Truth
Herbalist 3
No mentor
Traded
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year 13
Official name:n/a
notes
Give accessories and update lore
Pay a writer for lore cuz mine sucks
lore
abot the herbalist role
WORK IN PROGRESS
(Note:make shorter)
The herbalist is one of the most important roles in the pack. Smart and wise a herbalist's job is to heal sick wolves, foraging for herbs and crafting medicines and remedies. There can be only one herbalist at time, and a heir for the role is choosen when the current one is 6 years and 12 months of age.
Since it is such a important job founder of the pack Opal decided to create rules for all future hebalists to follow.
First rule says that a herbalist must "always work, unless tired" and if there are no sick wolves to heal the herbalist must forage for herbs to save and use when needed, because if a dangerous illness will spread into the pack there will be no time to forage, so having all herbs neccessary is very important.
Second rule herbalists are not allowed to have a familiar. An animal, usually a bird or in special cases a small mammal, given to important wolves in the pack, it helps the wolf with their role. Familiars can distracting for herbalists, wich need tranquility and concentration in order to recognize and choose the best herbs or mix up a medicine carefully, and a familiar's help in not needed for their job.
Last rule is to "not have a pairbond" a rule that must be followed by every herbalist, regardless of their gender. A herbalist's life must be fully dedicated to their job, and there is no time to spend to bond with another wolf. If an herbalist if found with another wolf punishment will be exile, or in some cases even death.
Looking for some new wolves to join the pack, leader Màilàng