Allow All Males to Breed within the Pack
Posted 2020-12-15 15:37:05
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greahound⚡ #27654 |
Posted 2020-12-15 15:58:19 (edited)
@greahound - "Go get some throwaways if you don't want to use your own wolves" is how I interpreted it, and for a feature that basically amounts to a bonded pair of wolves with a very strong bond (hence why they get upset when split apart), is something I find very contradictory, and could have been handled much better. There's also a lot of room for problems a player may face that can hinder completion that could be no fault of their own, as well. No territory space for NBWs, bad luck with the RNG in explore leading to difficulty even finding NBWs, lack of currency to expand territory or buy wolves off TC for it. Plus, if a player doesn't care for the feature and simply chooses to disband their wolves once finished with the quest, the involved wolves get dropped down to 0% mood. It just would be much more efficient for Tala to undo it at the end like she has done in other tutorials so that a player can learn how the new feature works and finish it quickly. As it is now, it's what is basically a tutorial quest with a potentially frustrating roadblock and with ridiculous consequences that is unfairly put on a player, in my opinion. |
otterbells #4284 |
Posted 2020-12-15 16:06:34
I agree that it should be disbanded like normal! Lol fake wedding. But she does say in the tutorial that it's very sad to split them up and you should think carefully / pause the quest if you don't have wolves you want to bond. For now you should probably tell mods directly about this and hopefully they can make it more clear in the tutorial. Or just have them disband like all the others. |
greahound⚡ #27654 |
Posted 2020-12-15 16:08:23
Is 0% mood the only consequence? I haven't done the quest yet since I'm not certain about pairings yet. I wouldn't consider 20 uses of amusement to be a ridiculous consequence, you could even not play with the wolves for a few days if you know you're going to disband and you don't want to waste toys. New players won't have to get wolves to pair since the quest is only available after 30 days, besides, you can always wait to do the quest until you have a pair in mind. |
Mossfoot #23226 |
Posted 2020-12-15 16:13:18
The problem with Tala saying to pause and it being a permanent thing is that it assumes that a player will want to use the feature. It should be a player's choice if a feature they want to use is OK or not - telling them to pause if they don't have the wolves is one thing, but making it permanent when a player may not want it to be (for any reason) and having them suffer the consequences after is simply not fair and what I have problem with. If anything Tala giving the player the option to keep the pair or to separate them for tutorial's sake is all I'd ask for as a change, because that's the main thing that bothered me - losing 20 amusement items when I'd changed my mind on the wolves I bonded. |
otterbells #4284 |
Posted 2020-12-15 16:17:03
Is 0% mood the only consequence? I haven't done the quest yet since I'm not certain about pairings yet. I wouldn't consider 20 uses of amusement to be a ridiculous consequence, you could even not play with the wolves for a few days if you know you're going to disband and you don't want to waste toys. The consequence is 0% mood dropped on split and a 30 day cooldown before you can put the wolf in a pair bond again. New players won't have to get wolves to pair since the quest is only available after 30 days, besides, you can always wait to do the quest until you have a pair in mind. It's not a new player problem. People will have their own playstyle and play at their own pace - there is plenty of room for a player to have insufficient resources in any way by the time they've unlock the quest. And like I said, a player should have control over stuff like this. There are people that do not like leaving stuff unfinished and just want to get stuff done for various reasons, and they should not be penalized or punished for it. |
otterbells #4284 |
Posted 2020-12-15 16:40:51
It's not a new player problem. People will have their own playstyle and play at their own pace - there is plenty of room for a player to have insufficient resources in any way by the time they've unlock the quest. Really agreeing with this point. I struggle to feed my wolves, as though I have great hunters, them make up only a fragment of my pack. I'd actually argue amusement items are harder to get than food items. What I'm trying to say is, the second part of the statement pretty much describes my pack perfectly; "insufficient resources." |
Wrenly [he/xe] #9559 |
Posted 2020-12-15 16:42:12
It's easy to get two new wolves, even if you have bad luck with NBWs you can find adult wolves for <10 SC in the trading center. If territory slots are the problem.. you don't need to do the quest immediately? The point of doing the quest is to be able to pair wolves, so there's no reason to do it until you have two wolves you want to pair. It's fine if your opinion is that there shouldn't be penalties (effectively, that there should be fully unrestricted breeding), but claiming that insufficient resources are the problem doesn't make sense. If your reason for doing the quest before you actually have a pair in mind is just for the sake of completing it, that's on you, clearly the intent is to pair wolves that you want to pair. |
Mossfoot #23226 |
Posted 2020-12-15 16:52:07
Also, if you don't want to do the quest or utilize the feature at all, you can pause it and forget about it or just pair wolves you don't care about for the tutorial and then chase them. |
greahound⚡ #27654 |
Posted 2020-12-15 18:06:54
It's fine if your opinion is that there shouldn't be penalties (effectively, that there should be fully unrestricted breeding), but claiming that insufficient resources are the problem doesn't make sense. If your reason for doing the quest before you actually have a pair in mind is just for the sake of completing it, that's on you, clearly the intent is to pair wolves that you want to pair. I'm not talking about how there shouldn't be penalties at all. I'm talking about how Tala should undo the bonded pairing at the end of the tutorial quest (or give the option), so the player does not get saddled with the penalty if they made a mistake or had a change of heart like myself and did not fully foresee the weight of the consequences. What I'm trying to say is: the tutorial quest result should be able to be undone without the player facing the consequences (ie the pair Tala has you bond). All conscious choices with that feature afterward should rightly have those penalties (ie making a bonded pair yourself and then disbanding later because you changed your mind some time after). I have no idea how to explain this how it would be a harmless fix to do so, beyond the ways I have already listed nor do I understand why it is a sudden point of contention when Tala already does such a thing for other quests, ex the breeding male quest where she removes the male at quest completion. |
otterbells #4284 |