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Make 1 gen wolves more rare

Posted 2024-10-24 19:56:05
Yeah, I think a lot of the issues dropping wolf value in the market are coming from player culture. The last breeding sim I played was really different. Most people weren't very interested in buying/selling, and many relied heavily on inbreeding. I don't think a radical change to the mechanics would make people want to play differently. It would just force them to adjust.

Personally I don't focus on wolf value since I can make plenty of money from item sales. This isn't from spending real money either, just spending a long time studying trends in the market. The only idea I can suggest is finding ways to get more people to take up niche projects. If we focused more on the attractiveness of a design we would assign value separate from stats or lineage. This is mostly how I play, but I am in the minority. I don't even keep track how much I spent on a stud or if he made his money back.

🍂 Leonca 🐆
#54339

Posted 2024-10-24 20:17:38
Oppose.

It's quite easy to get a good g1 from the trading center for dirt cheap and build it into an amazing stud. I've had 3 very successful studs I've done that with, and i'm neither a "hard mode" player or one who is super active (generally I'm only around for events if they interest me enough and then weekends.)
Even back in the earlier days when there were far fewer options and I had far less(see: none) sc hoarded, I never had issues finding a good g1 in the trading center that i could make into something nice.

Additionally, there are a crapton of leaderboard offspring who are upwards of g6 that are still worth a lot because of their higher stats or being carriers of mutations. Generation is only one of MANY factors in having a successful stud. I can pretty much guarantee you that nobody who has had a mildly successful stud just got them that way as-is. It takes work.

Keeping the chased wolf's lineage defeats the entire purpose of chasing. That is the whole point of it. If you keep the lineage it is the exact same as just selling or giving them away. Like, why would I want a crappy NBW stat wolf with crappy lineage attached when I could just go into the TC and immediately find 500 better ones?? Literally becomes a pointless and useless mechanic that may as well be removed entirely at that point. Nobody would be chasing anymore, and the TC would explode tenfold with way more worthless wolves, and NBWs would be complete trash as most of them would wind up being inbred and *very* high gen, and from the same like 10 people who raise and chase en masse (if they even bothered to anymore.)
Not only does that not fix your complaint, but it ruins several other key aspects that would need to be compensated for and creates new problems.

Unfortunately any game that has a pay-to-win mechanic like this does, those players are always going to have an advantage. There's no way around that. That is what makes it profitable at all. Remove that and WD won't be able to pay its staff or bills, try to balance it and fewer people will be incentivized to spend the money, which again will result in no pay for staff or bills. You could make g1s ultra rare and the pay-to-win crowd would still have the monopoly on them and we would be no closer to fixing the wolf market.
And tbh I'm not sure there is any fixing it as it currently is. since lioden is the sister game and it's easiest to compare it to that, this game simply isn't as fleshed out as lioden nor given the same time and attention it is. there just aren't enough bases, mutations, markings, and color combos to have a healthy market yet like it has. the only real solution for this is adding a ton of new non-event bases that are actually interesting and desired. That's another thing lioden has an advantage in - practically every base and marking outside of the common ones are so much more complex and diverse than what we get here AND they have a healthier balance between their color groups (light still receive less love, but not as bad as it is here.)

But anyway, making g1s rarer isn't a solution to anything OP has problems with and i feel it would have quite the opposite effect of being more enjoyable imo.
❀Moki❀
#15263

Posted 2024-10-25 00:20:14
ok here's some stuff that i think this change would do

- people would use a lot more some of the less used studs from other players, not only the most popular ones would be used a lot
- thanks to having to avoid inbreeding, people would use their own wolf lines that they have crafted themselves, i think that would be rewarding
- game staff would not lose their paychecks bc the 1 gen wolves would still exist and people could use them and customize them if they want
- the Get-a-chased-nbw would no longer be the "right" way to play this game and i think it would make the game more welcoming to new players
- stat breeding is not something everyone wants to do and it is super draining trying to stat a lead wolf up to the heights that it would be successful in leaving behind high stat pups
- chasing wolves would serve as an age reroll (?)

rivojaska
#24678

Posted 2024-10-26 08:42:23
NBWs should keep their family tree, just like pups from enclave

IceGiant🇵🇱
#144912

Posted 2024-11-01 15:04:54 (edited)
the value of low gens and high gens are VERRRY imbalanced, but I'm worried that making low gens rarer might actually just make them even more valuable, the balance would be even worse.
higher gen wolves need an advantage or something over low gens, maybe gain +1-2 more stat points every time they level up?

Edit: also, I'd prefer if there was still a CHANCE for a lineage wipe. that's the whole reason anybody chases!
and I don't support removing inbreeding, even though I avoid it like the plague. inbreeding is sometimes necessary for people's projects!
Self_Led
#145175

Posted 2024-11-07 16:17:56
Definite oppose, unfortunately.

No one forces anyone to play the game a certain way, there are various groups that focus on breeding for things outside of low gen. Anyone is free to seek out or start their own communities to make money off of other things in game, like random mutations, cool markings, or rare bases. I believe low gens are popular because of individual preference - easier to keep track of inbreeding, better control over genetics and mutations (if there are any), and to me at least I like seeing a less crowded tree.
There's even an expanding community that raises and chases T3 wolves so other players can find them, but we can't control who finds what,  that's the whole point of Wolvden it's random. Breeding outcomes, mutations, applicators and explore encounters all rely on randomness. Finding the right chased and then customising it takes a lot of time and GC, so naturally its only fair the owners advertise and do their best to make some money back. Pay to win is unfortunate,  but as said in a previous reply games need that to make money and stay open, it is unfortunate that stats can be farmed like this but even that can be hard. Chasing wolves keeps fresh bloodlines in the game and introduces new cosmetics people might want to breed that they don't have access to elsewhere. Furthermore, chaseds are becoming more common so they do not cost as much as they used to to buy them anyway. New markings and such can also be found in the enclave, if you'd like to keep a lineage.

Basically, there are always other options, don't feel forced to cave to someone else's playstyle to have fun :D breed what you want, make money however you wish.

🖤☾Taemin☽🖤
#3796

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