Battle Enemy Stat Spreadsheet - MORE BATTLES NEEDED!
Battle Enemy Stat Spreadsheet - MORE BATTLES NEEDED!
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Posted 2022-09-17 09:58:24 (edited)
We Need You!
As you may have noticed, there's still a lot to update in the sheets. The quantity of helpers is important here because we need as many perspectives as possible to provide more and more precise stat ranges - more varied leads, no matter if battles are won frequently or not. We're mainly interested in text displayed on the dice icons like this: If you want to help us, participate in battles and post the content here. We need from you the following:
Strength 240, Speed 161, Agility 208, Wisdom 146, Smarts 241 Level 11 Cougar No Starting Modifier (Speed) Enemy Lunge: High Agility Latch/Crush: High Strength You don't need to follow the exact pattern, just make it readable. If you have questions or want to discuss theories, you can post here too. Enemy Stat
While exploring, we can encounter enemies which we can fight. In every battle, our lead will rely on its stats to boost or hinder chances of successful roll for certain moves. This thread is focused on displaying which stat range our lead has to fit in to fight with base chances of successful roll depending on the enemy, its level and starting modifier. Lead's stat below/above the range will hinder/boost the chance of successful roll by 17%, respectively. The data is in progress and actively updated. It'd require a lot of tedious work with editing if this was displayed on the site so I allowed myself to leave it in the spreadsheet which link can be found above. Further details and explanations can be found on the first sheet and below the credits. Credits
The spreadsheet couldn't reach this greatness without help of other players who fought varied enemies to provide data and filled me with courage to publish it. Many thanks to:
Starting Modifier / Primary Stats
Every battle is initiated by the opponent's attempt to win the starting move. The attempt relies on either of 4 stats: strength, speed, agility or smarts (confirm bug: Growth Beaver relies on wisdom too?). The stat chosen for the attempt is defined as primary stat which also indicates the enemy's highest stat. Every enemy has its own pool of stats, one of which is randomly selected as the primary stat throughout the battle. Individual wolf enemies rely on 4 possible stats: strength, speed, agility and smarts. Other enemies, including wolf packs and wandering Tala (except for Growth Beavers due to the bug) have the pool limited to 1 or 2 stats (for example, fox enemies rely on agility and smarts). To learn the enemy's primary stat used during the battle, you have to read the first turn of the battle. You can learn by hovering over the dice icon if there's a stat modifier unless the stat modifier is neutral, which is not displayed on the dice and then you'd have to only rely on the flavor text. The enemy's primary stat is strength if the following text is displayed in the first turn:
The enemy's primary stat is speed if the following text is displayed in the first turn:
The enemy's primary stat is agility if the following text is displayed in the first turn:
The enemy's primary stat is smarts if the following text is displayed in the first turn:
Enemies may drop stat depending on the potential primary stat pool plus wisdom which has slighter chance of dropping from any enemy.
Other Stat Related Moves
Except for the starting modifier / first turn mentioned above, there are more moves during the battle which rely on stats. Strength:
Speed:
Agility:
Smarts:
How to Read Data
It looks like the primary stat will be randomly selected between (agility) and (smarts). We gotta read the first turn content and match to the proper primary stat. If the first turn is agility based, we gotta look at the data with agility in the brackets. Let's say that our lead has 230 of every stat. It means that:
