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Unskippable Explore Encounters

Unskippable Explore Encounters
Posted 2024-08-29 21:26:03 (edited)
I'm not the only one who at this point spam clicks the Explore button, especially when there's a specific encounter you are aiming to get, and it's a shame you can immediately lose it by spam/accidentally clicking the Explore button again. This is especially frustrating right now during Cryptid missions for example, where you could potentially waste your entire Energy to get a single relevant encounter. Don't get me wrong, I know part of this issue is my own fault as a player and how I use the interface.

That being said, it'd be nice to make some of these interactions "unskippable" by toggling which ones we're interested in locking (by locking I mean, graying out the explore button, making it temporarily unavailable). Interactions like befriend encounters, event missions, etc. And to have a smaller button or text we should have to click in order to confirm we want to unlock/skip that explore encounter.

And as always, thank you devs for the hard work!

Nei 🦀✨
#40965

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