ID #7683616
This wolf is currently on a breeding cool down. She will be able to fall pregnant again in 3 rollovers!
This wolf has not rolled over today and will not be able to be traded or gifted until its next rollover.
This wolf has not rolled over today and will not be able to be traded or gifted until its next rollover.
Currents | |
---|---|
Age | 3 years 10½ months (Adult) |
Sex | Female Largest Pup |
Energy |
|
Mood |
|
Hunger |
|
HP |
|
Personality | Selfish |
Breeding Information | |
---|---|
Age in Rollovers | 93 |
Pups Bred | 10 pups bred |
Last Bred | 2023-10-03 01:02:57 |
Fertility | Very Good |
Heat Cycle | On Cooldown |
Items Applied | None! |
Pair Bond |
Looks | |
---|---|
Base | Birch (2.26%) |
Base Genetics | Monochrome Medium I |
Eyes | Orange |
Skin | Tan |
Nose | Fallow |
Claws | Oxblood |
Mutation | None |
Secondary Mutation | None |
Carrier Status | View Report |
Variant | Default |
Markings
|
|
---|---|
Slot 1 | Storm Aurora (46% : T3) |
Slot 2 | Nightchill Cracks (42% : T3) |
Slot 3 | Amor Tamaskan Unders (59% : T3) |
Slot 4 | Kin Ornate Blotches (63% : T3) |
Slot 5 | None |
Slot 6 | Storm Lupos (50% : T3) |
Slot 7 | None |
Slot 8 | Nocturne Wraith (51% : T3) |
Slot 9 | None |
Slot 10 | Gray Cape Ticking (19% : T0) |
Biography
"It Is Not What It Is," the eighth and largest pup born to the enigmatic Whisper Stalkers, possessed a deceptive presence that hid the true nature of her being. From afar, her coat appeared as a simple and unremarkable shade of gray, blending seamlessly with the surrounding environment. But upon closer inspection, her true nature was revealed—a radiant and mesmerizing pelt, mirroring the rainbow hues of her father, Cerement.
The fear of the Spiral wove through the very essence of "It Is Not What It Is." It was a fear of descending into madness, of being ensnared in a web of false friendships and gaslighting, and of the haunting realization that one's own mind could be deceiving them. This profound fear, combined with her selfish personality, imbued her with a unique set of abilities and manifestations, often centered around fractals, spirals, mazes, doors, insomnia, and hallucinations.
When "It Is Not What It Is" prowled through the territories of Wolvden, her presence seemed to warp the fabric of perception. Shadows twisted and elongated, taking on the form of intricate fractal patterns that danced and shifted with an otherworldly elegance. The air shimmered with a kaleidoscope of colors, as if reality itself had been woven into an intricate tapestry of spirals and mazes.
In addition to her visual distortions, "It Is Not What It Is" possessed a selfish and manipulative nature. She wielded her abilities not only to disorient and confuse, but also to further her own desires. With a cunning charm, she would exploit the fears and vulnerabilities of others, using their own insecurities against them to serve her own interests.
Those who fell under her influence experienced a disorienting blend of reality and illusion, struggling to distinguish between what was real and what was a product of their own minds. Her selfish nature drove her to create intricate mazes of power dynamics, where she reveled in the control she exerted over those she deemed useful or entertaining.
Hallucinations, both vivid and haunting, would plague those who encountered "It Is Not What It Is." They might catch glimpses of twisted and distorted figures lurking in the corners of their vision, or hear echoes of distorted whispers that crawled under their skin. Insomnia gripped their minds, sleep becoming an elusive state as they were tormented by spiraling thoughts and dreams that blurred the line between fantasy and reality.
Through her journey in Wolvden, "It Is Not What It Is" embraced her selfishness, using her abilities to manipulate and deceive. Her presence served as a reminder of the dangers of unchecked ambition and the corrosive effects of self-serving actions. While her actions often brought chaos and strife to those around her, she played an intricate role in the intricate dance of the Whisper Stalkers, challenging them to confront their own fears and motivations.
The tale of "It Is Not What It Is," the eighth-born pup of the Whisper Stalkers, would forever be etched in the pack's lore, serving as a cautionary tale of the consequences of selfishness and manipulation. Her presence would leave an indelible mark on those who encountered her, forever reminding them of the tangled web spun by the Spiral and the treacherous allure of personal gain.