As you may see, fighting level 15 Alaskan Tundra Wolf which primary stat turns out to be (speed), you may get no agility modifier for agility based moves (tumble, defending a starting attack) throughout the battle if your agility fits in range 216-228 but you can find another battle where you'll fight with +1 High Agility modifier despite the enemy's primary stat and your agility not changing. You can also estimate the range and your stat modifiers by reading data from different levels. The spreadsheet contains data that has been submitted and assumes stat scaling with level and primary stat being the highest. |
Dżanek #24018 |
Posted 2022-09-19 06:00:42
Speed52 Agility50 Wisdom56 Smarts59 Enemy levels 4-10 Level 7 ball-tailed cat Starting modifer: low smarts Enemy lunge: low agility Latch: no modifiers Flee: no modifiers Level 6 beast of busco Starting modifier: low smarts Enemy lunge: n/a Latch: low strength Flee: n/a Level 8 beast of busco Starting modifier: low smarts Enemy lunge: low agility Latch: low strength Level 9 beast of busco Starting modifier: low smarts Enemy lunge: low agility Latch: low strength Flee: low speed Level 10 beast of busco Starting modifier: low smarts Enemy lunge: low agility Latch: low strength Flee: low speed Level 6 celofay Starting modifier: low agility Focus: N/A Latch: N/A Flee: N/A Level 6 celofay Starting modifier: n/a - smarts Focus: N/A Latch: N/A Flee: N/A Level 7 celofay Starting modifier: low agility Latch: no modifiers Flee: no modifiers Level 7 celofay Starting modifier: low agility Focus: low smarts Latch: no modifiers Flee: no modifiers Level 9 celofay Starting modifier: low agility Latch: low strength Flee: low speed Level 9 celofay Starting modifier: low smarts Enemy lunge: low agility Latch: low strength Flee: low speed Level 6 champ Starting modifier: N/A - smarts Focus: N/A Latch: N/A Flee: N/A Level 6 champ Starting modifier: low strength Enemy lunge: n/a Latch: low strength Flee: n/a Level 9 champ Starting modifier: low smarts Focus: low smarts Latch: low strength Flee: low speed Level 4 Cheupecabra Starting modifier: n/a - strength Focus: n/a Flee: n/a Level 4 Cheupecabra Starting modifier: n/a - strength Enemy lunge: n/a Latch: n/a Flee: n/a Level 6 Cheupecabra Starting modifier: low speed Enemy lunge: n/a Latch: n/a Level 7 Cheupecabra Starting modifier: low strength Focus: n/a Latch: n/a Flee: low speed Level 8 Cheupecabra Starting modifier: low strength Flee: low speed Level 8 Cheupecabra Starting modifier: low strength Enemy lunge: n/a Flee: low speed Level 9 Cheupecabra Startinf modifier: low strength Enemy lunge: low agility Flee: low speed Level 10 Cheupecabra Starting modifer: low strength Enemy lunge: low agility Flee: low speed Level 6 dark watchers Starting modifier: n/a - smarts Enemy lunge: n/a Latch: n/a Flee: n/a Level 6 dover demon Starting modifier: n/a - speed Enemy lunge: no modifier Latch: no modifier Flee: no modifier Level 6 enfield monster Starting modifier: low strength Enemy run: n/a Latch: low strength Flee: n/a Level 9 enfield monster Starting modifier: low strength Focus: low smarts Latch: low strength Flee: low speed Level 6 enfield monster Starting modifier: low strength Enemy run: n/a Latch: low strength Flee: n/a Level 6 glawackus Starting modifier: low smarts Lunge: no modifiers Latch: no modifiers Flee: no modifiers Level 6 goat sucker Starting modifier: N/A - agility Enemy lunge: n/a Latch: N/A Flee: n/a Level 6 goat sucker Starting modifier: low strength Enemy lunge: n/a Flee: n/a Level 9 goat sucker Starting modifier: low agility Focus: n/a Latch: low strength Flee: low speed Level 10 goat sucker Starting modifier: low strength Focus: low smarts Latch: low strength Flee: low speed Level 8 grassman Starting modifier: low agility Focus: low smarts Latch: n/a Flee: n/a Level 7 horned beast Starting modifier: low strength Focus: low smarts Latch: low