ID #4614840
This wolf is immortal! It will never age or die. It cannot be bred or used in roles, or retired into.
Currents | |
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Sex | Male |
Personality | Dedicated |
Breeding Information | |
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Pups Bred | 0 pups bred |
Looks | |
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Base | Antler (0.27%) |
Base Genetics | Muted Medium II |
Eyes | Ice |
Skin | Black |
Nose | Black |
Claws | Black |
Mutation | None |
Secondary Mutation | None |
Carrier Status | Unknown |
Variant | Default |
Markings
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|
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Slot 1 | Brown Blanket Ticking (46% : T0) |
Slot 2 | None |
Slot 3 | None |
Slot 4 | Honey Eyebrows (16% : T1) |
Slot 5 | Gray Agouti (45% : T0) |
Slot 6 | None |
Slot 7 | Ducat Marbled Unders (28% : T6) |
Slot 8 | None |
Slot 9 | Auburn Cover (58% : T6) |
Slot 10 | White Tail Tip (65% : T0) |
Biography
Taak was born with strange eyes, teeth, and claws that everyone agreed felt familiar. Wizard Zairn declared this a good sign; he was closer to the past-life beings they saw in their dreams.
Taak's attention to detail impressed Alpha Yerv when he watched how he interacted with his teachers. He was strong but also clever, not the most charismatic but focused on how the rules everyone followed kept the pack orderly. Yerv could feel himself slowing down. Though the pup was not from his bloodline, he decided this kind of leadership would be best for the pack.
Taak received the rule of Ghul Pack: Manage your resources. Everyone must have permission to take a mate or have a litter so the pack does not grow too fast. Test new males before allowing them to enter. They must have the dreams of past lives which set us apart. Have your mate do the same with the females. Kill foxes and badgers on sight- they are schemers who report the pack's activities to enemies.
During apprenticeship he got too close to the hunt and was trampled by an elk. Unable to move his back legs, finisher Meep carried him home to die. To everyone's surprise Zairn promised a solution. He knew of human magic and returned from the farmlands with a strange device. He rubbed herbs on it and chanted in a human voice that made everyone's hair stand up. When Taak healed the Wizard showed him how to use it. It leaves a magical smell in his wake and moves in unnatural ways over the ground while he runs and fights.
The constant exposure to magic awakened more past-life memories in Taak. He has a fondness for collecting human objects and sniffs out leftover food, which he will only eat if it is fresh.
Taak's attention to detail impressed Alpha Yerv when he watched how he interacted with his teachers. He was strong but also clever, not the most charismatic but focused on how the rules everyone followed kept the pack orderly. Yerv could feel himself slowing down. Though the pup was not from his bloodline, he decided this kind of leadership would be best for the pack.
Taak received the rule of Ghul Pack: Manage your resources. Everyone must have permission to take a mate or have a litter so the pack does not grow too fast. Test new males before allowing them to enter. They must have the dreams of past lives which set us apart. Have your mate do the same with the females. Kill foxes and badgers on sight- they are schemers who report the pack's activities to enemies.
During apprenticeship he got too close to the hunt and was trampled by an elk. Unable to move his back legs, finisher Meep carried him home to die. To everyone's surprise Zairn promised a solution. He knew of human magic and returned from the farmlands with a strange device. He rubbed herbs on it and chanted in a human voice that made everyone's hair stand up. When Taak healed the Wizard showed him how to use it. It leaves a magical smell in his wake and moves in unnatural ways over the ground while he runs and fights.
The constant exposure to magic awakened more past-life memories in Taak. He has a fondness for collecting human objects and sniffs out leftover food, which he will only eat if it is fresh.
Parents: Jackal and Fawlie
Brother: Male Traded to Outside Pack
Half-brothers: Gheev, Nero, Yemon.
2nd generation Ghul lines. No recessive genes.
Birth Stats | ||
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Strength | Speed | Agility |
112 | 79 | 100 |
Wisdom | Smarts | Total |
77 | 85 | 453 |
Birth Information | |
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Moon | Unknown |
Season | Unknown |
Biome | Unknown |
Decorations and Background |
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Background
Sunlit Cave
4 uses left
4 uses left
Decorations
Above
Below
None equipped!
Currently
No Role!
Proficiency | |
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Hunting: Stalking | |
Hunting: Chasing | |
Hunting: Finishing | |
Scouting | |
Herbalism | |
Pupsitting |
Statistic | Count |
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Total Number of Scouts | 1 |
Total Number of Hunts | 30 |
Successful Hunts | 10 |
Total Number of Lessons Taught | 2 |
In current pack for 923 rollovers
Wolf created on 2022-05-09 09:46:58