--------------------------------------------------------------
When the pup known as Blood was chased from the pack, leaving a void in the heart of "It Is Not What It Is," the true nature of this enigmatic fear became even more pronounced. No longer intertwined with the presence of Blood, "It Is Not What It Is" embraced its own essence with fervor, reveling in the chaos and uncertainty that defined its existence.
With a guise that appeared unassuming from a distance, "It Is Not What It Is" boasted a plain gray fur that seemed almost forgettable. However, upon closer inspection, the true extent of its nature revealed itself. Beneath the surface, hidden away from casual observers, lay the resplendent rainbow patterns inherited from its father, Cerement. This paradoxical blend of unremarkable and vibrant hues epitomized the essence of "It Is Not What It Is."
The absence of Blood, the embodiment of the hunt, drove "It Is Not What It Is" to further explore its own perplexing nature. It reveled in the intricate dance between reality and illusion, understanding that appearances could be deceiving. Its manifestations became a tapestry of misdirection, designed to confuse and confound any who dared to cross its path.
Doors materialized and vanished, leading to ever-changing pathways that twisted and turned in defiance of logic. Mazes of impossible geometry sprouted beneath its paws, luring unsuspecting souls into their convoluted embrace. Insomnia became an inseparable companion, plaguing both the waking and dreaming moments of those caught in its wake.
But it was the hallucinations, the ephemeral visions that danced upon the fringes of perception, where "It Is Not What It Is" truly reveled. Phantasmal whispers echoed through the air, casting doubt and sowing seeds of uncertainty. It conjured mirages of false friendships, manipulating the boundaries between trust and betrayal, leaving others questioning their own judgment.
As the pack continued its journey, "It Is Not What It Is" emerged as an enigmatic force within their midst. Its obnoxious personality became a testament to the power of deception, taunting and provoking its siblings to question their own reality. It reveled in the chaos it sowed, pushing the boundaries of their understanding and coaxing them to embrace the fluidity of existence.
With Blood's departure, the interactions between "It Is Not What It Is" and its siblings took on a different tone. No longer confined to the shadow of the chase, it became a catalyst for introspection. Each member of the pack faced their own inner labyrinth, forced to confront the spiraling madness and the nagging doubts that resided within.
"It Is Not What It Is" emerged as both an antagonist and a guide, challenging its siblings to peel back the layers of their perceptions and embrace the fluid nature of their own fears. The pack, forever changed by the loss of Blood, found solace in the presence of "It Is Not What It Is," recognizing the transformative power of illusion and the profound lessons that lie within its intricate web of deceit.
And so, "It Is Not What It Is" embraced its role as a catalyst for self-discovery, leading the pack through a maze of distorted realities. Their journey continued, guided by the unpredictable whims of their enigmatic companion, as they delved deeper into the mysteries of their fears, ultimately finding strength and resilience in the ever-shifting boundaries of their own identities.
The fear of the Spiral wove through the very essence of "It Is Not What It Is." It was a fear of descending into madness, of being ensnared in a web of false friendships and gaslighting, and of the haunting realization that one's own mind could be deceiving them. This profound fear, combined with her selfish personality, imbued her with a unique set of abilities and manifestations, often centered around fractals, spirals, mazes, doors, insomnia, and hallucinations.
When "It Is Not What It Is" prowled through the territories of Wolvden, her presence seemed to warp the fabric of perception. Shadows twisted and elongated, taking on the form of intricate fractal patterns that danced and shifted with an otherworldly elegance. The air shimmered with a kaleidoscope of colors, as if reality itself had been woven into an intricate tapestry of spirals and mazes.
In addition to her visual distortions, "It Is Not What It Is" possessed a selfish and manipulative nature. She wielded her abilities not only to disorient and confuse, but also to further her own desires. With a cunning charm, she would exploit the fears and vulnerabilities of others, using their own insecurities against them to serve her own interests.
Those who fell under her influence experienced a disorienting blend of reality and illusion, struggling to distinguish between what was real and what was a product of their own minds. Her selfish nature drove her to create intricate mazes of power dynamics, where she reveled in the control she exerted over those she deemed useful or entertaining.
Hallucinations, both vivid and haunting, would plague those who encountered "It Is Not What It Is." They might catch glimpses of twisted and distorted figures lurking in the corners of their vision, or hear echoes of distorted whispers that crawled under their skin. Insomnia gripped their minds, sleep becoming an elusive state as they were tormented by spiraling thoughts and dreams that blurred the line between fantasy and reality.
