Multiple herbalists?
Multiple herbalists?
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Posted 2022-06-12 16:50:15
So I was thinking. What if there were multiple herbalists? The way I was thinking it could work was after you get enough Territory you can set another herbalist. Similar to how you can send multiple hunting party's out. I think it would be a good way to not have to worry as much about an outbreak and not have any cures for the illness. Thank you for reading :] |
Asher #70419 |
Posted 2022-06-13 11:53:35
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Varlus #47327 |
Posted 2022-06-13 12:18:09
Alternatively, I would support being able to send them for more herbs at once. Like use 40% for more herbs. But I just think multiple herbalists would break the spirit of the game. Wolvden is meant to be a tricky resource balancing game. A good tip is if you are having trouble getting medicine for a disease in time, put that wolf alone in its own cave. Then the disease / condition cant spread and the outbreak won't get out of control. This is a good tip for newer players until they have good medicine stores built up! |
Slothie #2938 |
Posted 2022-06-20 13:30:57
It would be interesting to know the opinion of people that have a lot of wolves and keep them fairly well taken care of. |
Liforneiroa #32586 |
Posted 2022-07-24 09:29:20
we need more roles for our wolves. |
Quiet Voices #1558 |
Posted 2022-11-05 12:48:22
Something that nobody has brought up yet is that having only one herbalist makes it a pain to find and train a new one. If the wolf you want to be your next herbalist is born too early, they can lose the proficiency gained from adol training before the old herbalist retires. I find there's no point in even thinking about my next herbalist until the current one is 5. If I had the perfect puppy born prior to that I would have been at a major disadvantage when my current herbalist dies. (For lore reasons my herbalist is always a runt, I'm sure others have specific criteria for theirs too) The maximum territory you can buy with SC is 51 I think? 1 herbalist for 50 wolves is more than a bit disproportionate. At my current pack size I frequently have days where I get 5 or more illnesses, especially during winter. I had a really bad spell last month when I had huge numbers of illnesses per day, even in spring, and I really wished I could have had one herbalist for foraging and one wolf for crafting. |
VagueShapes #828 |
Posted 2022-11-05 12:55:01
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River #41783 |
Posted 2022-11-05 13:55:43
I currently have about 70 adults at a time and just as many pups. I have rarely run out of a needed medicine and if I do, I am able to swap herbs and create it before RO. Wolvden is supposed to involve resource management and if you can't manage your resources to support a large pack, the easy solution is to have a smaller pack. While I could afford a 100+ wolf pack, I know I won't be able to manage my resources well so I keep it lower than that. The same thing goes for medicine. And as Slothie mentioned, if you explore wisely and use your caves wisely you can get lots of extra herbs and prevent diseases from spreading. However, I do wish we had some more helpful roles to put our wolves in, as you can only have so many hunters before it's impractical and I have so many pup sitters it's ridiculous. If more herbalists were implemented I would support them being added in in the same way you gained the ability to send out more hunting parties based on territory slots. I would not support more than 3 herbalist and would prefer it stop at 2, perhaps the second is added in at 50 slots. |
Sunspot Forest-On hiatus #35648 |
Posted 2022-11-05 14:46:46
I tend to try craft as many cure-for-alls as I can to give me small breaks (3 day immunity) but last month I couldn't keep up with demand no matter what I did, and, though I've saved up to purchase 80 territory ready for my breeding project, I really don't think I could have a much bigger pack than I have right now. Not without spending more GC at least. Running out of healing salves every event and having to choose between crafting those or other cures every time it overlaps with winter is also an issue. I've thought about it for a while, and, since food and toys are never a problem, the only thing actually holding me back from wanting to utilise all my hard-earned territory slots is the singular herbalist. Regardless, I do agree that we need more roles in general. If not a secondary herbalist, than at least a Herbalist Apprentice type role for adult wolves would be nice. Perhaps with an adult apprentice assigned you have more of a chance to get 2-3 herbs instead of 1. |
VagueShapes #828 |
Posted 2023-03-04 15:32:35
i can barely get enough herbs to craft anything about every MONTH and my herbalist is 100% proficiency! there have been so many times ive wished i could have two or even three herbalists that can all forage at once (or at least two at a time) |
Zen #1354 |