Howls of the Sea πΊπ | [READ ONLY]
Howls of the Sea πΊπ | [READ ONLY]
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Posted 2020-10-21 16:30:02 (edited)
πΎππππππHowls of the Sea are a nomadic pack of wolves that freely wander across the frozen northern coastline. Not much is known about them, aside from their close-knit family structure and their mostly ungulate and pescatarian lifestyle. They travel frequently, never staying in one campsite for more than one season (year), though they'll always camp close to the water's edge, on small rocky islands near the coastline or even on solid ice sheets if conditions allow them to. They're not afraid to get their paws wet and they can swim quite well compared to mainland wolves, despite being somewhat smaller than them in height. They're muscular, have shiny thick double-layered coats and webbed paws, coupled with superb night and underwater vision. They're able to fish and hunt for seals when times get tough, thus always keeping their coats silky and shiny. Their spiritual beliefs are a mystery to most, but it's known that they look to the stars for guidance and deeply respect the ocean and deer. |
Arvid #6175 |
Posted 2020-10-21 16:52:03 (edited)
π»πππ π½ππππAlpha- Leader of the pack, who is ALWAYS a female. She represent the entire pack and manage outside affairs such as alliances, wars, scout missions and territory disputes. She's responsible for hosting celebrations and ceremonies and is the only wolf that frequently contacts the spirit world, since she has the ability to see spirits. Alphas may never retire and typically wear something to represent her status. |
Arvid #6175 |
Posted 2020-10-21 16:54:44 (edited)
πππππππ πππ ππππππππ°π¬π π¦π’π±πΆβ€ The pack follows a specific sleeping order: β€Β When migrating, they only bring the bare necessities. Each wolf is responsible for packing for themselves, with the exception of young softpaws and pups. The pack has learned how to weave small pouches and backpacks to make carrying things like snacks, toys, herbs and medicines easier. They never travel when they have a severely injured/sick wolf in recovery or if there's a pup in their ranks. β€Β Pups learn how to swim at three months old if conditions are right. They will always practice in shallow tide pools and always under the supervision of their parents and experienced swimmers. If a pup is born in the autumn or winter, their swimming lessons will be postponed to late spring or summer. β€ The pack is primarily matrilineal, tracking a wolf's lineage primarily through their mother in the pack. π―π’π©π¦π€π¦π¬π«Long, long ago, the land and sea lived completely separated from one another, leaving behind a massive imbalance in the spirit world. The mortal plane was unstable, constantly facing total extinction from angered spirits, who fought constantly between the land and the sea souls. However, one day, a new creature appeared, serving as the first and most powerful bridge between the spirits of the land and sea: wolves. Other spiritual creatures came later, but wolves were the first and are still the most powerful link. π―π¦π±π²ππ©π° ππ«π‘ π π’π―π’πͺπ¬π«π¦π’π°Naming Ritual- Though not an actual ritual, whenever a pup is born the parents (if both are pack members) will give the pup a part of their names to form a new one. If the parents aren't pack members, then the guardian(s) are free to give their own names to the pup. Softpaw Ceremony- When a pup is old enough a softpaw, the alpha, beta and medic all work together to discuss where each softpaw would be needed. After evaluating and deciding, the new softpaw must vow to use their newly learned skills for the pack and promise their loyalty to them. Afterwards they're presented to the pack with their new rank and are allowed to eat first. Until they reach adolescence, older sharpclaws or elders will mainly be responsible for their education. Once they reach adolescence, softpaws will branch off into their respective roles to finish their training with their peers. Full Moon Ritual-Β On the day of the full moon, the medic, their softpaw and the leader all head to the spirit world together in hopes of communicating with the spirits. The medic forages whilst the leader scouts the spirit world. At sunrise they return to the pack and spend their day taking it easy. Meanwhile, the pack feasts and spends the night bonding and playing with each other. |
Arvid #6175 |
Posted 2020-10-21 16:58:02 (edited)
ππππ πππThe Pack Law is a series of rules that guarantee the survival and harmony of the pack as a whole. All members must follow them, from the youngest pup to the alpha themselves. 1. Prey may only be killed to be eaten. To waste food is to disregard you and your packmates' lives, as well as disrespecting the animal that died to sustain you and the hunters who worked to kill it. 2. No wolf may eat until the pups, nursing wolves, pupsitters, elders and medic have eaten UNLESS during special occasions (such as festivals or ceremonies). Those caught breaking this rule will be last to eat for half a moon. 3. Killing outsiders for self defense or for the pack is frowned upon, but allowed if needed. If an outsider's death is ruled to be exceedingly cruel, unjust or unnecessary, the perpetrator will be punished very heavily. If one is found to have purposefully killed their packmate, they will be executed via forced drowning under the sea ice. 4. Pack members must remain loyal to their pack. Whilst friendships with outsiders aren't forbidden, they are discouraged. If a traitor is caught, the pack gets to decide if the traitor must die or be banished depending on the severity. 5. If a wolf is found to have purposefully or accidentally neglect or injure pups, elders or the sick and injured, they will be punished heavily depending on the circumstances. If the neglect/harm is found to be purposeful and has led to the victim's death, then the perpetrator will be executed via drowning under sea ice. 6. Defend the pack with your own life. |
