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Best way to level wolves

Best way to level wolves
Posted 2024-11-23 03:07:30
So if I understand right, wolves pass on their currently accumulated stat points to puppies, which means you should have all the wolves you want to breed have as high stat points as possible. My hunters gain stat points regularly, so they are great. Scouts seem to also gain stat points from scouting sometimes, but scouting takes a lot longer than hunting, so you can do it fewer times a day. However, it seems like regularly used scouts might actually gain levels faster than hunters (but not stats). It's also easy to keep my herbalist occupied and earning experience, and my lead wolf can gain experience and stats from battling. But after filling all of the available hunter/herbalist/scout positions, how can the remaining wolves effectively gain levels and stats? It seems like they would be restricted to just the experience gained daily from socializing and from pupsitting (if there are enough puppies for everyone to be pupsitting).

2 out of my 3 hunter females are not super interesting looking because I wasn't being choosy at the time about what wolves I accepted into my pack and was just trying to fill out the hunting party with wolves with matching personalities, but now I have some more recent acquisitions who have more interesting coats that I acquired in anticipation of future pupsitting needs, but they don't have very good stats. How can I help these wolves gain levels and experience so they can be good for breeding?
Faiuwle
#148703

Posted 2024-11-23 05:15:18
You seem to be on the right track with scouting being a bit quicker for gaining exp and hunting being better for bonus stat gain (each pack wolf can get 4 stats a day from hunting, scouting or herbalism).

There are a few things you can do to even out the exp gain for Hunters which is going to more difficult biome to hunt (Glacier and rainforest give most exp but require more stats for success, center biomes are easiest but give a lot less exp.) The larger the trail the more exp gained too. I'd recommend moving to Swamp or Tundra when you have them unlocked if you want to level Hunters faster (shorter travel times to higher difficulty biomes).

For the extra wolves, you are able to create multiple hunting teams (I don't think there is a limit on the number of teams you can make, only the amount that can hunt at any time). As your territory size increases you can send out more hunts at once, with the current max being 4 teams at a time once you reach 75.

Pupsitting doesn't get much exp so it won't level any extra wolves much. When you get an old enough (5 years?) lv20 wolf the Mentor role can be useful for getting bonus stats and freeing up space in a hunting team for a younger wolf.

BurntCookies
#3149

Posted 2024-11-23 08:23:58
I know I can make extra hunting teams, but I'm not sure I could, say, have two hunting teams exhaust all of their 10 hunts for the day since I can only have one active at a time, so I'd have to be checking the site every half hour for ten hours a day to do that. So is the advice just to buy a whole bunch of territory space that you don't use, so that you can do more hunts for more experience? Because filling your pack up with even more wolves who can't really be leveled effectively doesn't seem to solve this problem.

I just learned about the mentor role from tutorials, it only requires level 5, 5 years old. So that does seem like a good way to "retire" hunters that don't need more experience, although probably at the cost of party synergy, right?
Faiuwle
#148703

Posted 2024-11-23 08:32:36
If you have wolves to fill the slots, yep, I would make older wolves mentors (I say lv20 as I try to max levels first). Changing the hunting party will reduce synergy but it's not too hard to get it back to max, especially if it's just 1 wolf at a time.

Unfortunately the only way to level extra wolves effectively is hunting so yeah, I would recommend getting more territory slots when you can. There is also a Lead Talent that unlocks extra territory too (2 talents, 10 slots each). This counts towards the hunting limits (it's how I max mine out). The hunting timer is a pain, I agree. Would love if we could queue hunts but that's not a feature

BurntCookies
#3149

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