Community Update #52
Posted 2022-07-29 20:39:01
Kinda bummed about the carcass changes though - I like to sell food in bundles that are even multiples of 10, and having food with odd-numbered uses is inconvenient. |
Lionel #34199 |
Posted 2022-07-29 20:45:22
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⋆•Shådøwed•⋆ #75809 |
Posted 2022-07-29 20:48:46
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Bakugou #19886 |
Posted 2022-07-29 22:03:36
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Rippleskip [Rare Rolling] #53693 |
Posted 2022-07-30 00:08:01
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bambiroe [hiatus] #2406 |
Posted 2022-07-30 01:39:09
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Dżanek #24018 |
Posted 2022-07-30 08:44:37
I apologize for the negativity, I just felt like I needed to get that off my chest. |
JaneColdwater #730 |
Posted 2022-07-30 08:56:39 (edited)
I think we need variety of battle encounters that give speed/smarts for level 20 wolves. Currently, it's easy to get strength/agility in great amounts exploring some of the harder biomes (Walruses, Anacondas, Morelets Crocodiles, Water Moccasins, Death Rattlers, Bears). For speed, we're limited to prey enemies and some felines, where we're unable to gain stat for bigger part of the level range that is lower than 15 - speed-based felines are level 9-17 and the best prey is Moose Bull with level range 7-16. In terms of smarts, we have variety of foxes and some group enemies that are not strength-based but that's it. And also, due to the bug we're unable to gain smarts from individual wolves which give any other stat, appear in every biome and according to my user logs, comparing all enemy battles to wolf battles, they are in ~30% of battles I take to gain stats - any except for smarts. Anywolf trying to focus on smarts has the roughest route to take. Other options - environment and animal encounters - are just more flavor text that don't have any impact on the game. |
Dżanek #24018 |
Posted 2022-07-30 09:02:46
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Sergeant Kane #69023 |
Posted 2022-07-30 09:07:12
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Closed Account #46178 |