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Tips for newbies from a newbie

Tips for newbies from a newbie
Posted 2024-05-06 07:27:25
Hi guys! I wasn't sure where exactly to post this as there wasn't really a general thread so I figured I'd post it here. Mods , if you see this and it's in the wrong place, I apologize.

I'm Uno and I joined wolvden relatively recently. I've been playing for a while now and have found a few tricks and tips that helped me advance in the game (and some cautions to avoid). These are some of the things I learned as a new player. This information is simply just a collection of what I've learned and I am still learning so if there are any bits of info that I missed/got incorrect, feel free to correct me in the thread. Just click on the info you want to read and proceed with this information as you will. I will link all the guides and threads associated with each topic in due time.

1. Hunting:


If you log into the game regularly, it is a great advantage, especially while you have few wolves. It means your wolves can progress more by hunting more often and can bring back more food. If you collect enough excess food, you can sell them at market price or cheaper to earn SC or GC quickly. Larger bundles are more likely to be bought out in GC and smaller bundles are more likely to be bought out in SC.

If you hunt regularly, your wolf's proficiency will increase quickly too. Another thing when arranging hunting parties is putting wolves of similar personalities together. If you have a wolf with a high stat that doesn't get along with your others, it may be worth buying a personality changer. This may be in my head but I've also noticed that if you socialise your huntmates, they tend to work better. It also gives a chance for other wolves to gain proficiency points from more experienced wolves and also improves their mood (if they get along).

As you can only send out 2 hunting parties at a time, it's good to have 2 main hunting parties and 2 training hunting parties. If you don't log in much, just focus on your 2 main hunting parties. If you log in regularly, having 2 mains and 2 back ups means you can keep rotating them until they run out of slots and this helps maximise efficiency and their learning as well as increasing the chances of more returns. This will lead to better hunts in the future.

I'll also add which prey falls under which colour when I have time but as you know, the scents for hunting are: green=critter, blue=small, pink=medium, red=large. Your chances of finding each trail depends on your stalker's proficiency and biome. I'm still learning the success rate percentages and how chasers/finishers effect it so I'll add when I figure it out. I'm also curious on the shape of the scent trail so that's a future topic to uncover.


2. Wolf attainment and breeding:


You can befriend new wolves while exploring but it's pretty hard to catch a chased wolf when you have a low level. Well, never fear! If you follow the found chased thread (which I will link when I have time), any chased wolves that are caught will be posted there. Some users will offer them for free as they lack space, in which case you can snatch up a couple T1/T2/T3s with pretty markings/eyes etc.

Another way to find good wolves is on TC due to the current saturated market making the prices of wolves fairly cheap- some wolves go for food offers in which case, go back to the hunting section to see how you could improve your hunting yield. But if you don't want to buy wolves or don't have the money, the giveaway threads are also a good place to start. There are sometimes muties that are also available, although their bases are usually T1s or their stats are fairly low. Though that is not always the case, another way to get good muties although a little more costly is checking out raffles. Particularly from overcrowded packs and users who plan to quit wolvden.

While you're new, you may want to fill your pack up as quickly as possible and collect new wolves but I'd advise against that. The reason being, if you get to a point where you fill all your slots, once you start breeding those wolves, it will be very difficult to keep up. Usually, keep your main 2 hunting groups, your herbalist and your scouts. While it may seem like a good idea to keep pupsitters all the time, unless you're breeding pups all the time, they will lose proficiency fairly quickly. It is easier to keep one main pupsitter and any pregnant wolves that have been nested can become temporary pupsitters. This way, there will always be a pupsitter with a high prof but at the same time, you can continue to organise your den and keep it clear.

You can gain extra slots in your wolf's talents but beware that you wolf needs to be of a certain level to attain it.


3. Breeding:


Before I get into this, I must let you know that the wolf market is heavily saturated right now so you may not be able to keep/sell all your wolves. This means stud fees may not be worth the returns so be wary of this before you delve into breeding.