strength Flee: n/a Level 9 jackalope Starting modifier: low speed Enemy charge: no modifiers Latch: no modifiers Level 4 kipsy Starting modifier - n/a - smarts Enemy lunge: n/a Latch: n/a Flee: n/a Level 4 michigan dogman Starting modifier - N/A - strength Flee: n/a Level 5 Michigan dogman Starting Modifier - N/A - speed Enemy Lunge: n/a Latch: n/a Level 5 Michigan dogman Starting Modifier - N/A - strength Enemy Lunge: n/a Latch: n/a Flee: n/a Level 7 michigan dogman Starting modifier: low speed Enemy lunge: n/a Latch: low strength Flee: low speed Level 10 michigan dogman Starting modifier: low strength Enemy lunge: low agility Latch: low strength Flee: low speed Level 10 michigan dogman Starting modifier: low strength Focus: low smarts Latch: low strength Flee: low speed Level 9 ozark howler Starting modifier: low strength Enemy charge: low agility Flee: low speed Level 4 pope lick monster Starting modifier - n/a - strength Enemy charge: n/a Latch: n/a Flee: n/a Level 4 pope lick monster Starting modifier - n/a - strength Enemy run: n/a Latch: n/a Flee: n/a Level 9 pope lick monster Starting modifier: low agility Enemy charge: low agility Latch: low strength Flee: low speed Level 6 Shagamaw Starting Modifier: Low Strength Enemy Charge: No Modifiers Flee: No Modifiers Level 9 Shagamaw Starting modifier: low smarts Enemy charge: no modifiers Latch: low strength Flee: low speed Level 4 sidehill gouger Starting modifier: N/A: speed Focus: n/a Latch: n/a Flee: n/a Level 5 sidehill gouger Starting modifier: N/A: speed Focus: n/a Latch: n/a Flee: n/a Level 7 sidehill gouger Starting modifier: low speed Enemy charge: n/a Latch: n/a Flee: low speed Level 8 Sidehill gouger Starting modifier: low agility Latch: low strength Flee: low speed Level 10 sidehill gouger Starting modifier: low speed Enemy charge: low agility Latch: low strength Flee: low speed Level 4 snallygaster Starting modifer: n/a - strength Level 5 snallygaster Starting modifier: n/a - strength Enemy lunge: no modifier Flee: no modifier Level 6 snallygaster Starting modifier: low strength Focus: n/a Flee: n/a Level 6 Snallygaster Starting modifier: low strength Enemy lunge: n/a Flee: n/a Level 6 Snallygaster Starting modifier: low strength Enemy lunge: n/a Flee: n/a Level 9 Tailypo Starting modifier: low speed Focus: n/a Latch: low strength Flee: low speed Level 6 Wisconsin Werewolf Starting modifier: low strength Enemy lunge: no modifier Flee: no modifier |
Lily (GH!) #3016 |
Posted 2022-09-19 07:15:21
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Dżanek #24018 |
Posted 2022-10-03 20:49:51
Strength 439, Speed 182, Agility 329, Wisdom 203, Smarts 241 Level 25 Alaskan Tundra Wolf Starting Modifier: No Modifier (Strength) Focus: Low Smarts Latch/Crush: No Modifier Full Battle Report (Read from bottom) Total energy used: 11. The Alaskan Tundra Wolf succumbs to its wounds. You have won this fight. You got +862 EXP for winning! You got 1x Meat Chunks [Large]! The Alaskan Tundra Wolf is bleeding profusely and has lost 4 HP. [Rolled 5 + 3] You watch your opponent and wait. The Alaskan Tundra Wolf is bleeding profusely and has lost 4 HP. [Rolled 3 + 3] You watch your opponent and wait. The Alaskan Tundra Wolf is bleeding profusely and has lost 4 HP. [Rolled 5 + 3] You watch your opponent and wait. The Alaskan Tundra Wolf is badly wounded and has lost 3 HP. [Rolled 3 + 3] You wait as your opponent is struggling. The Alaskan Tundra Wolf is badly wounded and has lost 4 HP. [Rolled 5 + 3] You watch your opponent and wait. The Alaskan Tundra Wolf is badly wounded and has lost 4 HP. [Rolled 5 + 3] You watch your opponent and wait. The Alaskan Tundra Wolf is bleeding profusely and has lost 3 HP. [Rolled 4 + 3] You wait as your opponent is struggling. The Alaskan Tundra Wolf is badly wounded and has lost 3 HP. [Rolled 4 + 3] You rest a bit and recover 3 HP. The Alaskan Tundra Wolf is badly wounded and has lost 4 HP. [Rolled 