ID #9549265
This wolf has not rolled over today and will not be able to be traded or gifted until its next rollover.
Currents | |
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Age | 7 years 11½ months (Elder) |
Sex | Male |
Energy |
|
Hunger |
|
HP |
|
Personality | Observant |
Breeding Information | |
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Age in Rollovers | 191 |
Pups Bred | 50 pups bred |
Last Bred | 2024-07-07 13:33:59 |
For Stud | No |
Stud Price | |
Items Applied | None! |
Pair Bond |
None
|
Looks | |
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Base | Brown (1.88%) |
Base Genetics | Warm Dark I |
Eyes | Yellow |
Skin | Brown |
Nose | Black |
Claws | White |
Mutation | None |
Secondary Mutation | None |
Carrier Status | Unknown |
Variant | Default |
Markings
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|
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Slot 1 | Black Shepherd (60% : T0) |
Slot 2 | White Underbelly (100% : T0) |
Slot 3 | White Underfur (100% : T0) |
Slot 4 | None |
Slot 5 | None |
Slot 6 | None |
Slot 7 | None |
Slot 8 | None |
Slot 9 | None |
Slot 10 | None |
Biography
Moon goddess- Werewolves worship this Goddess who created their kind and blessed them with something special.
Pack- Werewolves usually live in a Pack lead by the alpha and his mate/luna along with a beta and delta. These 4 are highly respected and disobeying orders makes the pack shun you.
Werewolves- Werewolves are territorial, loyal and protective of their pack by nature (most of them atleast) fiercely taking care of and protecting every member of the pack no matter what rank or size.
Human and wolf form- Werewolves prefer to be in their human form to mingle with humans. Both the wolf and human form can take control of each forms.
Werewolf's wolf vs normal wolf- Werewolves wolf form is larger than the average wolf that reaches about 5-6 feet. The Werewolves wolf reaches exactly around 10-12 feet.
Uniqueness werewolves have that the normal human and wolf dont have- Werewolves have enhanced senses of hearing, vision, speed, and smell, which is even stronger then the sense of the normal wolf. Werewolves also use mind-linking (telepathy) to communicate with any fellow werewolf within the same pack.
Alpha- He is the strongest wolf and most dominant in the pack the first born of the previous alpha takes over the pack after making his father and challengers submit in a alpha battle.
Beta- They is second most dominant wolf carrying out the alphas orders and training their fighters for potential battles if the alpha dies and has no offspring the beta will take over and if they have a mate they will become the new luna.
Delta- They are the third most dominant wolf taking care of the pups, bills, paperwork, and hunting with his hunters to provide food for everyone.
Wolf form-
Mate- Mate is the short-term of soulmate which the moon Goddess blessed each wolf with a destined perfect mate they meet at the age 16.
The mate connection- the wolf part let's the human part know who their mate is by finding the mates scent addicting and their touch sends sparks. The werewolf can also reject a mate by saying I (name) of the (pack) reject you (name) of the (pack) to be my mate. Which will weaken the bond until its no more.
Weaknesses- Werewolves are pretty immortal the only 3 things that can kill them is an another werewolf, wolfbane that is very lethal to them, and silver that affects the nervous system and shifting abilities (not being able to go in wolf form)
Mature content)
Mating and Reproduction: Mating within the Omegaverse involves an Alpha and an Omega pair. Due to pheromonal attraction, alphas are typically drawn to Omegas during their heat cycles. Mating bonds, called soulmates or mates, can form between individuals. Mates share a deep emotional and physical connection.
Heat cycles and Ruts are essentially a hormonal overload that encourages copulation. How it works, how strongly it affects characters, and how the world handles it generally will depend on the world-building. In some cases, the goal is for the character to get pregnant.
How the heat works are essentially the opposite of how our general reproductive cycles work in people. While humans can technically get pregnant with an extra heater cycle during the menstrual cycle, you can only get pregnant during that time. Sometimes heat or rut is simply an excuse for the characters to have sex. Heats will affect the omegas, and ruts will affect the alphas.
There are also various stages of the heat cycle that you're likely to run into. The most common indicator of impending heat, aside from a change in scent, is nesting behavior. It is where omegas will gather various fabrics and essentially build a little fort. It's meant to be a space of comfort that smells like people they are comfortable with. So this can be friends or family members, or their partners.
Nesting doesn't even always happen with heat. If particularly stressed, if they are children, pregnant, or have recently given birth, they're much more likely to engage in nesting behaviors simply because it makes them feel safe.
2. Scenting
Scenting typically involves a pheromone that influences attraction or implies ownership. A signature character scent like leather and cinnamon.
Ordinarily, there are a few locations where these scent glands might be, typically the throat, the wrist, and the inner thigh. These particular scents may influence the character's partners, such as calming them down or arousing them.
3. Bonding, Claiming, and Marking
These are essentially biological locks on a partner. Bonding is usually a consensual choice for partners to link themselves together. It can be permanent or temporary. It can affect a person's ability to take a future partner. For example, it might cause them physical discomfort or pain to try to have sex with someone, not their mate. Or it could tie their lives together so that if one character dies, their mate will also die.
Claiming is more like a one-way bond requiring the receiver's consent.
Marking is usually some indicator that someone is taken. Most commonly, this will be through a scent or a bite. A scent marking will blend the scent of the two partners so that anyone sensitive to that can tell that that person is paired up. A physical bite will let anyone who can see it know that that person is taken.
