General Guide: How to "Do Well" in WD
General Guide: How to "Do Well" in WD
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Posted 2022-05-13 12:56:30 (edited)
So this will basically be an overview on how to sustain your pack, get great hunters, do well in battles and make currency, etc. BUT any of these issues are way more complex than what I talk about here, hence my recommendation to check out more detailed guides over time. Still, hope this will help some and/or give you an idea where to begin looking. <3 I) CurrencyStarting with this because people often ask about it and it's a topic close to my heart lol. Being able to afford things is nice. So how to best go about it? There's your daily snake quests, the fishing game and raccoon wares where you can sell items quickly - worthwhile for small items like meat chunks. But with these options, it will take a good while to get good money, and the raccoon will underpay you more often than not compared to other players. So the fastest way to make money is definitely trade center, by far. Let me start out by saying unfortunately, the wolf market is not good. If you want to make money, breeding wolves is not the way to go, unless you happen to be able to breed the rarest, most desirable wolves with a short family lineage. In many cases, even breeding short lineage T3s is barely worth it if what you are after is profit. With most wolves, you may well invest a lot more resources (not to mention time) than what you'll get back - if they sell at all. So what does sell? I highly recommend easily obtainable items such as amusement, food, salves, lucky feet and cures (some cures go for several hundred SC or even for GC, which changes frequently so best check TC). After the latest hunting update, food may no longer be worth as much as it used to, but I suspect it will still be a great source of income if you can sell larger amounts. You can also collect LT (event currency) and then sell Lunar items. The more time has passed since they were freely available, the more valuable these items become, and generally, older apps are worth much more than newer ones. Always do price checks. Make sure you don't underprice or over-pay. Be mindful of different kinds of trades. "Wanted" trades or "LF" (looking for) trades offer less money in exchange for getting it quickly. If you're looking for an item, you can put up a "LF (item name)" trade to get it cheaper than otherwise. Likewise, if you have a lot of time and don't need currency urgently, putting up your own trade instead of offering on a "wanted" trade is the best way to go. The same goes for buying GC/SC in TC. To make clear what I mean, let's say you want to buy 1 GC. You could go and quickly buy out the 1 GC trade that at that time costs the least SC by sorting for price. Sound decision if you need that GC quick! However, if you now check trades with SC in them that others can buy for 1 GC, the SC in these trades will almost alwys be much less than what you pay if you click "buyout" on a 1 GC trade. So if you have time, instead of buying GC, sell SC. (This also goes the other way around if you have GC and want SC instead). Also be sure to check the rates for bulk trades - they might be more profitable. Which brings me again to the point: always do price comparisons. Prices constantly change and staying on top of current values makes a huge difference. Also as a rule of thumb, during winter food prices go up due to hunting becoming more difficult. And during events (Lunar event or the "inofficial" T3 Chase Event), due to so many people finding food in explore, food prices tend to go down by a lot. Keep in mind that grove+raccoon wares also may have cheap-ish options depending on what you need. Instead of buying herbs from tc, you can exchange 3 of any same kind of herb for whatever other herb you need at the bottom of the herbalist page. II) Your Pack and HuntingDue to the above, keeping a small pack can not only be smart for maintaining it but also be highly profitable. The less food/amusement/etc. you invest in your own wolves, the more resources you can sell. You ideally need 1 lead, 2 scouts, 1 herbalist and at least 1 hunting party, but I recommend 2 or more. In fact, if you can send out an additional party 7 times or so per day, creating it is probably worthwhile. How many pupsitters you need depends on how much you breed and how invested you are in your pups. A pupsitter can sometimes only protect a single pup depending on that pup's survival rate and the sitter's experience. If you want to focus on stat breeding, hunters(+herbalist) are the roles aside from lead that give the most extra stats per day because you send them out so often. Each wolf can gain up to 2 (edit: now 4) extra stats per day from their tasks depending on luck. Herbalists normally only get extra stats from crafting medicines, not foraging. Scouts normally level fastest, but for example, I only breed my wolves when they reach their stat peak towards the ends of their lives, so fast levelling is