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Insignificant illnesses shouldn't give you immunity to all other illnesses (including lethal ones)

Insignificant illnesses shouldn't give you immunity to all other illnesses (including lethal ones)
Posted 2024-09-26 01:16:53
I noticed that if your wolves catch some insignificant illness like fleas or ear mities, they become immune to all other illnesses. What's the point of having a herbalist, herbs and meds in game if you can overcome it with one simple trick? Or just make the insignificant illnesses more dangerous?

IceGiantπŸ‡΅πŸ‡±
#144912

Posted 2024-09-26 13:55:20 (edited)
I'm sorry, but this is an oppose for me. Players already struggle enough to find one cure for the current sickness, and having a wolf with multiple sicknesses at once would be torture.

Cloudy-Christmas β˜πŸŽ„β˜ƒοΈβ„οΈ
#141359

Posted 2024-09-26 17:26:07
As someone who lives in the Swamp and has hunters that like to get Open Wounds at least once almost every day I log in...strong oppose.

You can only get so many herbs a day and make so many salves a day, and you can't get all herbs from one biome. So to get all the herbs you need, you need to either go out into biomes that have them with your lead, and hope herb-giving encounters will give you exactly what you need, or trade for them by any means (raffles, turning in x3 herbs, buying them off the trading center, etc).
To have a single wolf be able to "get sick" multiple times, or even be able to contract multiple illnesses at once, in a single rollover would be stressful, even more so if you're a newer player or if any of the ailments your wolf contracts happen to be contagious. And it would be a massive waste of resources, too.
🌌⭐LilithπŸŒƒπŸŒ™
#98063

Posted 2024-09-28 20:47:21 (edited)
Support. I like realism and find ads asking for wolves with fleas a weird unintended consequence of the way the game was designed. Just my personal preference as a long-time player.

πŸ‚ Leonca πŸ†
#54339

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