like after they’ve learned all the medicine recipes. |
Beoof #16677 |
Posted 2021-01-25 18:49:14
Gonna come back later to suggest changes/add ons, but I overall support this. |
KittyKookiez [L Off] #34644 |
Posted 2021-01-27 20:10:34
im gonna say support this. it might be a nice way to not only encourage more trading with other users but its just a fun little idea in general. also makes failing a hunt something to arguably look forward to as well (silly phrasing but im sure you can kind of get what im saying there). also, you gave them multiple uses so its something to collect, use and invest in, would add quite a bit to wolvden i imagine. |
Searin #11702 |
Posted 2021-01-28 10:52:43 (edited)
Support 100%! Mushrooms are often used in natural medicines, and boosts would be a great use for them. ^_^ |
Mad Hyena #7152 |
Posted 2021-01-29 20:57:15
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yellhound #31615 |
Posted 2021-01-29 21:10:32
Support! I'd love to be able to do a little more with my herbalist. |
Nineve #12703 |
Posted 2021-05-23 08:03:04
Herbalists are very under-developed right now, I’d love this addition! |
Starling 🏳️🌈 #17827 |
Posted 2021-05-23 08:13:34
Support, I really like this suggestion (especially the boost and poison aspect)! I'm only hesitatnt about the fur dye part: I feel like that kind of effect is already widely covered by (special) markings and custom decor, so I'd say it's unneccesary and maybe adds one too many elements to the mechanic. But boost and poison is brilliant! |
Iona #22199 |