4. Knotting and Breeding
It is a physiological occurrence in which the base of the penis swells to lock the two participants together, increasing the chances of conception. This physiology tends to be found in canine species, which is why there is a heavy association werewolves.
Pack- Werewolves usually live in a Pack lead by the alpha and his mate/luna along with a beta and delta. These 4 are highly respected and disobeying orders makes the pack shun you.
Werewolves- Werewolves are territorial, loyal and protective of their pack by nature (most of them atleast) fiercely taking care of and protecting every member of the pack no matter what rank or size.
Human and wolf form- Werewolves prefer to be in their human form to mingle with humans. Both the wolf and human form can take control of each forms.
Werewolf's wolf vs normal wolf- Werewolves wolf form is larger than the average wolf that reaches about 5-6 feet. The Werewolves wolf reaches exactly around 10-12 feet.
Uniqueness werewolves have that the normal human and wolf dont have- Werewolves have enhanced senses of hearing, vision, speed, and smell, which is even stronger then the sense of the normal wolf. Werewolves also use mind-linking (telepathy) to communicate with any fellow werewolf within the same pack.
Alpha- He is the strongest wolf and most dominant in the pack the first born of the previous alpha takes over the pack after making his father and challengers submit in a alpha battle.
Beta- They is second most dominant wolf carrying out the alphas orders and training their fighters for potential battles if the alpha dies and has no offspring the beta will take over and if they have a mate they will become the new luna.
Delta- They are the third most dominant wolf taking care of the pups, bills, paperwork, and hunting with his hunters to provide food for everyone.
Wolf form-
Mate- Mate is the short-term of soulmate which the moon Goddess blessed each wolf with a destined perfect mate they meet at the age 16.
The mate connection- the wolf part let's the human part know who their mate is by finding the mates scent addicting and their touch sends sparks. The werewolf can also reject a mate by saying I (name) of the (pack) reject you (name) of the (pack) to be my mate. Which will weaken the bond until its no more.
Weaknesses- Werewolves are pretty immortal the only 3 things that can kill them is an another werewolf, wolfbane that is very lethal to them, and silver that affects the nervous system and shifting abilities (not being able to go in wolf form)
Mature content)
Mating and Reproduction: Mating within the Omegaverse involves an Alpha and an Omega pair. Due to pheromonal attraction, alphas are typically drawn to Omegas during their heat cycles. Mating bonds, called soulmates or mates, can form between individuals. Mates share a deep emotional and physical connection.
Heat cycles and Ruts are essentially a hormonal overload that encourages copulation. How it works, how strongly it affects characters, and how the world handles it generally will depend on the world-building. In some cases, the goal is for the character to get pregnant.
How the heat works are essentially the opposite of how our general reproductive cycles work in people. While humans can technically get pregnant with an extra heater cycle during the menstrual cycle, you can only get pregnant during that time. Sometimes heat or rut is simply an excuse for the characters to have sex. Heats will affect the omegas, and ruts will affect the alphas.
There are also various stages of the heat cycle that you're likely to run into. The most common indicator of impending heat, aside from a change in scent, is nesting behavior. It is where omegas will gather various fabrics and essentially build a little fort. It's meant to be a space of comfort that smells like people they are comfortable with. So this can be friends or family members, or their partners.
Nesting doesn't even always happen with heat. If particularly stressed, if they are children, pregnant, or have recently given birth, they're much more likely to engage in nesting behaviors simply because it makes them feel safe.
2. Scenting
Scenting typically involves a pheromone that influences attraction or implies ownership. A signature character scent like leather and cinnamon.
Ordinarily, there are a few locations where these scent glands might be, typically the throat, the wrist, and the inner thigh. These particular scents may influence the character's partners, such as calming them down or arousing them.
3. Bonding, Claiming, and Marking
These are essentially biological locks on a partner. Bonding is usually a consensual choice for partners to link themselves together. It can be permanent or temporary. It can affect a person's ability to take a future partner. For example, it might cause them physical discomfort or pain to try to have sex with someone, not their mate. Or it could tie their lives together so that if one character dies, their mate will also die.
Claiming is more like a one-way bond requiring the receiver's consent.
Marking is usually some indicator that someone is taken. Most commonly, this will be through a scent or a bite. A scent marking will blend the scent of the two partners so that anyone sensitive to that can tell that that person is paired up. A physical bite will let anyone who can see it know that that person is taken.
4. Knotting and Breeding
It is a physiological occurrence in which the base of the penis swells to lock the two participants together, increasing the chances of conception. This physiology tends to be found in canine species, which is why there is a heavy association werewolves.
Birth Stats | ||
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Strength | Speed | Agility |
Unknown | Unknown | Unknown |
Wisdom | Smarts | Total |
Unknown | Unknown | Unknown |
Birth Information | |
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Moon | Unknown |
Season | Unknown |
Biome | Unknown |
Decorations and Background |
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Background
None equippedDecorations
Above
None equipped!
Below
None equipped!
Currently
Lead Wolf
Proficiency | |
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Hunting: Stalking | |
Hunting: Chasing | |
Hunting: Finishing | |
Scouting | |
Herbalism | |
Pupsitting |
Statistic | Count |
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Total Number of Scouts | 0 |
Total Number of Hunts | 0 |
Successful Hunts | 0 |
Total Number of Lessons Taught | 10 |
Total Battles | 34 |
Battles Won | 29 (85.29%) |
In current pack for 167 rollovers
Wolf created on 2024-03-07 08:37:05