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Dirty Breeding

Dirty Breeding
Posted 2020-10-24 06:24:42

In real life, inbreeding weakens the immune system. As Wolvden already has an illness system in place, I thought it would be cool if based on the number of repeat ancestors in their family tree the likelihood of them developing illnesses (flu etc) increase.


Jackal
#7551

Posted 2020-10-24 06:29:11 (edited)

I agree that this could be good idea. It doesn't have to be harsh, but just enough for it to count as a penalty. There is already an incentive to inbreed (recessive genes), so it seems like it would be fair.

That being said, I am pretty sure it has already been said that something like this won't be implemented.


Miso 🥣
#1101

Posted 2020-10-24 06:32:24

I actually like that inbreeding has no effect. first of all, I think it would be really hard to implement (tracking relations, how severe the inpact, what it impacts etc). The fact that your lead and your breeding male have a cooldown makes breeding to non-relatives even harder and would cost more GC to replace them after every litter.



Sienna Snow
#402

Posted 2020-10-24 06:46:03 (edited)

The implementation could be fairly simple.
In lioden, there is an "inbreed count". It can be as simple as that. If a name shows up on a family tree more than once it is inbred, and the more times it/another name shows up, the higher the count. Each count could have a set penalty like...lets say, 5%. Up to a cap to prevent complete chaos (maybe cap at 15%, for example).

The way that could work would be if there is a 0.5% chance of catching influenza each rollover (making up numbers, again) each "inbreed count" would increase the chance by only 0.025%, to a max of 0.075% (0.525% and 0.575%, respectively).

Again, highly unlikely to happen but it could be cool. It might encourage people to stud their females out and sell and buy pups.


Miso 🥣
#1101

Posted 2020-10-24 06:51:26

^ Completely agree! The penalty doesn't have to be harsh and encourages inter-pack breeding


Jackal
#7551

Posted 2020-10-24 07:18:44

The counter on LD only looks at the first 5 generations and not ID's, just names. So a parent called NBW/NCL is counted no matter if they are the same or not.

I would still rather not have a penalty but that's personal preference.


Sienna Snow
#402

Posted 2020-10-24 07:26:15

Oh, absolutely. Five generations is far enough for it to look. If it was inbred five generations ago, it should not matter anymore. And I do agree that the name system is maybe the incorrect way to do it, it should be ID number... I think it is and I just explained it poorly?  Not sure.

And that is totally fair! I can imagine a lot of people would disagree with the idea, and that is absolutely okay. It's only discussing the idea. :)


Miso 🥣
#1101

Posted 2020-10-24 07:30:45

I don't think distant relations should have an effect, but I do like the idea of recessive diseases/immune system! 

I'd be interested in something that works similar to secondary mutations (melanistic, albinism), so if you inbreed too frequently you will be more likely to pair up two recessive ''weak immune'' system wolves.

Not a fan of the term dirty breeding though XD (I know it was a LD term, but it sounds weird to me)


xXDruidXx
#2778

Posted 2020-10-24 08:40:22

Yeah it's a weird term XD. 

It could be each wolf is assigned a set of hidden random immune genes, and each time they breed half passes from the father half from the mother. If they are inbred, they are more likely to inherit the same genes, reducing immunity. This is more similar to real life. So an ABC crossed with a DEF will have a brilliant immune system, an ABC with an ABC is guaranteed to have repeat genes.

Alternatively, there could be a set decrease in immunity for each repeating close relative - which I think would be easier to implement into the game


Jackal
#7551

Posted 2020-10-24 09:01:07

Yep that's roughly what I was thinking!

I think the second would be easier to implement but not necessarily accurate. 

There could be several 'weak immunity' recessive mutations. There wouldn't be any art changes, so it wouldn't be any harder to implement than melanism or albinism, the only difference is there would have to be some sort of modifier that makes the wolf more prone to catching illnesses, which I'm not sure how easy that is to implement.

If there was multiple versions created (all do the same thing) then they could be handed out to a variety of different wolves, unless inbred, there would be a very slim chance of coincidently pairing two with the same gene.

I could also see players getting irritated at this though and others would be all for it, I imagine it would be a very divisive topic haha


xXDruidXx
#2778

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