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Removing/Increasing Pair Bond Breeding Limit

Posted 2021-09-12 17:40:12
I completely agree, 22 is very low for the possible 100 pair bonds that a maxed out territory could have. Unless there is a max to the number pair bonds a player could have that I don't know of.

I'm currently only allowed 4 breedings a month with a current 6 pair bonds and there are more wolves I want to bond together. Not only that I don't do inbreeding in my play style, so I don't want all my females to be bred with my stud, which then leads me to having to plan out a month into the future to figure out what bonded wolves to breed together and when. And one mess up (which I've done) can mess up a month of planning.

Dre
#37719

Posted 2021-09-12 18:29:45
I'm a bit iffy on this, at least to some extent. I think it is valid to worry about a pseudo stud, especially since the 30 day male breeding cooldown is gone now. People already do stud rotations, and this feels similar to me. Yes, the bond breaking cooldown impacts things a bit, as does both wolves needing to be in the pack for 7 rollovers, but to me I can see this cultivating special "rare" lines of T3s, specialized high-stat hunters, etc. despite that. Speed level a high-stat, T3, or otherwise special stud, and he has multiple wolf years of breeding left.

So, I'm not in favor of getting rid of the limit entirely. I'm also not in favor of having to spend SC or GC to break a bond. I have personally never had any issues with the pair bond breeding limits, though I understand other people have. I'd suggest doubling the current limit (so, 2 slots for every 10 territory instead of 1) if anything.  2 or 3 for every 5 territory seems excessive, especially since the max amount of pairs you can get from 5 territory slots is 2.

Xeva
#16394

Posted 2021-09-22 19:01:56
I understand where people are coming from about the whole psuedo stud thing, but again I don't see how it can become as serious of an issue as people imagine it to be. The thing is, everything is going to get oversaturated, no matter what, because something that is rare enough has lots of demand, and as more supply floods in to fill that demand, inflation occurs making that once rare thing not so rare anymore. If ANYTHING it's actual studding that is causing the biggest market problems.

If uber high stats is your worry, not only is it much much harder for higher stats to be bred on WD compared to LD, but I would argue it takes a few generations plus hitting up training every single day to get anything significant, and chances are even if its 1,000 stats total that's often not enough to sustain a pack in the biomes like the glacier or rainforest, or so I have heard. Having one male that has 5,000 stats being able to breed with 200 females at once and produce 500 2000+stat puppies at once is going to cause more stat issue than that one high stat male breeding with one female every heat cycle for the rest of their lives. And if the player goes through the headache of disbanding pairs, waiting 30 RO's to breed, disband and do the whole thing over again actually makes both the male in question and females he was bonded with temporary lose OUT of more future breedings. If anything, we need more "rarity" amongst games like this so players can make more of a profit. If someone did make a rare line of T3's out of a non-stud wolf somehow, and he can only produce a single litter after every 30 RO, that is actually less of a problem IMHO. And if someone has a wolf that rare anyways, they'd probably make him a stud to get good bank the first couple of weeks, then have the request and money slow down after he's made a thousand children in just the span of a week (I'm exaggerating here but its to get my point across). So even with the rare exclusive T3 worry, I personally don't see anything wrong with it?  Plus a stud with that same T3 base and potentially higher stats producing 300 puppies like he's firing never ending cannon balls at a pirate ship is going to lower the value of that one non-stud male's bloodline anyway because he can't keep up with the numbers a traditional stud is able to produce. So even in the case of an ultra exclusive bloodline, it will eventually lose its rarity entirely due to a stud with the same, or even more desired base, and equal or higher stats producing more puppies than a normal male ever could. The only problem with any sort of long run negative effects would be scammers, but devs can only do so much to prevent that. As the players WE need to be responsible for our own asset, and if anyone sends a wolf over to an account owner they don't know and never get their wolf back, they were the ones who took a risk outside of a feature that was put in place to avoid that. Plus, people are doing that already anyways even with the 22 limit, so its not like its doing anything to stop that risky business. In truth, nobody can except the owner of the assets themselves.

Not to mention this is not like LD where you can stay off an account for long periods of time to keep a stud alive and breed him like crazy. A normal stud on WD can do that, which falls into my argument of normal studding being the problem (for the sake of this point I'm trying to make). But a normal male wolf on a 30 day pair bond cooldown has to be aged through rolling over in order for them to be able to breed again, a player can't sit on him forever and breed him over the course of several years, and all of the cooldowns makes him and the female miss out on more litters in their futures. Anyways, that's just my thoughts on it. I still do believe there are legit concerns don't get me wrong, but I still don't think the psuedo studding argument is strong enough in my honest opinion for the pair bond breedings to not be removed, or at least increased by a lot.

Gringe
#3594

Posted 2022-10-31 21:06:37 (edited)
I was thinking about the same thing. I can only breed my pair bonds 3 times a month, which will be incredibly annoying while doing breeding projects, and breeding clean wolves, so I will support for sure. (I didn't know there was a limit on how many times you can breed your pair bonds, until I tried to breed two wolves, btw)
Moonstone Wolf
#81451

Posted 2022-11-27 12:21:56
I whole heartedly agree agree with this myself just messed up and bred the wrong pair bond now my lore will be lost as the pups that were for that specific pair were going to be an important part of the next phase. I would gladly pair for more pair bonding spots but I do not wish to have over 60 wolves that is to many to care for personally

Draygirlx
#57587