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Illness adjustment - more dynamic

Posted 2020-11-05 00:37:28

Huge support, as it is right now the illness system just feels like something that was tacked on to make this game different and it doesn't really effect much. So long as you have a healer set you aren't really likely to struggle with any of the few random illnesses you get unless you've made your pack massive. Dynamic illnesses would certainly spice things up a bit and make the system more engaging/fun.


Drakine
#1010

Posted 2020-11-05 00:50:56 (edited)

support as long as it doesn't make illnesses more common, just present/are contracted in different ways— perhaps the starter biomes don't have their own plagues/illnesses (or at least only the minor ones that are already there), so that new players starting out who barely have any herbs aren't hit by bad RNG luck with a ton of illnesses starting out. on that note, perhaps if each biome has its own thing, the risk to contract the thing increases (slightly, not a huge amount because even more experienced players with herbs stored aren't prepared for an onslaught of diseases lol) corresponds with the biome's difficulty? that seems pretty fair to me— i wouldn't consider myself totally new anymore, but im still exploring medium biomes and i definitely wouldn't be ready to get hit with a plague lol


Sneep
#20313

Posted 2020-11-05 01:21:00

Support. I'm not too sold on the idea of biomes having their own illnesses, but definitely on making certain illnesses tied to seasons. Or the weather too, considering there is the weather condition heatwave I would have expected heatstroke to happen more easily during it

Jack
#6879

Posted 2020-11-05 01:48:03

Support! Though I would like to see the current illness system be adjusted to be more balanced before seeing something like this implemented :O currently RNG has either been unfairly cruel to some players while others have barely been touched by illnesses 

Really the only issue I think there is with giving all the biomes in only the Explore feature illnesses. Correct me if I'm wrong but I heard that a lead wolf contracting a contagious disease doesn't spread? (Which makes sense since you can't move them to a quarantine den) so I don't think illnesses on your lead wolf is going to add much of a risk factor :'O However when it comes to scouting, hunting, etc I definitely think those could have the added risk of catching biome-exlusive illnesses!

I think each biome's illness could have varying levels of severity, but the more severe, the lower the chance of getting it is. So that while in theory, one biome could have a worse illness than another, it could come up way less frequently than the biomes with less severe, but more common illnesses!


Dottler
#11369

Posted 2020-11-05 01:56:13 (edited)

@cyraphim actually i think a contagious illness in a lead wolf can spread to any den because it can't be sorted (like it would if they were an unsorted wolf), that's why it would be pretty bad to have them be exposed to a bunch of high risk, especially for newer players haha

edit;; yeah found the post here: "Alphas and wolves that are unsorted, and are not assigned to a cave, can catch and spread illnesses between any cave."


Sneep
#20313

Posted 2020-11-05 01:58:48

@sneep

Ah okie!! I guess I might've been told wrong then xD I'm gonna try getting confirmation and I'll edit my post accordingly to make sure it's correct, though I still mostly stand by my suggestion of having other features be affected :>


Dottler
#11369

Posted 2020-11-05 02:07:57
@cyraphim no worries! i had to do a double-take too when i first saw it haha it seemed like a cruel trick to me lol

Sneep
#20313

Posted 2020-11-19 13:46:41

Support! I love the idea of dynamic illnesses, especially ones that could evolve from other ones left untreated.

I think a fun one would be plague (as in bubonic plague), as a low chance of occurring from uncured fleas on RO. Plague is apparently pretty common in wildlife in some regions of North America, plus it would be an incentive to actually cure fleas - which at the moment barely have any negative effects at all, and are sometimes even seen as a positive since they prevent your wolves from getting anything else. 

🌿 glasswort 🌿
#11643

Posted 2020-11-19 21:57:36

Support.

ANYTHING that makes disease less common, and more sense. 


trahana🌈
#10405

Posted 2020-12-18 07:05:44

I think this will make the game a little harder but I fully support it

Rabid Syn (I drink water)
#2611

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