Casual players experience?
Casual players experience?
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Posted 2023-09-30 05:08:35
1.roll over, check inbox 2.send out scouts for some reason 3.check in with my wolves, possibly breed or make pair bond, write lore maybe 4.buy food and toys in TC 5.feed all play all As you can see my herbalist is neglected and my hunters are out of work, because I just don't get much from them anyway. The only reason I would need medicine is if I send my hunters out which I don't because with playing casually, they don't bring enough food to feed even half of my pack and sending them out takes about 20 clicks instead of 4, which I find incredibly annoying. Today it hit me, that if I didn't have any custom decor to live off of, I would not be able to play this game anymore. This realization made me wonder, how do casual players even survive in this game? Is it difficult? Is it actually really easy? Do you keep small packs? Or is it possible with large packs too? I'd like to hear how you do it |
![]() ⌘Tallbarr⌘ #29379 |
Posted 2023-09-30 07:01:15
I used to roll over every day and play all day, back when hunting hadn't been upgraded I had a LOT of food and could even sell food if I wanted. Then I continued to roll over every day but I didn't play constantly, and together with the hunting upgrades and whatnot (it was like two years ago, I can't remember exactly) I started having less and less food? I don't think the issue is with the hunting upgrades, but that you don't play the game anymore. You are just rolling over, send out your scouts and breed. So by normal logic, you spend SC for food (because you don't play the game and use hunting/herbalism/exploring, so you need to buy your food) and get income through Custom Decors. But you ask yourself how other people do it. Well, they send out hunting parties for food and they send out their herbalist. I took a look at your hunters and your biome and can tell you, it is no wonder you get so little food: 1. Biome: Coniferous Forest is a medium area (Lvl 2 from 4 Levels of difficulty). It's not extremely hard, but with hunters like you have, you might struggle with hunting success and even finding medium or large trails at the beginning of a hunt. The easiest Biomes are Grasslands, Mountains and Deciduous Forests. Move there if you struggle with food supply. 2. Hunters Your hunters all are <500 Stats, have 0 Proficiency and I can't even say from their stats, which role they should fill. Every hunting role (stalkers, chasers, finishers) needs specific stats to get good results at hunts. Most important here is your Stalker because the total value of their Wisdom and Smarts is indicator which trails you get. If you have good chasers and finishers, but your stalker sucks, you only get small trails and only small food. 3. Hunting Parties without Personality clashes and high synergy: Ask the Personality snake at Crossroads if you have any clashing personalities in your hunting party. Some wolves don't get along with others and reduce your hunting success. ALSO, the more you change hunting parties, the more you lose Synergy, so don't change them too often. IN SUMMARY, to get enough food: > choose an easy biome (Grasslands, Mountains, Deciduous Forest) > buy, find or breed a good stalker (WISDOM and SMARTS should be their highest stats!) > choose 3 wolves as chasers (with AGILITY and SPEED the highest) > choose 1 wolf as finisher (with STRENGTH as highest) > Let them go hunting, so they gain PROFICIENCY (Stats don't matter so much for hunting success like proficiency and you get 1 Point Proficiency per Hunt, successful or not. So it is absolutely normal to have low success with wolves that have 0 proficiency. You will get more success when you continue hunting with them. Practice makes perfect, even in WD sometimes) > Choose the most difficult trail, so they get max EXP and if they succeed, you get larger carcasses. For herbalists, stats don't matter that much, but with higher proficiency on them, you get one extra-use per medicine (Healing Salve 3 uses, everything else 2 uses). It's exhausting, but it is worth it. And my fourth point: Exploring: Go exploring with your lead. Dependent on biome, you can get really much food, even without fighting. For example in Tundra: you have several food encounters there that give you Seal Carcasses (9 uses) or Muskox Carcass (24 uses), so if you lack food, explore in Tundra. And if you have SC left over, play your 5 spins Slots in the Games-Section everyday (I guess you are just logging in once a day) You can win food there easily, too, as low reward (also Muskox Carcass!) and if you win higher, you can sell those at TC. Hope, this helps a bit how to get the most out of your time on WD. Of course, it is important to play the "long game" and use your wolves for hunts/herbalism/exploring daily to see success. If you are in need of young wolves with good stats, you can also just ask me. I'm fine with helping out. :) |
