"No Human Activity" Toggle for Explore
"No Human Activity" Toggle for Explore
|
|
---|---|
Posted 2024-05-17 18:46:47 (edited)
Mostly I just find it immersion-breaking to see human encounters in explore. Dudes in ghillie suits, people fishing and camping, groups of hikers your lead runs into several times in a row... None of it is offensive but I much preferred explore before the human encounters were added. Somehow it just feels like a corruption of the innocence of playing as a group of wild animals, and I was disappointed to see them added to WD when it had gone so long without them. Yes, wolves interact with humans in real life.. but rarely in positive ways. If you live in the west like I do, people don't admire wolves, they hunt them out of spite. I want to keep my babies "safe" (yes they're just pixels and lines of code) and I'm more than willing to miss out on the prizes for these encounters to see more of the beautiful wildlife artwork the Wolvden team produces, often with significantly better loot.Β Other sites have the option to block certain encounters, requiring you to enter the code/html for each encounter separately. If WD already has this please let me know as I have been unable to find it. Otherwise, I'll leave this post up. Bottom line; What I think would make the game more immersive for those who desire it is a toggle in the settings area of the player page that disables explore encounters with humans in them. Let me know what you think! -Rainy |
π§rainworldπ§ #46674 |
Posted 2024-07-28 05:48:42
|
otterbells #4284 |
Posted 2024-07-28 06:10:25
My pack was originally taking place in an alternate past (something like the European middle ages), though I have noticed the raccoon in various biomes having artwork of modern human objects like reading glasses and car freshener etc. I knew I could ignore it because the raccoon isn't "canon" in my lore, at least... But now there's fishermen, campers who look like average Californians, a blonde Lara Croft "survivalist", angry farmer etc. and I know it's flavour text in Explore, but I don't like that it imposes thoughts on how your lead wolf should feel about humans (being curious instead of alarmed/threatened, for example). And then you have things like the Dreamlands i.e. the Lunar Event right next to realism. All the while your wolves are essentially anthropomorphic/magical (can craft medicines, for example). Like otterbells, my pack is supposed to live waaaaay out in the wilderness, where human activity is rare. Either a reduction in human encounters or a toggle option would be great. |
ππππππππππ #51433 |
Posted 2024-07-28 14:10:23 (edited)
I don't like that it imposes thoughts on how your lead wolf should feel about humans (being curious instead of alarmed/threatened, for example). This is what I was worried about before humans were introduced - encounters not providing a nice amount of reaction options. The hikers your only options are to be aggressive or overly friendly to them, rather than having a 3rd option to just "watch" or "go the other way". I've yet to see a human encounter where an option is given to lean into a wolf's natural neophobia to people and it's pretty disappointing that it's not there. The choices given are either incredibly aggressive or symptoms of a wolf that is DANGEROUSLY habituated to people and it makes me incredibly uncomfortable those are the only choices. Of course, I can ignore it by clicking off of it in explore, but that doesn't change I am still running into them and thus using up encounters that could've been different, so if there can't be some more realistic 'be wary stay cautious' option (even if just for flavor text and nothing else), I'd like to manually control if (or at least how often) I see it. |
otterbells #4284 |