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More experience gain for the pupsitter

More experience gain for the pupsitter
Posted 2021-03-09 16:24:29

Give the pupsitter about 200ish (number not quite decided/not scaled for level) exp per pup protected per rollover

This would give the pupsitter about 2k(based on suggested number) exp a day which would still be much lower than any other role but a reasonable amount as the current exp gain on the pupsitter is extremely abysmal

I am aware of concerns that people may exploit this for exp via swapping their wolf with another role to pupsitter before rollover to gain extra exp 

but this swapping trick is already possible to do with herbalist and works daily whilst this would only allow you to get an extra 2k exp every two days,


Derpy
#6646

Posted 2021-03-09 20:46:39

Support, the differences in exp gain per role is actually insane lol


AlphaAlpha
#33253

Posted 2021-03-16 18:13:31 (edited)

Support, especially since pupsitters are working basically 24/7 when they are watching a pup. So it’s weird that they get so little. IRL, babysitting is such a hard and demanding job and impartant to the survival of the next generation. And i know in game, you rarely interact with the pupsitter so it easy to forget them or not care much for them. But their job is just a important as the others. 

For the concern for people abusing this, I have two ideas;

First, maybe 4 or 6 hours before RO, no roles can be changed? That way players can’t change their roles last minute and gain all the exp and then change back after RO. The cons: Players who are only able to play at night WD time, wont be able to make changes in roles without having to find time at a different time to play. However, this limit could apply to just changing into the pup sitting role, but still not ideal

 Second, have exp based on how long during the day they were a sitting a pup. For example, a base amount of like 100exp for watching any amount of pups, but every hour is like 60-120EXP. So total would be 1540-2980EXP per day. This could require a lot of coding to make happen though. But probably wouldn’t be abused too much as an exp farm. 


Dre
#37719

Posted 2021-03-16 18:22:32

hmm i dont think the 4-6hrs before ro lock is a good idea because there are players that consistently show up only during those times which would lock them out of being able to change their pupsitters rolls 95% of the time

the 2nd idea sounds pretty good though


Derpy
#6646

Posted 2021-03-16 18:37:14

I agree, my 1st suggestion  does limit a lot of players. I just left it in to just get it out of the way and if maybe someone could think about how to make it work if possible. 

Also, i changed up the exp on my second idea to better avoid decimals. Since, exp here tends to be whole numbers. The rate is 1 to 2 exp per minutes, instead of .8 to 1.6 per mintue. 

Dre
#37719

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