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Territory Patrol ⚔️ New pack roles for unused stat combos + give more packmates chance to levelup

Posted 2024-02-27 14:09:15
I love this idea, and I don't think their should be a limit on how big your patrol is... the more wolves you have the better you'll do at having an effective patrol and winning the matchups in PVP(Especially if the majority of your wolves have good stats). It would be a great way to level up a group of wolves quickly too instead of them just sitting around idol. It incentivizes  growing a large pack and adds a competitive element to get on the leader board! LOVE LOVE LOVE.

Le Salsa Guacamole
#130695

Posted 2024-05-21 17:51:56
This is what I was thinking, glad I scrolled to check if anyone did it first! I think it should be like an alternate version of Scouts where you send wolves (once a day each) to protect your territory and fight off enemies, possibly bringing back a rare trophy or scar! Not sure how many of this role there should be (two I think?) but it would be great to have a new way to level wolves and get cool interactions!

Current roles are: 1 leader, 1 stud, 1 herbalist, 2 scouts,  unlimited hunters, unlimited mentors, unlimited pupsitters.
Daewnie
#69937

Posted 2024-06-18 17:08:45
Totally support!

I think it would be cool to have as many wolves assigned to the role as you want but only so many in the actual party itself (kinda like how hunters work). So you could cycle through and change wolves. There could be a cool down for how long a wolf has to be in the party, maybe for an hour or just for the duration of at least one patrol, something like that.

Also like in hunting, maybe personality clashes can also have a factor in success rates when the patrol battles. Opposing personalities can cause a lower success rate but personalities that mesh well could body the success by a little bit.
Frax
#49330

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