[ADDED!] Multiple party hunting suggestion
Posted 2021-01-08 14:16:00 (edited)
I support this! But I would like if the hunting party allowances would match up with the pair bonding slot increments, whatever those are, for the sake of consistency. Also, it would be nice to send hunts in other biomes without having to move- I really like riparian woodland and don't want to move to rainforest or glacier to get stats :( though that being said I REALLY like the idea of simultaneously sending hunts in the same biome, and not being able to hunt on an already occupied trail. I would be okay with that. |
greahound⚡ #27654 |
Posted 2021-01-08 15:12:47
Yeah, I think it would be cool to be able to hunt in other biomes like greahound said. But have it so you have to have a party hunting in your home biome first or something. And there's always the incentive to change biome with the decors |
🐉Nessie (She/Her)🐉 #22814 |
Posted 2021-01-09 23:52:57
I completely support. Since, 1, when you have a larger pack, you need to rely on your hunters as much as your lead, since your lead also can bring back food from explore, exploring feeds my pack, but when you have around 200 adults, this gets really hard to find enough food without buying some off the TC. |
Abby #13289 |
Posted 2021-01-10 12:10:32
support! my pack is honestly a bit small compared to most, but during the winter when most of my hunts are unsuccesful, food becomes a pretty big problem, and with so many ideas i have in mind for my pack, i can't afford to keep buying food from the trade center. i think buying hunting slots with gc could be a good idea! |
casperhydes #17270 |
Posted 2021-01-10 12:21:43
I rather not pay to play when it comes to slots tbh thanks :"D Finding a way to earn it is better and feels more rewarding imo, esp if we start with home biome first Then we could go to other biomes esp if the team has high Synergy, lv/stats as i think they'd be more experienced and able to make the journey to other areas. |
Fea #12206 |
Posted 2021-01-10 12:26:29
Dittoing Fangx honestly. Slots can get into crazy high SC prices, so I support the idea of stats/proficiency/synergy being a deciding factor in wolves being able to hunt in different biomes. Rather than the hunting being decided through slots, you could slowly hunt in better and better locations as your wolf gained experience, branching out from your territory into the surrounding biomes, and then further from there. |
greahound⚡ #27654 |
Posted 2021-01-10 13:10:14
hmm, you have a point |
casperhydes #17270 |
Posted 2021-01-14 07:49:59 (edited)
Support multiple hunts, vehemently DO NOT support GC or SC being a part of it. Honestly just add a 'training' option for other hunting parties so that they can gain XP while another hunting party hunts for actual food. Don't have it count against their daily hunts, and don't let them bring back anything except the haul rescouting nets you. Allow us to level hunters and train up their role-specific stats. XP gains for anything BUT Scouts is a giant arbitrary grind; all the NBWs I started with barely made it past level 11 hunting in the basic biome, and probably would not have made for good hunters in more challenging biomes. Training and XP gain is good. Grinding feeling like wading through molasses to the extent that it is currently is bad. There is no reason why background training can't happen for your idle hunting parties, and no reason why that feature should cost GC/SC. Like I cannot stress this enough, there is zero reason to involve SC/GC into the conversation when XP is in desperate need of a rebalancing across every role on the game that isn't Scout. All SC/GC does is make it harder and harder to bridge the divide between paying and non-paying players. |
DogBlud #24586 |
Posted 2021-01-18 16:17:31
50 slots seems a bit tedious |
🍂༺Redչen༻ #1029 |
Posted 2021-01-18 20:49:57
Then it'll fit in with much of the game's existing features re: leveling/etc. |
DogBlud #24586 |