3 + 0] The Alaskan Tundra Wolf has broken free from your grasp! [Rolled 5 + 0] You crush the Alaskan Tundra Wolf with your teeth for 6 damage. You can feel something breaking under the pressure. The Alaskan Tundra Wolf is bleeding and has lost 3 HP. [Rolled 5 + 0] You bite the Alaskan Tundra Wolf for 1 damage and lock your jaw on it. The Alaskan Tundra Wolf is bleeding and has lost 3 HP. [Rolled 2 + 0] The Alaskan Tundra Wolf has broken free from your grasp! [Rolled 6 + 0] You crush the Alaskan Tundra Wolf with your teeth for 7 damage. You can feel something breaking under the pressure. [Rolled 6 + 0] You bite the Alaskan Tundra Wolf for 4 damage and lock your jaw on it. The Alaskan Tundra Wolf bites you for 4 damage. [Rolled 3 + 0] You try to bite the Alaskan Tundra Wolf but miss. The Alaskan Tundra Wolf bites you for 7 damage. [Rolled 2 + 0] You try to bite the Alaskan Tundra Wolf but miss. [Rolled 6 – 1] You focus on your opponent, observing its movements. [Rolled 5 + 0] The Alaskan Tundra Wolf tries to overcome you with brute strength but you stand your ground. You make the first move. |
Whirligig (Hiatus) #11137 |
Posted 2022-10-06 01:01:19
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Dżanek #24018 |
Posted 2023-01-15 09:17:35 (edited)
Level 20 polar bear Starting modifier: high strength Snarl: no modifier (fearless opponent) Latch/crush: high strength Was happy to see this as those str modifiers have been eluding me on lvl 20 polar bears. Seems I was lucky this time. |
𓆗𓆙 FreyaTheWolf 𓆙𓆗 #44955 |
Posted 2023-01-25 02:43:04
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Dżanek #24018 |
Posted 2023-03-27 08:18:24
Bad guy fought: Red Fox in Tundra lvl 15 Total energy used: 5 (1 recovered). The Red Fox has lost a lot of blood and can no longer fight. You win. You got +458 EXP for winning! You got +2 SC! You recovered a trophy item: 1x Recipe: Base Applicator [Fox]! The Red Fox is wounded and has lost 4 HP. [Rolled 4 + 1] You watch your opponent and wait. The Red Fox is wounded and has lost 4 HP. The Red Fox bites you for 5 damage. [Rolled 2 + 1] You wait but the Red Fox rushes at you and attacks for 2 damage! The Red Fox is bleeding and has lost 5 HP. [Rolled 4 + 1] You wait as your opponent is struggling. The Red Fox is wounded and has lost 3 HP. [Rolled 6 + 1] You wait as your opponent is struggling. The Red Fox is bleeding and has lost 4 HP. [Rolled 4 + 1] You wait as your opponent is struggling. The Red Fox is wounded and has lost 3 HP. The Red Fox bites you for 4 damage. [Rolled 1 + 1] You wait but the Red Fox rushes at you and attacks for 2 damage! The Red Fox is wounded and has lost 4 HP. [Rolled 5 + 1] You watch your opponent and wait. The Red Fox is bleeding and has lost 3 HP. [Rolled 4 + 1] You rest a bit and recover 3 HP and 1 energy. The Red Fox is bleeding and has lost 3 HP. The Red Fox bites you for 2 damage. [Rolled 3 – 1] You bite the Red Fox for 2 damage. The Red Fox is bleeding and has lost 3 HP. [Rolled 2 + 0] The Red Fox hits you for 1 damage and breaks free! [Rolled 4 + 0] You crush the Red Fox with your teeth for 5 damage. You can feel something breaking under the pressure. [Rolled 6 + 0] You bite the opponent and lock your jaw on it. [Rolled 2 + 0] You snarl at your opponent, but fail to make an impression. [Rolled 5 – 1] The Red Fox tries to slip away unnoticed, but you act quickly and stop it. You start first. |
SteelAsh #10724 |
Posted 2023-03-27 08:21:46
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Dżanek #24018 |
Posted 2023-03-27 09:47:41 (edited)
