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Dirty Breeding

Posted 2020-10-24 09:10:00

Yes! I think anything that makes the gameplay harder would have people against it haha, no matter how cool others think it would be. At least its not a system similar to flightrising, where the game flat out refuses to let you breed with close relatives


Jackal
#7551

Posted 2020-10-24 15:09:05

I know I'm new to the forums, however, I have an idea.

In the wild, parents might drive out an inbred pup, so the wolvden version could be that you can't assign a pupsitter to an inbred pup. 

Personally, I'd feel really guilty if there was an inbred litter that none of the pupsitters would care for. 

I feel like there should be two kinds of inbreeding, 1: where one of them is a descendent of the other and 2: where they share a common ancestor. 

The price for 1 could be what I suggested while the price for 2 causes the litter to be much smaller.

I don't know... it's just an idea.

Mulan The Cat
#21934

Posted 2020-10-25 00:52:10

so yall are gonna drag the inbreeding penalty suggestion from lioden to here huh  :l

TheMorgueDonator
#13828

Posted 2020-10-25 01:55:56

Haha, I actually never played lioden ;P

Its just a thought we’re bouncing back and forth


Jackal
#7551

Posted 2020-10-25 18:04:24

I'm totally on board for this I've had a lot of ideas as to how it might work but I'm down for it just have an actual ingame affect 

KalikaRoo31
#2874

Posted 2020-10-27 17:29:53

There's already an incentive to keep lines clean (as they're worth more). I don't really want in game affects for it. 


Alan Dracula
#15797

Posted 2020-10-27 17:49:45

Eh they're not really worth more Chibiterasu, just ''clean-breeders'' won't buy them, but many players would play the same price if they like the wolf


xXDruidXx
#2778

Posted 2020-10-27 17:51:08

I mean on Lioden I make far more with a clean lion in studding & selling cubs. There is an incentive for it but I think in game effects is taking it too far.


Alan Dracula
#15797

Posted 2020-10-30 17:33:52

Maybe it could reduce survival rates for pups? I'd like some incentive to not inbreed, since there is a big incentive to inbreed (recessive genes and mutations). It would encourage interaction between packs, looking for 'new blood' and such. It would make 'puppy milling' much more difficult, and just because that's not how I like to play doesn’t mean that's what others enjoy. The beauty of wolvden is that you can play how you like, focusing on what makes you happy. 

In the end it's a question of if the game should be more realistic, or more focused on weird markings and mutations.

I like the idea personally, but I don't want to push what I like on every single person here. 


Laika
#13766

Posted 2020-11-01 16:57:45

I'm hugely against incentives to not inbreed. For starters it's something I see very rarely in sims like this, I can think of maybe 2 out of hundreds that have a negative disertion for inbreeding.

Next I feel like itd kind of force players into a certain play style. While I dont purposefully inbreed I also dont pay attention to lineages as I prefer to play for athestics.

Theres already the fact that NIB players will likely be able to sell those wolves for more, so that might be incentive but I'm absolutely against in game negative effects, especially with how recessive mutations work. For players that want the challenge and headache of NIB, penalizing players that dont focus on it just sounds annoying.

I'd probably stop playing if lioden ever implemented that, I cant say for sure if I would if wolvden did, but this kind of mechanic would interfere with alot of breeding projects.

Its unnecessary, I get annoyed enough at the negative connotation that "dirty" breeders get, theres no reason to have an inbreeding mechanic that would just make things harder for everyone and would only benefit players that like NIB projects to begin with. 


Phantom StarsX
#2789

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