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Being Able to Cancel Medicine Making

Posted 2021-01-24 06:13:42

I support this, but same as with scouting, I think you should lose the energy and also the herbs used, as technically, the herbalist already started mixing, so did something to the herbs in the process. That should prevent people from cancelling the process as they please for not a good reason, as it will have consequences. Maybe just lose 20-50% with those that are just queued up.Β 


Mima
#6900

Posted 2021-03-29 18:38:01

supporting this again because i accidentally clicked forage when i wanted to craft and now have to wait 1 hour to make the tick remedy i need :\


Vyskar
#32153

Posted 2021-04-19 11:30:42

I support! I also support that there could be a penalty in halting their activities.Β 


Cr'Ygg
#488

Posted 2021-05-22 19:18:01 (edited)

support! along with being able to cancel foraging this would be really useful, i tend to have the habit of clicking foraging without thinking about it or clicking on a medicine to craft and then changing my mind ^^;


smajdfi
#28005

Posted 2021-05-23 05:25:59

Support! I would personally like to be able to cancel all actions, as I have too often run into issues before logging out for the night where I suddenly realised a non-nested female was irretrievably engaged in activities. It's really frustrating. I appreciate being able to recal scouts and it would be wonderful if we could also recall hunting parties and herbalists too.


Iona
#22199

Posted 2021-05-23 07:53:20
It'd be great to have an option to cancel crafting medicine in case we get to remind ourselves that we need to move the pack, for example in the end of lunar event when we need an item from another biome.

DΕΌanek
#24018

Posted 2021-09-06 23:45:05
I just mindlessly made my pregnant Herbalist forage, when I needed to nest her. We need the ability to call the herbalist back.

Ihmislehma
#1850

Posted 2021-09-20 19:56:26
Support, I've accidentally started creating a medicine before without meaning too. This would help prevent that
Lucardos
#42114

Posted 2022-03-02 01:48:53
Someone in the chat sent me a link to this and HEAR HEAR. How come the Herbalist has time to diagnose your wolves, but cannot cancel or move around the order of the recipes? If you have the option to call back a scout or cancel a puppy lesson, you should be able to cancel anything on the Herbalist's queue - or call them back from foraging.

Another option might be to more noticeably decrease the time it takes for your Herbalist to actually make the medicines and/or forage. My Herbalist's stats and experience grows, but the time it takes him to do things doesn't feel any different. If an experienced Herbalist with 100% could whip up a medicine or forage within 10mins it would also solve the issue and provide a greater incentive to keep the same Herbalist and a greater risk/loss to change him.

πŸŽ„π–‹π–”π–’π–”π–—π–Žπ–†π–“πŸŽ„
#51433

Posted 2022-04-14 21:55:45
Support! I often send my pregnant herbalist to forge or craft a medicine just on autopilot while I'm trying to get them to as high a level as I can, buuuuut then realize the moment after that I need to nest them. I'd would rather take a hit to their energy (hell, maybe it bumps their energy a bit more as well to cancel?) so I can nest them and go to sleep without losing any pups

Yupup
#45642