My Lead Stats: Str 141, Spd 161, Agi 127, Wis 127, Smt 94 | His level is 15. A level 20 enemy Grizzly Bear in Tundra The Grizzly Bear has lost a lot of blood and can no longer fight. You win. You got +516 EXP for winning! You got 1x Meat Chunks [Large]! You gained +1 strength! Lucky Foot has expired. The Grizzly Bear is bleeding and has lost 5 HP. [Rolled 3 + 2] You watch your opponent and wait. The Grizzly Bear is wounded and has lost 5 HP. [Rolled 3 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 2 + 2] You watch your opponent and wait. The Grizzly Bear is bleeding and has lost 4 HP. [Rolled 6 + 2] You watch your opponent and wait. The Grizzly Bear is bleeding and has lost 4 HP. [Rolled 6 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 6 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 2 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 2 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 3 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 6 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 3 HP. [Rolled 3 + 2] You watch your opponent and wait. The Grizzly Bear is bleeding and has lost 3 HP. [Rolled 2 + 2] You wait as your opponent is struggling. The Grizzly Bear is wounded and has lost 4 HP. [Rolled 2 + 2] You wait as your opponent is struggling. The Grizzly Bear is bleeding and has lost 3 HP. [Rolled 3 + 2] You rest a bit and recover 4 HP and 1 energy. You feel better! You are bleeding and have lost 2 HP. The Grizzly Bear is wounded and has lost 4 HP. The Grizzly Bear rends your side for 6 damage. [Rolled 5 + 0] You bite the Grizzly Bear for 2 damage. It writhes in pain. You are wounded and have lost 2 HP. The Grizzly Bear crushes you for 7 damage. [Rolled 2 + 0] You bite the Grizzly Bear for 2 damage. Used a Lucky Foot! You are bleeding and have lost 3 HP. [Rolled 2 – 1] The Grizzly Bear charges and swings their paw with full force for 8 damage. You are wounded. [Rolled 3 – 1] The Grizzly Bear's overwhelming strength makes you take a step back. Your opponent moves first. Did another! My Lead Stats: Str 142, Spd 161, Agi 127, Wis 127, Smt 94 | His level is 15. Total energy used: 5 (1 recovered). The Muskox Herd has lost a lot of blood and can no longer fight. You win. You got +488 EXP for winning! You got +9 SC! Lucky Foot has expired. The Muskox Herd are wounded and have lost 5 HP. [Rolled 5 + 3] You wait as your opponent is struggling. The Muskox Herd are bleeding and have lost 4 HP. [Rolled 2 + 3] You watch your opponent and wait. The Muskox Herd are wounded and have lost 4 HP. [Rolled 5 + 3] You wait as your opponent is struggling. The Muskox Herd are wounded and have lost 5 HP. [Rolled 4 + 3] You watch your opponent and wait. The Muskox Herd are bleeding and have lost 4 HP. [Rolled 3 + 3] You wait as your opponent is struggling. The Muskox Herd are bleeding and have lost 4 HP. [Rolled 6 + 3] You watch your opponent and wait. The Muskox Herd are bleeding and have lost 4 HP. [Rolled 2 + 3] You wait as your opponent is struggling. One Muskox is down! The Muskox Herd scatters! The Muskox Herd are bleeding and have lost 3 HP. [Rolled 2 + 3] You watch your opponent and wait. The Muskox Herd are bleeding and have lost 3 HP. [Rolled 3 + 3] You watch your opponent and wait. The Muskox Herd are bleeding and have lost 4 HP. [Rolled 1 + 3] You rest a bit and recover 5 HP and 1 energy. The Muskox Herd are wounded and have lost 3 HP. The Muskox Herd swings at you with its horns for 6 damage. [Rolled 3 + 0] You bite one Muskox for 4 damage. The Muskox Herd are wounded and have lost 4 HP. The Muskox Herd tramples you for 3 damage. [Rolled 6 + 0] You managed to escape the encirclement of the Muskox Herd! The Muskox Herd are bleeding and have lost 4 HP. The Muskox Herd attacks you for 6 damage. [Rolled 1 + 0] Failure! The Muskox Herd won't let you escape easily. The Muskox Herd are wounded and have lost 3 HP. [Rolled 4 – 1] The Muskox Herd forms a tight formation. You cannot fight normally! [Rolled 4 + 0] You bite one Muskox for 1 damage. It writhes in pain. Used a Lucky Foot! [Rolled 2 – 1] The Muskox Herd tries to run away! You catch up to it, but run out of stamina. [Rolled 2 – 1] The Muskox Herd groups up and manages to keep you out of reach of its weaker members. They start first. |
SteelAsh #10724 |