![]() Nayatiuh #69448 |
Posted 2023-09-30 15:44:07 (edited)
I know how to play the game, I played very perfectly in the beginning and I had tons of food, like 30 elks in my hoard and could sell. I llayed mini games, explored, bred for stat, put wolves in the right roles, etc etc. I'm not going to do that again. Keep in mind that I have been playing in my own way for a very long time, it's not exactly surprising that it shows on my wolves. I don't breed for stats anymore, I am purely here for lore and I don't like wolves with common lines. |
![]() ⌘Tallbarr⌘ #29379 |
Posted 2023-09-30 16:26:34 (edited)
Your suggestions are.... not very casual. I might have gone a bit overboard, but those are not tips for statbreeders, rather tips for people that log on WD once a day. And it doesn't change the fact that you want to know how people sustain their pack when they don't send hunts or herbalists out - without any external income like custom decors. The short answer is: It's not possible because hunting and supplying your pack with food and toys is a core mechanic in the game (and as you played perfectly in the beginning, you should know that). I totally get it that some people here only write lore for their pack (and that's totally fine!), but you still roll over and play a simulation where you need to do the mechanics to fulfill the needs of your pack. It isn't possible to ignore that (except you get your currency elsewhere like you are doing or buy it with real-money). But maybe some lore-writers or other casuals know some secret. I'd be glad to hear other opinions. :) |
![]() Nayatiuh #69448 |
Posted 2023-09-30 16:34:33
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![]() ⌘Tallbarr⌘ #29379 |
Posted 2023-09-30 16:47:15 (edited)
Against advice I expanded my pack quite early and as the commenter above says, even with sending out my single hunting party at the time a couple of times a day, since I listened to the advice about personalities, stats, so on I didn't have any problems at all with food. Like it takes a couple of clicks to send a party out, it may not be the most fun thing in the world but to me it's definitely part of the game. I do think hunting is a core mechanic of the game and it isn't difficult to optimize it, I understood it on my first day after reading the wonderful Grouse house reports. I think the tips given above are very suitable for casual players. of course it took me a little longer to get anywhere near half decent stats. But there are a lot of people who are willing to help out and gave me good Hunters so I never struggled with that aspect. I don't think it's unreasonable to have mechanics to learn in a game, every game does, and I don't think hunting penalizes casual players or new players. Illness though, that's a bit of a different question in my opinion! |
![]() Ninsun #127528 |
Posted 2023-09-30 16:53:22 (edited)
I actually considered going on hiatus after the Cataclysms because I agree that the game can take a lot of time to play throughout the day, there's quite a lot of clicking. Doing quests for SC helps me focus my gameplay though so it doesn't feel as taxing as it used to before Melvin was introduced. I also keep an eye on my hoard and will not do more hunts than I feel is necessary, either for quests or feeding my own pack - I have 2 packs that hunt all year round, and a third one I use during the winter when hunting success is lowered and I need more food. I have lots of fine-tuned rules for myself as well, like feeding/amusing wolves only if they reach a certain hunger/mood level, and I don't mind clicking through my 60 wolves to interact with them since I enjoy admiring them when I get the chance (I use Overview to find hunger/mood levels first though). I have set myself rules around breeding as well, so I don't overwhelm myself. All in all, I have figured out a system that works for me and which doesn't require much effort to maintain, so when I roll over to play it feels casual to me. Serious gaming for me is when I focus on lore and design (using GC, picking and choosing decor etc.), if I decide to host traveling wolves, participate in Raise & Chase, choose to give away wolves instead of putting them in enclave or Trades, and whenever there's an Event on... Those can definitely make the game a lot more intense and time-consuming and I refrain from doing them. |
![]() ☆ 𝖋𝖔𝖒𝖔𝖗𝖎𝖆𝖓 ★ #51433 |