almost irrelevant to me personally. Your lead can gain an unlimited amount of +1 extra stats per day, depending on how much you fight and how many battles you win against opponents in a similar/higher level range. Highly recommend the battling guides that already exist if you care about fighting. Which many do either due to gaining stats or due to the Lunar Event, where if you win battles easily you will make a lot more LT per day. Make sure your hunters have compatible personalities if they are in a party together (friendly+aggressive CLASH; so do romantic+stoic). When in doubt, consult a personality guide. Otherwise their hunts will fail more often. You can buy items to change a wolf's personality from the personality snake. Whenever you mess with a hunting party and add a new wolf or several, synergy will go down depending on how many wolves. Keep that in mind and note again that hunting will be more difficult already in Winter - and easier in Spring. Aside from food, your hunting party can give you amusement indirectly - when a carcass in your hoards turn red because it is 1 day from rotting, you can click it and receive the option to "Salvage" for bones. I find this especially worthwhile for large and medium carcasses. There's also your breeding male/stud. Here for the start just ensure to choose one you want to have around for a looong while, because you will NOT get rid of them without paying a large amount or waiting for their natural death. Generally, rare Special/T3 bases, Raffle eyes and short, non-inbred family lineages are popular, along with high stats and rare markings and/or mutations. Most importantly, keeping your pack sustainable is VITAL. There are groups and chatter posts where you can get help if need be, but having a pack you can't comfortably take care of quickly gets exhausting, and you'll not have the chance to collect currency+resources if you can barely keep your head above water. III) StatsStats are most important when it comes to doing 3 things: 1) Hunting: Chaser success depends on agi+speed, Finisher on strength, and the Stalker will find larger or smaller trails depending on wisdom and smarts. They will also gain their daily "+1s" according to their roles, so a Finisher may gain up to +2 strength a day (not counting stats gained from level up) - Edit: it's now up to +4 extra stats per day, instead of just 2. 2) Battling: Wisdom is the only stat that doesn't really make a difference for fights. Imo strength is the neatest by far, giving you a better chance at latching/crushing if your lead's strength is high enough compared to the opponent. If you have a REALLY high strength stat, bears and the like will not prove much of an obstacle anymore. Highly recommend checking out detailed battle guides, because this gets super complex. 3) Pup Training: To get the maximum amount of possible stats, your mentor/teacher should have at least 50% HIGHER stats than the pup they are teaching. What stat it needs to be depends of course on what stat they are training the pup in. For herbalists stats so far don't matter at all, they just gain wisdom/smarts from crafting. Scouts gain different stats depending on the biome you send them to - otherwise just keep in mind that for discovering Rainforest you need 101 or more stength, and for Glacier it's 101 Wisdom or more. During level up, the 2 highest stats have the best chance to increase the most, though there's unfortunately also a random element involved. Nevertheless, it pays off to keep an eye on that. You can use pup training or hunting in easy biomes, or for smarts/wisdom the herbalist role, to target the correct stats for your woofers - if you have the patience, having your wolf train pups is the best way to adjust stats, since you won't get a lot of exp and can delay the level up accordingly. Edit: you can now choose any two stats you want to take priority during level ups, yay IV) Pup SurvivalAs with most things, there are already guides on this, but just especially when you have a valuable pup or pup you're invested in, please keep in mind that if the survival bar is not at 100%, your pup can die. At that point you will leave it purely up to luck, which I don't recommend. Also, your pup's survival rate will depend on you feeding+playing with them (or if not yet weaned the mother) to a full bar, and if your pupsitter dies over night that is also a potential big problem. Remember to nest your wolves before they give birth, or you may also lose the litter/part of it. Aaand that's it for now. Will amend and expand this guide when I have time! In the meantime, please don't hesitate to ask questions or tell me what else may be useful to add. With some luck I'll be able to get around to it/respond. <3 But for most stuff that isn't super specific, checking out other guides first on specifically that topic is probably the way to go.
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🐾Alymiell🐾 #18317 |
Posted 2022-05-14 06:01:05
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Murro #64605 |