Discussion: Feeding & Care Changes
Posted 2021-09-10 08:57:57
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🐌🍄Faerie #41640 |
Posted 2021-09-10 09:00:40
Suggestion one: If going on cave-by-cave, I'd love for the Amusement and Food to be their own numbers, rather than being forced to set them as the same number. Additionally, can the feature be on a "% minimum" kind of thing? As in, I.e I want my Cave 1 wolves to never go below 50% mood and 70% hunger, so I put those two numbers as my minimum. Suggestion two: After you buy FAPA, and you process your food and choose the % each cave should have, can it show how much food+toys I have available (only processed stuff) compared to how many uses that specific cave needs for next rollover? So wolves don't accidentally go without being cared for. |
KittyKookiez [L Off] #34644 |
Posted 2021-09-10 09:04:51
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🕊•|𝐒𝐎𝐔𝐓𝐇🦋 #13756 |
Posted 2021-09-10 09:09:01
But in short as someone who has chronic migraine and the contant flashing of the reloading page with each item use causing me physical dicomfort every morning I would enthusiastically welcome the proposed changes even as is and am excited to see what comes |
🍁Rua #37580 |
Posted 2021-09-10 09:13:04 (edited)
One feature that I like a lot about the current system is that if you go to an individual wolf page, you see a list of all the 2-days-left food in one place, which is what I use to feed and then set up my food sales for the day (whether it's bulk food bundles or individual quest carcasses). It sorts by size first, then alphabetically by carcass name. If possible, I'd like to keep that functionality in the new system. |
Lionel #34199 |
Posted 2021-09-10 09:14:06 (edited)
So a cave system would be much much better so I could choose which cave to feed! But.. If FAPA was changed so that I'd need to process meats, that seems like it would be more time consuming for me, and if I read things right you are adding the cave system to be free. So all in all it seems with the new changes, I would stop using FAPA because I want to feed specific caves, which is nice cause economic, but it would also make me have to do more things wether I have FAPA or not, but also ! If the processing/shredding system is turned into something fun and easy to do then I might be more into it than FAPA anyway! |
⌘Tallbarr⌘ #29379 |
Posted 2021-09-10 09:14:21
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GoldnWlf #39854 |
Posted 2021-09-10 09:20:15
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Closed Account #42686 |
Posted 2021-09-10 09:20:23
Would carcasses as they currently exist still be useable as food? As someone mentioned earlier, it can be fun to feed wolves a certain carcass for lore or roleplay reasons—although you could just be careful to "process" that particular animal only and feed it to the wolves in question. Likewise, it was mentioned that "amusement items" like feathers and bones might no longer be useable as amusement in their base form, and would have to be processed into "toys." Would there be any indication on the items to show how many "toys" they could produce? Would there be any "bonus rewards" that could be gained by processing toys, like with carcasses? In addition, it seems as though the old tactic of playing with an amusement item to the last use and then crafting with it would no longer be viable. Would there be any adjustment to crafting to make up for this (i.e. crafting takes "uses" or "potential uses" of an item into account), or would that just be a defunct strategy? Overall I think these are some great ideas that could really streamline the process of caring for wolves, especially in large packs, and could provide some additional functionality to the dens system! As someone who doesn't regularly use FAPA, I can't weigh in on those adjustments, but the base system does seem like a great QOL improvement. |
daunted #16130 |
Posted 2021-09-10 09:22:58
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☆ amethyst ☆ #16544 |