[Achievements] Achievement Incentive System
[Achievements] Achievement Incentive System
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Posted 2024-05-15 15:51:04
General Idea: Achievements are placed into Tiers that give a certain amount of points "T1=1pt, T2=2pts, T3=.... etc" and players could either... Gather up points to use in an Achievement Points Shop AND/OR Gain rewards exclusive to Achievement Hunting when they've reached a points milestone (ex. 25points= 1x exclusive item, 50pts.= a new exclusive item, and so forth. perhaps offering a certain selection of rewards each time) BADGES: who doesn't love a good badge of honor to flaunt their exploits? Perhaps a badge system that can be placed next to a player's name for certain achievements or for reaching certain achievement tiers would be nice. Have suggestions or things you'd tweak to this idea? let me know! |
dogteeth #41666 |
Posted 2024-05-27 01:36:59
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Dakota #80237 |
Posted 2024-12-06 22:16:36
So say you complete the 10,000 step achievement in "X" biome, well, that took a while to do! So maybe you can get a pick from the pool of things from the grove, maybe 3CG worth and under or something. THAT way the item it's self isn't locked behind an achievement one account can only unlock once, that would make any unique decores or items REALLY sought after and almost not worth trying to buy sell (unless they were maybe also like, an event item? like from one of the various month long events...THAT might also work too! so it's rare, but not like RARE ONE OF A KIND!!111!) |
Nemira(Semi-Hiatus) #22245 |