Arvid #6175 |
Posted 2020-11-10 07:21:39 (edited)
πππππππ πππ πππππππThe pack was founded by Quiet Fawn and Dark Moth under the name White Deer Tribe. Whilst still fragile, they where very violently chased out of their home into the north. Whilst they grew in ranks, they lived in isolation and travelled frequently. Though Quiet Fawn had opened the pack's ranks to outsiders towards the end of her rule, the pack firmly maintained their nomadic lifestyle. She was succeeded by Ghost Frost, who worked hard to strengthen the pack and improve fighting and hunting methods. His efforts paid off and the pack could firmly hold their ground in battles without fear. They found comfort in the tundra and glaciers, comforted by its vastness and low competition amongst rival packs. Β Jay Dusk succeeded Ghost Frost as the pack's first full pack-born leader. She vows to rule with the ferocity of a mother bear's love, as well as the gentleness as first winter snow. She changed the pack's name into what currently represents them best: Howls of the Sea. Harp Aurora succeeded Jay Dusk, although hardships would soon follow. The pack began to starve and pups were dying, forcing them to head down south into the prairies. However, even then they were still struggling, which forced the pack to migrate up north into the taiga, where they settled down in their new biome. Soon after however, the pack moved to the glaciers, where they currently reside and enjoy their unique lifestyle. Afterwards, he established that the pack shall now permanently reside in the glaciers. Frost Wind succeeded Harp Aurora, taking over the pack with an alarming amount of elders. Though challenging, throughout her rule Frost Wind successfully replenished the pack's population and secured their future. Her reign was relatively peaceful and she worked hard to strengthen the pack from the move and declining population. Dark Feather succeeded Frost Wind, and her rule was relatively peaceful. With the pack flourishing, she'd decided to officially accept outsiders into the pack after noticing a decrease in the pack's fertility rate. Though her packmates were initially concerned about her decision, they grew to accept it and welcome fresh blood into their ranks, though not without rigorous lessons and training first. However, her rule was cut short by an ambush from a nearby enemy pack. Phantom Howl succeeded Dark Feather, and unlike those who came before her, the she-wolf had a clear thirst for blood. Though she loves her pack ferociously and wouldn't ever lay a claw on them, rumors about her viciousness and bloodthirstiness began spreading throughout the lands... |
Arvid #6175 |
Posted 2020-11-17 07:34:21 (edited)
THE STORY CONTINUES... YEARS 1-5:Β The Tribe was small and fragile, anxious for their future. As their population grew, wolves were constantly worried about shortages of food and herbs, as well as possibly being invaded by rival packs. A brutal invasion from a neighboring pack had forced the Tribe to seek shelter in the north. Fearing for their safety, they'd gone in complete isolation from outsider wolves. Quiet Fawn eventually decided to reopen their ranks to outsiders, despite protest. Ghost Frost had joined, stunning the pack with his abnormal speed and unusually long fur. A new generation of pack members were coming and going, growing into promising hunters and warriors as the founder wolves grew older and older. YEARS 6-10:Β The original Tribe members were getting older, and so was Quiet Fawn. Slowly, the elders were beginning to diminish whilst their grandkids were being born. Quiet Fawn moved the pack back to the Taiga for better hunting. Eventually, only Dark Moth and Quiet Fawn were left as the remaining founders still living. Tragically, in the midst of winter, Dark Moth had passed, devastating the she-wolf. Quiet Fawn spent her remaining days calling out for her lost friends and mourning them before finally passing in her sleep. The entire pack deeply mourned Quiet Fawn's death, anointingΒ Ghost Frost as her successor. Soon enough, there were no remaining wolves who have lived during Quiet Fawn's reign. YEARS 11-:Β With Ghost Frost's death, Jay Dusk was appointed as the third official leader of the White Deer Tribe. She is the first tribe-born leader, appointing her son Dusk Lemming as beta. She moved the pack to the taiga, reinforcing pup education and focusing on training new generations of strong omegas. Despite the various hardships, the she-wolf leads the Tribe with dignity, bravery and a mother bear's love. |
Arvid #6175 |