Temporary Freeze/Immortality Item (for Wolves)
Posted 2021-07-07 16:53:42 (edited)
Support! I've often wanted an item like this. Re: freezing high-stat wolves and/or leaderboard concerns: I don't think this is likely to be a huge issue, for a couple reasons.
(Having said all that, I'm not super-opposed to removing frozen wolves from leaderboard contention. I just don't think it matters much in the long run.) |
Lionel #34199 |
Posted 2021-11-17 22:22:22
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🧊 Krampus🧊 #15164 |
Posted 2021-11-17 23:55:43 (edited)
@[IceOrthrus] yeah, that'd be cool! I'd imagine it'd kinda look like that, too xD And yes, encouraging GC purchases are always a benefit! Someday, I'll compile everyone's great points into a more organized suggestion c: |
Evil 💀 #4049 |
Posted 2021-12-15 15:29:11
Maybe in order to make it harder to abuse the system, you could only freeze a wolf if it's younger than 1 year? And/or each account can only freeze one wolf at a time? |
Katie #28191 |
Posted 2021-12-16 08:18:25
For an added penalty, bc this is an extremely user friendly tool would be to cause wolves to contract influenza when unfroze (or if frostbite or some other disease is added later). This gives the wolf an energy penalty and a chance of dying if its not cured before rollover which given the protection of the freeze I think is fair. So basically a player would want to make sure they have a flu cure or cure for all before unfreezing a wolf |
🧊 Krampus🧊 #15164 |
Posted 2021-12-20 20:42:28
Hello! I want to suggest a site-supported freezing mechanic. For those who don't know, freezing a wolf is giving it to a user who won't be rolling often so that it doesn't age. This is done to stop high stat wolves from being wasted, to preserve the young age of valuable heir wolves born/acquired before they're set to take over the pack, and to align wolves with their intended breeding partners. It's not done super often, only when really needed. A friend of mine got warned for keeping wolves frozen on a household member's account, but the warning said it was alright to send wolves to an outside user's account, just that the functionality was completely unsupported by staff and wolves wouldn't be retrieved if something went wrong. |
unsknown #21142 |
Posted 2021-12-20 20:55:01
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🧊 Krampus🧊 #15164 |
Posted 2021-12-20 20:58:10
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unsknown #21142 |
Posted 2021-12-20 22:20:26
I especially like the idea of "feeding" a mystical item to the wolf you wanna freeze, and then having to feed another item to them to unfreeze them. These items I'd definitely see costing some form on GC (maybe 5- 10 GC? Plus a potential "frozen slot" if they wanted to implement something like that), so that'd benefit the game definitely. |
Evil 💀 #4049 |
Posted 2021-12-20 23:47:15 (edited)
Now that you mention it, I would personally want it to be maybe 10 gc max for an indefinite item and like 2 gc for one that freezes for only a short time? Maybe for an IRL week? So if you freeze a wolf for longer than 35 days (aka about one and a half game years) it would start costing more than if you just paid for them to be frozen indefinitely but you don't have to pay as much to offset a wolf's age. Given that freezing is currently "free", I hope they wouldn't make it too expensive (or people would probably just uhh,... continue doing it the old fashioned way i think, or feel hard done by.) I would personally prefer the cost be rolled into the freezing item itself than have frozen slots, and have the frozen wolves take up regular den space, since the amount of frozen wolves one might have at a time could fluctuate wildly and not feel 'worth it' to buy slots from a Consumer Perspective(tm) (or to me at least anyway lol.) If 'frozen' (unaging?) wolves still needed food and amusement it wouldn't be different for overall game balance than having a not-frozen wolf taking up that same den slot. I think. If it was on a separate page it probably definitely should have purchaseable slots though or it might result in confusion for people who forgot they had wolves some frozen on a separate page, lol. |
unsknown #21142 |