Through her journey in Wolvden, "It Is Not What It Is" embraced her selfishness, using her abilities to manipulate and deceive. Her presence served as a reminder of the dangers of unchecked ambition and the corrosive effects of self-serving actions. While her actions often brought chaos and strife to those around her, she played an intricate role in the intricate dance of the Whisper Stalkers, challenging them to confront their own fears and motivations.
The tale of "It Is Not What It Is," the eighth-born pup of the Whisper Stalkers, would forever be etched in the pack's lore, serving as a cautionary tale of the consequences of selfishness and manipulation. Her presence would leave an indelible mark on those who encountered her, forever reminding them of the tangled web spun by the Spiral and the treacherous allure of personal gain.
--------------------------------------------------------------
When the pup known as Blood was chased from the pack, leaving a void in the heart of "It Is Not What It Is," the true nature of this enigmatic fear became even more pronounced. No longer intertwined with the presence of Blood, "It Is Not What It Is" embraced its own essence with fervor, reveling in the chaos and uncertainty that defined its existence.
With a guise that appeared unassuming from a distance, "It Is Not What It Is" boasted a plain gray fur that seemed almost forgettable. However, upon closer inspection, the true extent of its nature revealed itself. Beneath the surface, hidden away from casual observers, lay the resplendent rainbow patterns inherited from its father, Cerement. This paradoxical blend of unremarkable and vibrant hues epitomized the essence of "It Is Not What It Is."
The absence of Blood, the embodiment of the hunt, drove "It Is Not What It Is" to further explore its own perplexing nature. It reveled in the intricate dance between reality and illusion, understanding that appearances could be deceiving. Its manifestations became a tapestry of misdirection, designed to confuse and confound any who dared to cross its path.
Doors materialized and vanished, leading to ever-changing pathways that twisted and turned in defiance of logic. Mazes of impossible geometry sprouted beneath its paws, luring unsuspecting souls into their convoluted embrace. Insomnia became an inseparable companion, plaguing both the waking and dreaming moments of those caught in its wake.
But it was the hallucinations, the ephemeral visions that danced upon the fringes of perception, where "It Is Not What It Is" truly reveled. Phantasmal whispers echoed through the air, casting doubt and sowing seeds of uncertainty. It conjured mirages of false friendships, manipulating the boundaries between trust and betrayal, leaving others questioning their own judgment.
As the pack continued its journey, "It Is Not What It Is" emerged as an enigmatic force within their midst. Its obnoxious personality became a testament to the power of deception, taunting and provoking its siblings to question their own reality. It reveled in the chaos it sowed, pushing the boundaries of their understanding and coaxing them to embrace the fluidity of existence.
With Blood's departure, the interactions between "It Is Not What It Is" and its siblings took on a different tone. No longer confined to the shadow of the chase, it became a catalyst for introspection. Each member of the pack faced their own inner labyrinth, forced to confront the spiraling madness and the nagging doubts that resided within.
"It Is Not What It Is" emerged as both an antagonist and a guide, challenging its siblings to peel back the layers of their perceptions and embrace the fluid nature of their own fears. The pack, forever changed by the loss of Blood, found solace in the presence of "It Is Not What It Is," recognizing the transformative power of illusion and the profound lessons that lie within its intricate web of deceit.
And so, "It Is Not What It Is" embraced its role as a catalyst for self-discovery, leading the pack through a maze of distorted realities. Their journey continued, guided by the unpredictable whims of their enigmatic companion, as they delved deeper into the mysteries of their fears, ultimately finding strength and resilience in the ever-shifting boundaries of their own identities.
Birth Stats | ||
---|---|---|
Strength | Speed | Agility |
55 | 93 | 73 |
Wisdom | Smarts | Total |
50 | 77 | 348 |
Birth Information | |
---|---|
Moon | Full Moon |
Season | Spring |
Biome | Coniferous Forest |
Decorations and Background |
---|
Background
None equippedDecorations
Above
None equipped!
Below
None equipped!
Currently
Hunter
Proficiency | |
---|---|
Hunting: Stalking | |
Hunting: Chasing | |
Hunting: Finishing | |
Scouting | |
Herbalism | |
Pupsitting |
Statistic | Count |
---|---|
Total Number of Scouts | 0 |
Total Number of Hunts | 238 |
Successful Hunts | 171 |
Total Number of Lessons Taught | 0 |
In current pack for 93 rollovers
Wolf created on 2023-06-10 00:16:56