Raise Herbalist Queuing Max
Raise Herbalist Queuing Max
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Posted 2020-11-06 02:26:05
Hello Devs! Since we have to pay 5GC for a guarana and energy regen is paused during mixing, I think that the max should be either eliminated or raised to 10-15 Thank you for your time |
🧊 Orthrus🧊 #15164 |
Posted 2020-11-06 03:00:27
I disagree. Foraging and crafting both takes 20% and I think that is good number. And being able to craft 5 medicines is a good night sleeps, maybe even waking up to full energy bar the next morning. |
Sienna Snow #402 |
Posted 2020-11-06 05:48:49
support we can already queue up a full energy bars worth, if were going to use premium currency to refill energy after the first queue, literally what good reason is stopping us from queueing up more? |
sandshrew #4808 |
Posted 2020-11-06 06:01:08 (edited)
you are paying 5GC for immediate 100% and not anything more though. It doesnt help you fight enemies better or discover more percent of a biome or give you a better hunt. Why should the guarana offer you anything else? |
Sienna Snow #402 |
Posted 2020-11-06 06:02:50
If you're going to use premium currency to refill energy after the first queue, why can't you just queue up more when you do that? I don't understand the point of queueing up more things than you have energy for. |
Nika #10475 |
Posted 2020-11-08 06:14:07
No support. Queuing 5 medicine is just enough and it doesn't need to be increased. Assuming that you are crafting medicine that isn't rich healing salve, that is 5 cures and 10 uses in total and that is already plenty enough medicine crafted. Queuing more is just unnecessary even if you use premium currency to do that. |
Kahvinporo #489 |