Don't Make Skill Trees Able to be 100%-ed
Posted 2022-02-20 08:51:15
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Lionel #34199 |
Posted 2022-03-14 02:34:24
I think wolves should start with no skills and could learn only a fixed amount of them but through breeding some percentage would be passed onto pups who would be able to learn the same amount of skills so they get more skills in total and so on. |
Dżanek #24018 |
Posted 2022-06-08 14:57:48
I mean, I do recall a talent tree set up where I could specialize. The options were not boring as I could choose reliable tankiness over random free cost ability. Random, ugh. But y'know, random benefit versus always there less "impact" effect - options! Or if not that, then... Lionel (34199) mentioned on page 2 already: A couple of meaningful active abilities only truly useful if you manage to activate them (I'm thinking of constraint like Anaconda, Bear, Group Surround could stop certain bonuses). And then the passives selected to do certain things for you - like, maybe make Surround/Constraint less able to happen just to keep a theme. I wager it may be difficult to play-test interactions among talents math-wise, bug-wise and so on I also think inherited talents to attain more or attain them period might be demanding to test, but I think those could be worth it... and I think I agree: so long as OP says, talents are not only Level Up Again essentially. |
Zeraki #26932 |
Posted 2022-06-24 22:52:03
To be very honest I don't want a skill tree from the start, it will create a meta in the game where the players will want only a few skills and you'll not be able to explore everything if you want your wolf to keep in the game standards, much like markings/base/eyes. Begin able to do the whole thing 100% would be better so you can explore everything, I understand if they make it really hard/need to play a lot to archive, but either way, if they come to really put a skill tree in the game, begin able to do everything would be way better in my opinion. The stats system is not perfect either but I don't think skills will solve it, some other kind of specialization feature would be preferred, what? I really have no idea but I'm sure someone can come up with something that is a good in-between balance. |
Rhaast ✿ #5513 |
Posted 2022-06-27 13:10:41
would suck if they made it so 1 specific thing is the most powerful most borked choice essentially forcing us all to use the same thing else be 'penalised' |
Derpy #6646 |
Posted 2022-06-27 13:13:38
I guess it is still kinda boring if the whole leaderboard has the same build tho |
Lionel #34199 |
Posted 2022-06-27 13:17:33
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Derpy #6646 |
Posted 2022-06-27 21:33:53
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unsknown #21142 |
Posted 2022-09-21 01:02:44 (edited)
I can understand skill trees for rolls, like hunters, herbalists and such when certain stats they need for their roll fall short, but for lead wolves I think how it is works just fine. I think most people just want to kick back and enjoy themselves, not have to micro manage and have a mathematical layout of how to play. The last thing we need is cookie cutter builds. Its a waste of time and resources to pour into creating them just to have a "This is best build" stamped out. |
Mustang 🐎 #3314 |