ACCORD'S TRAVELING RULES
- Do not keep her for more than a week!
- You may breed her or add decor, but it's not necessary
- Before you send Accord off, please fill the form below
User/ID- Jasper
Time had-
Lore- Accord, a traveling merchant of sorts, padded around her current pack. She'd already grown to learn every last habit of theirs, and became bored. So, one night, she decided she'd had enough and set out on her own. She knew she would come back eventually, but for now, she needed a bit of freedom
Stats when received- 251
Stats when given away- 258
User/ID- Mish #4536
Time had- 6/17/24 -6/26/24
Lore- The land around her seemed to grow mushier with each step, until eventually each limb had become fully weighed down with the muck of the land, slowing her substantially. Perhaps more pressing, though, was the growing scent of another pack; her intention had always been to sell to others, but the terrain here was unwelcoming at best, and she worried the pack would be no different. She pressed on.
She was delighted to discover, however, the pack housed a thriving community within itself, with ample resources to share and trade. With her belly and cone pouch full, she felt free to spend her remaining time foraging. The local scout, Nectar, invited her on several expeditions, teaching her many swamp-essentials, including identifying the safest paths of travel.
Stats when received- 262
Stats when given away- 268
User/ID- Eostre
Time had-
Lore- N/A
Stats when received- 268
Stats when given away-