When breeding a wolf, firstly consider what you are going for. If you are breeding for looks, the scry option may be useful to you. Choose patterns that have complimenting colours and try using the base calculator to see what palette of bases you may get from the pair. The better the colour match and pattern, the better the possibility of good looking pups. Also opt for higher fertility wolves who may give you more puppies in a litter. That way you have more to choose from.

If you are breeding for base tier, use the grouse house base calculator (I will link when I get time) and try to stick to the same base group + higher tier. e.g. F warm medium II x stud warm medium III because it makes the pool smaller. T* will always have a large pool of bases though.

If you are breeding for stats, it may help to assign your main breeder(s) as a scout. It may be beneficial to alternate between breeder wolves, this way, they level up quickly. Try to only breed them after 100% proficiency or a specific age as their stats will be higher by then and you'll produce better pups to choose from.

If you breed for mutations, consider reading the guide to mutations and how they work. Some are random and some are hereditary. 2 recessive mutation genes = a mutation which presents itself. Albinism and melanism can have carriers. Beware of inbreeding as recessive chased wolves are not related to any studs but others might be so check your wolf's background.

If you are breeding for more than one reason, consider that in the market, high stat wolves and muties are valued more than high tier bases or markings. Therefore, if you plan on breeding a wolf for looks/Tier, try and still max their stats so that you can a least pay off some of those expensive stud fees by selling the pups at reasonable prices.


4. income and experience:


Your lead wolf needs exp to level up. Levelling up means many good things- more talents, better chances of winning battles, better HP, better chased encounters, etc. One easy way to do this is make use of socializing (see hunting section) and snake quests. Explore also offers more exp for battles with higher level enemies. When fighting enemies, consider your option and your enemy. Bears and badgers have extremely high strength. Herbavores/prey animals try to avoid attacking (save some of the bulls and the angry stallions) so resting and waiting after causing a critical injury can help you get an easy kill. Make use of latching and crushing/shearing. Crushing works better for some animals in some biomes than others who are weaker to shearing. Your starting move buff is also very useful. If you have less HP, lunging can even it out a little. Studying a prey animal may improve your attacks and allow you to latch better, etc.

The stuff dropped in fights or things you find in explore will sell for pretty good in bundles. Your lead wolf's personality will also effect your encounters, so check out the grouse house guide for that too, such as: Lucky feet, healing salves, herb bundles, trophies, meat chunks, etc. Save your stuff by burying it until you have enough to sell.

Understand biomes. Mainly for your herbalist. If you check out the grouse house guide, it will show you what each encounter your wolf can get in explore. This way you can see where to find the herbs you need and what to select to earn it. You will get more herbs exploring than if you forage and even if you dont get the one you need, you can trade three herbs to get the one you do. Either way, it's a win. You can make and sell medicines and keep a stock for yourself. Generally, making medicine and diagnosing helps your herbalist to gain proficiency.

Be resourceful. If you have a lack of amusement items, you can bury some of your 1 use foods and wait for it to rot to get a bone (by salvaging it). If you join any guilds for food resources and see rotting food items, swap out the rotten food for fresh one of the same number of uses and salvage that. It helps the guild and you get your amusement.



Asking for help and advice is always welcome from these guilds or in the main chat. If you feel uncomfortable taking those first steps, try being adopted by the adopt-a-newbie guild. Just be aware, as you are online, do not ever share personal details and such even if you are comfortable with people. Just follow the general rule of thumb for internet safety but give everyone the benefit of the doubt when interacting. Oftentimes, you read something in your head voice that may not be how the other person may have meant it. People are allowed to have their own opinions and thoughts that may disagree with your own and that's the beauty of freedom to you own beliefs. Either way, we try to make wolvden a safe space for people to enjoy the game so please just be mindful of what you share and who you share with.

I hope this was helpful!
Its_Uno
#136312

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