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Additional Role - gladiator /battle other wolves

Additional Role - gladiator /battle other wolves
Posted 2020-11-04 07:22:40 (edited)

I was thinking maybe another job could be warrior/fighter/gladiator 


If they were not a hunter or any other job they could be a warrior/gladiator and fight against other wolves in other packs. You get a small amount of experience for fighting and a lot of experience and one stat boost if you win. Chances of injury are much higher but the amount of experience gained could be more then other roles.


The Arctica Pack
#2399

Posted 2020-11-04 07:45:57

Hmmm this sounds interesting... I'd like to see how this progresses


🧿 Cornix
#22219

Posted 2020-11-05 16:19:05

No.  I hate PvP but with Wolvden's focus on stats anyone who didn't want to pvp would be at a major disadvantage.  This is not a combat sim.

Lunar Lords
#6914

Posted 2020-11-05 16:21:37

Thats fair. It could just be experience then. It would just be nice to have another job or a way to get to level 20 a bit quicker. 

The Arctica Pack
#2399

Posted 2020-11-06 19:04:11
pvp being optional would be nice. having a warrior role that's useless outside of anything other than pvp could be an option, and you could only instigate a fight with someone else who has pvp enabled.
Jaden
#19934

Posted 2020-11-06 19:30:59 (edited)

I am not showing my support or arguing against this suggestion, I just want to point out that any "combat" would probably only be allowed to take place between like leveled players and would more than likely be a lot like LD territory PvP. 

While not identical, this seems too similar to the Sentinel Role being proposed. But that's just my opinions on this topic so far. Carry on, good luck!


QueenOfFrowns
#3910

Posted 2020-11-06 19:32:14

Nah. I think it would be fun for an event, but battling in explore is already tedious enough to me personally.


Moon Loon
#19484

Posted 2020-11-06 19:39:27

I think the PVP idea is great, maybe you could build a move-set depending on your character's attributes such as intelligence, strength or speed etc. and get special moves each time you lvl up (that you get to pick) 

Perhaps you could place bets too, if the player wins they get the persons who lost SC/GC or items. 

The only issue is that it would be really hard to implement ;-; 

Tonatiuh
#6536

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