Reduced Reliance on RNG (from the perspective of a game maker)
Posted 2024-07-24 04:50:59
I do not invest in Wolvden because I dont like my hard earned money to go to waste on RNG. But I remain hopeful that the Devs are listening and are willing to make the necessary changes to attract my investment as well as my time. |
Mustang 🐎 #3314 |
Posted 2024-07-24 06:33:56 (edited)
Maybe healing salves should only cost one herb to make instead of two, considering how quickly we go through them. I'm gonna get my lead to lvl 15 to unlock special chased wolves, but after that I'm steering clear of the battle scene |
4everwolf #142039 |
Posted 2024-08-01 11:42:59 (edited)
Now that the Cataclysm is out, the monsters are often level 20 with bleeds that are unreal, and quite simply,....really Wolvden? Bleed does 2-3 damage, combined with a standard hit of 3-5 damage equals 5-8 damage per hit. With talents a level 20 get destroyed in 5 rolls or less. I can take getting beaten down in a good fight, but being 5 shot by any mob is just stupid beyond belief. Rabbit feet are completely useless. I lose the same amount whether I use them or not. They are a complete waste. I really sympathize to the new players getting ROFLTSTOMPED into the dirt. If this were my introduction into Wolveden, Id be saying, "Nope! Im done here!" Battling in its current form is certainly a good reason to not be motivated to play the game long term. Wolvden is 4 years old. There are more players in Lioden than here. There is a reason for that. A reason for non-investment of the time playing. Battling and breeding stagnates after a few months of play due to poor design meant to be "challenging". People offer suggestions, very reasonable and logical ones, but Wolveden is not showing a willingness to be flexible and adaptable. No one wants easy mode, they just dont want dice rolls to dictate every aspect of the game. Dice rolls on finding items in explore or special bases or mutations is one thing, losing to mobs 5 levels or more lower is unreasonable.
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Mustang 🐎 #3314 |
Posted 2024-08-21 02:31:13
[Rolled 2 + 1] The Lunar Goat makes a swift dash before you can react. Your opponent has the first move. [Rolled 3 + 2] The Lunar Goat charges at you with its horns. You take 3 damage but you managed to dodge the horn attack. [Rolled 3 – 2] You bite the Lunar Goat for 5 damage. The Lunar Goat rams you for 3 damage. [Rolled 4 – 2] You bite the Lunar Goat for 2 damage. The Lunar Goat swings at you with its horns for 3 damage. [Rolled 1 – 2] You bite the Lunar Goat for 4 damage. The Lunar Goat attacks you for 4 damage. You are wounded! You are wounded and have lost 1 HP. [Rolled 1 – 2] You bite the Lunar Goat for 4 damage. The Lunar Goat rams you for 4 damage. You are wounded and have lost 1 HP. [Rolled 2 + 1] You try to bite the Lunar Goat but miss. The Lunar Goat rams you for 5 damage. You are bleeding and have lost 2 HP. [Rolled 1 + 1] You try to bite the Lunar Goat but miss. The Lunar Goat swings at you with its horns for 4 damage. You are bleeding and have lost 1 HP. [Rolled 1 + 1] You try to rest but the Lunar Goat rushes at you and attacks for 2 damage! The Lunar Goat attacks you for 4 damage. You are bleeding and have lost 2 HP. [Rolled 5 – 2] You bite the Lunar Goat for 3 damage. The Lunar Goat rams you for 1 damage. You are bleeding and have lost 2 HP. [Rolled 2 + 1] You try to bite the Lunar Goat but miss. The Lunar Goat swings at you with its horns for 5 damage. You are wounded and have lost 3 HP. [Rolled 3 + 1] You bite the Lunar Goat for 1 damage and lock your jaw on it. You are wounded and have lost 2 HP. [Rolled 3 + 1] You crush the Lunar Goat with your teeth for 4 damage. You can feel something breaking under the pressure. [Rolled 4 + 1] The Lunar Goat is desperately trying to free itself, but you hold it tight. The Lunar Goat is wounded and has lost 3 HP. You are bleeding and have lost 2 HP. You seem to have gained a persistent illness - it may be time to visit the Herbalist. You are bleeding profusely. It is time to retreat. Total energy used: 19. HP regained: 3 |
Mustang 🐎 #3314 |
Posted 2024-09-16 19:12:08 (edited)
ETA: If you've been paying attention to the player count at the bottom of the screen, it hasn't really moved significantly in 4 years. Therefore I don't really think it's a question of whether the stagnation is an issue or not, but a question of how to move forward and move out of the stagnation. |
mercurie #35270 |
Posted 2024-09-20 18:06:30 (edited)
I'm not sure RNG is the biggest issue in winning battles, as much as maybe a lack of understanding battle mechanism by most players. I agree though drops should be more frequent. I have played for years and never once saw a Growth Root, lol. Sadly the thing about clean lineage is something I see in all games. For some reason people just want their pixel pets to be "pure" or something. Never got that. I recommand you get a "pure" stud to make SC, and make your own pair of high stats wolves to get a nice high stat wolf as a leader eventually c: |
Flavien⭐Bouchard #52221 |