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Too Many Wolves, Not Enough Roles.

Posted 2024-09-05 08:08:07
OH I would love to have more scouts based on the number of wolves in your pack (with a cap at maybe 4?)!

Something else I would love, just based on roleplays I've been in, are patrolling units. Whereas scouts discover territory, patrolling wolves can get into altercations and maybe bring back craftable items (like pelts, claws, skulls) they won from fights.

Perhaps pupsitters can also have a role similar to herbalists, in that they can craft nesting material by foraging for items to use for nests.
shin
#3486

Posted 2024-09-19 09:03:20

I support this! I don't really mind what the jobs might be, as long as my wolves are doing something and aren't free loading off of the working ones


I used to make my max wolf population the amount needed to fill all the minimum jobs (so 2 scouts, 1 herbalist, 1 hunting party, 1 pupsitter, 1 stud, 1 leader) so a max of 11 wolves with some puppies here and there. I recently found some more wolves I'm in love with and bought them, so I have more than the 11 max I originally set for myself. Those wolves are just lazing around in my den, and I feel like they all have so much wasted potential. Since most of them were adults when I purchased, they could not be trained, and I had no more puppies for them to look after so they are just here doing nothing


choy🥬
#534

Posted 2024-10-13 07:39:23
Or myb they could make some kind of event that would make more roles. For example: soul world event ( something similar to lunar event but it is not placed in a dream realm, it is placed in a dead animal realm). Some wolves inside a pack  could get a special ability to explore this realm and to talk with wolves that passed away.
TheKubex
#139988

Posted 2024-10-16 18:40:00
I really like the scavenger role for amusement items, I feel like the game gives many more options for getting more food but very little for amusement outside of re-scouting biomes
grits
#82011

Posted 2 days ago (edited)
this is a great thread.

-the distinction between a herbalist vs a florist that only specializes in returning herbs would be SO helpful!

- more scouts for more territory, I have 160 wolves but only 2 can scout. that ratio is off, maybe bigger packs get scouting groups where 2-4 wolves can go off together and return with x1-2 items each. This would make personalities/socializing even more important to boost what the wolves return, like in hunting.

- multiple hunting parties set to queue (so groups can continue to hunt whether I prompt them or not) and all hunt teams get a chance to hunt throughout the day. I have 20 teams of 5 hunters each, 4 teams  per area I'm allowed to hunt + 4 teams just for training adols, but I can only send 4 teams at a time. 20 wolves are getting a chance to hunt out of 100 potential hunters - and there are so many wolves waiting for one wolf to get old/retire so I can fill that hunting slot and get their stat gain going. I'm not saying more teams should be hunting at once, but if there was just a queue that would be so helpful. So immediately once one team returns the next can go, and leave leveling up as a blocker for the next time you want a team sent out, that way the same team cannot be queued without you doing the leveling thing (or allow auto-level checkbox on my den settings)

- a guard/patrol that is not about scouting and maybe that boosts the pack's overall mood was a great idea.

- and please, please a role for wolves to train adolescents that is not just during the activity, like allow any wolf in my pack that has a proficiency/mentor role to teach at any time, rather than needing to teach during hunts/scout/foraging like pupsitters can train at any time. That is so helpful when you have 20+ adols. Training pups is way easier because it's 4 to 1, meanwhile if I want to train adols and have a large pack it's a hassle to get them all on the same page, and I usually have to favor a few who I want to have the good stats. And mentors can't train adols in anything, just pups...adols are left to plateau while I have high level/prof mentors who could be training groups of adols on the side.

Maybe "trials" or activity/lessons adols can do, assign a wolf to oversee their trial/lesson, that wolf may not need to be proficient or have a lower proficiency than a mentor. Gives a small stat boost maybe but mostly helps boost their proficiency while young. Maybe even hunting/scout based ones allow an adol who's go a streak going to return small carcasses/1 use amusements.

i have a bunch of pretty wolves but I'd love it if they contributed to the pack in some more ways than just vibing, waiting for a chance to take up a crucial role.

Smoocio
#7656

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