Adding risks to Inbreeding
Posted 2022-12-08 07:39:16
In short: the current system gives inbreeding a good incentive/disincentive. Easier to get stats, bases, specific marking, and heredity mutations, but they are devalued because players dislike inbred wolves and wolves with long lineages. Longer explanation: Life expectancy does not matter for lethal mutations, and unless inbreeding shortens the lifespan to the point of cutting multiple potential litters from a female wolf, it doesn't really matter. It's a non-penalty. Increased illness rate, suggested in the comments, would just be an annoyance solved by fleas. Lowering stat passing is the only real punishment, but stats are primarily tied to how much guarana you spend on your lead more than breeding. The adolescent with the highest stats in game is second generation from a NBW that started with 188 stats. Inbred wolves may have higher stats on average, but lowering their stats from breeding further encourages guarana spam. At the time of this post, most of the leaderboard is "clean" anyways. Most of the pack leaderboard is clean, too, descended from someone's lead, but they are owned by the same person so it is hard to gauge. It would stop someone from breeding all of the leaderboard wolves together, I guess? But again, it's faster to get stats from guarana spam. #4 would be interesting, but that is unrelated to inbreeding. |
Miso 🥣 #1101 |
Posted 2024-11-21 18:07:22
|
neo #143801 |
Posted 2024-11-22 10:54:52
|
IceGiant🇵🇱 #144912 |
Posted 2024-11-22 20:31:25
The reason for my support is, to put simply, I like a challenge. I have always been a more casual player since 2021 and my current lead is related to my first lead making her 23rd gen as is and she is completely clean as well. With such a long family tree however it would have been grand if they added a "relations" tracker of sorts in addition to the idea of the third suggestion as seen by the thread creator. The "relations" tracker could be as simple as the scry stone where can plug in both wolf IDs and it determines if they are related or not. What also caught my eye of this suggestion for the tweak in inbreeding is I can see it having more realistic elements later in the development, WD has changed drastically over the years and wouldn't be surprised if one day Inbreds in this game do have illnesses that can only be obtained via inbreds or some tweaks similar to what is being suggested in this thread. My first thought when reading the section of increase illnesses would be respiratory problems that could perhaps cut the half of energy gain by a certain percentage. Overall I mostly find it interesting see how long of family lines I can keep and kept my inbred wolves and strive to continue their linage to see how long it takes, and how many, lethal mutations I can obtain just through that for the challenge and curiosity. I understand why others not support this idea, as I said, I am a more causal player and strive to differentiate myself from how others may play this game but I hope my insight does give more ideas or help others understand the mind of someone who doesn't really care for how they are seen for having inbred and clean wolves. I would honestly love for any updates the devs may make in the future regarding inbreds for it adds more depth to the game. |
ⱫɎØ, ₮ⱧɆ ฿ⱤØ₭Ɇ₦ ₣ØØⱠ #37038 |